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CheyenneSettlement

A Native American minor civilization's settlement as it appears in the game (Cheyenne).

Indochina 1

An Asian minor civilization's settlement (Sufi Mosque).

Akan settlement

An African minor civilization's settlement (Akan).

Habsburg ingame-1

A European minor civilization's settlement (House of Habsburg).

Minor civilizations (also referred to as minor tribes, Natives, Native allies, or Settlements) feature throughout the campaign scenarios and random maps of Age of Empires III. All playable civilizations can ally with a minor civilization by constructing Trading Posts at settlement sites. Each minor civilization typically offers three technologies to research and access to at least one unique military unit; trained in limited amounts with two unit upgrades.

Players retain access to the minor civilization's technologies and units for as long as the Trading Post is not destroyed. After the release of Knights of the Mediterranean, there are a total of 37 minor civilizations in normal game and four more exclusive to the campaigns.

There are four regional types of minor civilizations: African Kingdoms, Asian Holy Sites, European Royal Houses, and Native American Settlements.

Units[]

Native units cost a certain amount of wood, food, and/or coin (or influence for African civilizations), but never population (except for Native warriors which are also tagged as villagers, such as the Royal Huntsman). Instead, native units have a build limit which players can increase by allying with further settlements of the same minor civilization.

From The WarChiefs, players can build Native Embassies to train allied minor civilization units at locations beyond the Trading Post site.

Upgrades[]

Native warrior hit points and attack damage can be upgraded by +25% in the Fortress Age for a cost of 200 wood, 150 coin, and by +40% in the Industrial Age for a cost of 400 wood, 300 coin. Upgraded units from the original Age of Empires III and The WarChiefs gain the title Elite and Champion, while those introduced in The Asian Dynasties are called Disciplined and Honored. In the Imperial Age, players can improve hit points and damage again by researching Legendary Native Warriors in the Capitol for 1,500 food, 1,500 wood.

For African civilization, these upgrades are researched automatically and for free upon reaching the corresponding Age.

A wide array of Home City Cards provide bonus to native units.

Native warriors shipments[]

Native warriors received via Home City Cards are treated differently than those trained on the map: they have their own build limit and will not be simultaneously selected when double-clicking one of them. However, upgrades will still affect both.

Ships[]

Certain ships can be trained from the Dock if the player builds a Trading Post on a minor civilization settlement, which vary depending on the minor civilization allied with:

On Horn and Swahili Coast maps, Bandit Catamarans can be trained from the Dock by default.

List[]

While Age of Empires III and The WarChiefs feature Native American settlements, the paradigm changes in The Asian Dynasties to religious communities or Holy Sites (as developer Big Huge Games labels them in the game manual), and later, in Knights of the Mediterranean to European Royal Houses.

Age of Empires III[]

Age of Empires III included the following twelve Native American settlements:

Tribe Units Technologies Maps

Aztecs
(replaced by Zapotec)
Aztec Eagle Warrior
Aztec Jaguar Warrior
Aztec Initiation
Aztec Chocolate Recipes
Aztec Chinampa
Aztec Garland Wars
Sonora
Unknown (Definitive Edition)
Yucatan

Carib
Carib Blowgunner
Carib Ambusher*
Carib Kasiri Beer
Carib Garifuna Drums
Carib Ambush Party
Carib Ceremonial Feast
Caribbean
Florida
Guianas
Hispaniola
Orinoco

Cherokee
Cherokee Rifleman
Settler*
Cherokee War Dance
Sequoyah's Cherokee Syllabary
Cherokee Basket Weaving
Bayou
Carolina
New England
Ozarks

Comanche
Comanche Horse Archer Comanche Trade Language
Comanche Horse Breeding
Comanche Mustangs
Colorado
Great Plains
Ozarks
Painted Desert
Texas

Cree
Cree Tracker
Cree Coureur des Bois
Cree Tanning
Cree Kinship
Cree Textile Craftsmanship
Dakota
Great Lakes
Northwest Territory
Rockies
Saguenay

Haudenosaunee
(replaced by Huron)
Haudenosaunee Tomahawk
Haudenosaunee Mantlet
Haudenosaunee Lacrosse
Haudenosaunee League
Haudenosaunee Morning Wars
Great Lakes
New England
Unknown (Definitive Edition)

Lakota
(replaced by Cheyenne)
Lakota Axe Rider
Lakota Dog Soldier
Lakota Hunting Grounds
Lakota Horse Trading
Lakota Dog Soldiers
Great Lakes
Great Plains
Rockies
Unknown (Definitive Edition)

Maya
Maya Holcan Javelineer
Healer
Maya Holcan Spearman (former)
Maya Cotton Armor
Maya Calendar
Maya Pyramids
Mexico
Orinoco
Panama
Sonora
Yucatan

Nootