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A Native American minor civilization's settlement as it appears in the game (Cheyenne).

An Asian minor civilization's settlement (Sufi Mosque).

Minor civilizations (also referred to as minor tribes, Natives, or Native allies) feature throughout the campaign scenarios and random maps of Age of Empires III. All playable civilizations can ally with a minor civilization by constructing Trading Posts at settlement sites. Each minor civilization typically offers three technologies to research and access to at least one unique military unit; trained in limited amounts with two unit upgrades.

Players retain access to the minor civilization's technologies and units for as long as the Trading Post is not destroyed. With both The WarChiefs and The Asian Dynasties expansions, a total of 22 minor civilizations exist.

Units[]

Native units always cost a certain amount of wood, food, and/or coin, but never population. Instead, native units have a build limit which players can increase by allying with further settlements of the same minor civilization.

From The WarChiefs, players can build Native Embassies to train allied minor civilization units at locations beyond the Trading Post site.

Upgrades[]

All native units' hit points and damage can be upgraded first in Fortress Age by +25% for 200 wood and 150 coin and a second time by +40% in Industrial Age for 400 wood and 300 coin. The native unit upgrades from Age of Empires III and The WarChiefs are called Elite and Champion while in The Asian Dynasties they are called Disciplined and Honored. In the Imperial Age, players can improve hit points and damage again by researching Legendary Native Warriors in the Capitol for 1,500 food and 1,500 wood.

A wide array of Home City cards can boost native units.

Native mercenaries[]

Most civilizations can send native allies from their Home City, which are technically mercenary shipments as they cost Coin. Furthermore, native units sent from Home City have their own build limit, an additional mercenary tag and they are treated by the game as different units. Because of that the visually identical native mercenaries and native units will not simultaneously select when double-clicking one of them. Military unit upgrades in the native settlement still affect both, native mercenaries and native units.

Ships[]

  • Allying with Native Americans grant the ability to train 20 Canoes;
  • Allying with Bhakti, Udasi or Sufi grants the possibilty to train 20 Marathan Catamarans;
  • Allying with Zen and Jesuits in Asian maps, grant the possibility to train 3 Wokou Junks;
  • Allying with Berbers, Akan or Yoruba grants the possibility to train 3 Privateers;
  • In East African water maps, 20 Bandit Catamarans can be trained from the start.

List[]

While Age of Empires III and The WarChiefs feature Native American settlements, the paradigma changes in The Asian Dynasties to religious communities or Holy Sites (as developer Big Huge Games labels them in the game manual).

Age of Empires III[]

Age of Empires III included the following twelve Native American settlements:

Tribe Units Technologies Maps
Aztec native icon.png Aztecs

(replaced by Zapotecs)

Aztec Eagle Warrior
Aztec Jaguar Warrior
Aztec Initiation
Aztec Chocolate Recipes
Aztec Chinampa
Aztec Garland Wars
Sonora
Yucatán
Carib Icon.png Carib Carib Blowgunner
Carib Ambusher*
Carib Kasiri Beer
Carib Garifuna Drums
Carib Ambush Party
Carib Ceremonial Feast
Amazonia
Caribbean
Hispaniola
Orinoco
Florida
Cherokee Icon.png Cherokee Cherokee Rifleman
Settler*
Cherokee War Dance
Sequoyah's Cherokee Syllabary
Cherokee Basket Weaving
Bayou
Carolina
New England
Ozarks
Comanche Icon.png Comanche Comanche Horse Archer Comanche Trade Language
Comanche Horse Breeding
Comanche Mustangs
Great Plains
Ozarks
Rockies
Texas
Colorado
Dakota
Ozarks
Cree Icon.png Cree Cree Tracker
Cree Coureur des Bois
Cree Tanning
Cree Kinship
Cree Textile Craftsmanship
Great Lakes
Saguenay
Yukon
Dakota
Inca Icon.png Quechua Quechua Huaminca
Quechua Bolas Warrior
Quechuan Metalworking
Quechuan Diet
Quechuan Mountaineering

Andes Upper
Iroquois native icon.png Iroquois

(replaced by Huron)

Iroquois Tomahawk
Iroquois Mantlet
Iroquois Lacrosse
Iroquois League
Iroquois Morning Wars
Great Lakes
New England
Sioux native icon.png Lakota

(replaced by Cheyenne)

Lakota Axe Rider
Lakota Dog Soldier
Lakota Hunting Grounds
Lakota Horse Trading
Lakota Dog Soldiers
Great Lakes
Great Plains
Rockies
Maya Icon.png Maya Maya Holcan Spearman
Medicine Man
Maya Cotton Armor
Maya Calendar
Orinoco
Sonora
Yucatán
Mexico
Nootka Icon.png Nootka Nootka Clubman
Nootka War Chief*
Nootka Bark Clothing
Nootka Potlatch
Loyal Nootka War Chief
California
Northwest Territory
Yukon
Cascade Range
Alaska
Seminole Icon.png Seminole Seminole Sharktooth Bowman Seminole Guerilla Wars
Seminole Bowyer
Bayou
Carolina
Florida
Tupi Icon.png Tupi Tupi Blackwood Archer
Buttercup the Pet Cougar
Tupi Poison Arrow Frogs
Tupi Forest Burning
Tupi Animal Lore
Amazonia
Pampas
Gran Chaco
Orinoco

The WarChiefs[]

With their introduction as major civilizations, The WarChiefs removed the Aztecs, Iroquois, and Lakota (Sioux) as minor civilizations:

Tribe Units Technologies Maps
Apache Icon.png Apache Apache Cavalry Apache Cactus Use
Apache Endurance
Apache Raiders
Painted Desert
Sonora
Texas
Mexico
Cheyenne Icon.png Cheyenne
(replaces Lakota)
Cheyenne Rider Cheyenne Hunting Grounds
Cheyenne Horse Trading
Cheyenne Fury
Great Lakes
Great Plains
Rockies
Ozarks
Huron Icon.png Huron
(replaces Iroquois)
Huron Mantlet Huron Sun Ceremony
Huron Trade Dominance
Huron Fish Wedding
Great Lakes
New England
Saguenay
Plymouth
Klamath Icon.png Klamath Klamath Rifleman Klamath Work Ethos
Klamath Huckleberry Feast
Klamath Strategy
California
Northwest Territory
Cascade Range
Mapuche Icon.png Mapuche Mapuche Ironwood Clubman
Mapuche Bolas Rider (Definitive Edition)
Mapuche Ad-mapu
Mapuche Tactics
Mapuche Treaty of Quillin
|Araucania
Pampas
Pampas Sierras
Andes Upper
Navajo Icon.png Navajo Navajo Rifleman Navajo Weaving
Navajo Shepherds
Navajo Craftsmanship
Painted Desert
Sonora
Baja California
Mexico
Zapotec Icon.png Zapotec
(replaces Aztecs)
Zapotec Lightning Warrior Zapotec Cloud People
Zapotec Cult of the Dead
Zapotec Food of the Gods
Amazonia
Orinoco
Yucatán
Mexico

The Asian Dynasties[]

The Asian minor civilizations in Age of Empires III: The Asian Dynasties are, unlike the minor civilizations of Age of Empires III and The WarChiefs, based on religious movements instead of native tribes. With the exception of the Jesuits and Sufi, all native settlements are styled as temples.

The minor civilizations are:

Tribe Units Technologies Maps
Bhakti Icon.png Bhakti Temple Tiger Claw Yoga
Reinforced Gauntlets
Vegetarianism
Ceylon
Deccan
Himalayas
Himalayas Upper
Silk Road
Jesuit Icon.png Jesuit Mission Conquistador Flying Buttress
Smokeless Powder
Christian Schools
Borneo
Honshu
Indochina
Indonesia
Atlas
Highlands
Malaysia
Korea
Pepper Coast
Shaolin Icon.png Shaolin Temple Rattan Shield Clenched Fist
Wood Clearing
Dim Mak
Mongolia
Silk Road
Yellow River
Central Plain
Manchuria
Sufi Icon.png Sufi Mosque War Elephant Pilgrimage
Fasting
Sharia
Borneo
Deccan
Indochina
Indonesia
Mongolia
Silk Road
Fertile Crescent
Malaysia
Darfur
Horn
Nile Valley
Udasi Icon.png Udasi Temple Chakram Sikh Gurus
Punjabi New Year
Army of the Pure
Deccan
Himalayas
Himalayas Upper
Silk Road
Punjab
Zen Icon.png Zen Temple Sohei Meditation
Master Lessons
Meritocracy
Ceylon
Honshu
Silk Road
Yellow River
Hokkaido
Manchuria
Parallel Rivers

The African Royals[]

The African minor civilizations have differently shaped and bigger settlements than other minor civilizations. In certain African maps, Sufi and Jesuits can also be found. African native civilizations have more technologies than other minor civilizations.

Tribe Units Technologies Maps
Akan Settlement Icon.png Akan Akan Ankobia
Akan Tufohen*
Akan Asafo
Akan Fontomfrom
Akan Gold Economy
Akan Cocoa Beans
Akan Palm Oil Exports
Gold Coast
Niger Delta
Niger River
Pepper Coast
Savanna
Berber Settlement Portrait.png Berbers Berber Camel Rider
Berber Nomad
Berber Salt Camel
Berber Sultan*
Berber Fantasia
Berber Kings of the Desert
Berber Dynasties
Berber Salt Caravans
Berber Ghorfas
Atlas
Darfur
Lake Chad
Tassili
Tripolitania
Somali Settlement Portrait.png Somalis Somali Issa Warrior
Somali Darood Militia
Askari*
Somali Coinage
Somali Jile Daggers
Somali Ajuran Engineers
Somali Local Forces
Somali Berbera Seaport
Somali Oryx Shields
Somali Lighthouses
Great Rift
Highlands
Horn
Nile Valley
Sudanese settlement portrait.png Sudanese Sudanese Dervish
Askari*
Sennar Horseman*
Sudanese Hakura System
Sudanese Red Sea Trade
Sudanese Quilted Armor
Sudanese Local Forces
Highlands
Lake Chad
Nile Valley
Darfur
Sudd
Yoruba settlement portait.png Yoruba Yoruba Oyo Legionary
Yoruba Eso Rider
Yoruba Ida Swords
Yoruba Twins
Yoruba Herbalism
Yoruba Wrestling
Yoruba Eredo Legacy
Gold Coast
Lake Chad
Niger Delta
Niger River
Savanna

* This units are available through tech that ships or allow them to be trained at Trading Posts or Heroes

Trivia[]

  • Near native villages, chattering can be heard. Small dialogues are hidden in the chatter, such as: Man: "The bounty is plentiful" and Little Girl: "Can I go?" Woman: "Let's go darling" Little Girl: "I don't think I can make it mommy" can be heard.
  • Some random maps lack minor civilizations completely, like Patagonia and Siberia.
  • Besides the above, the maps with the least native diversity are Andes, Caribbean, Hispaniola, and Plymouth, each with only one kind of native settlement (Inca, Carib, or Huron).
  • The most diverse random map is Silk Road with five potential minor civilizations. If excluded as a variant of three other maps (Himalayas, Mongolia, and Yellow River) due to its changing environment, the title falls to Amazonia, with four potential minor civilizations (Carib, Inca, Tupi, and Zapotec).
  • The most exclusive minor civilization is the Inca, who were left in Upper Andes for treaty games, altough were made a major civilization. The most common is the Sufi Mosque, which may be found in eleven maps.
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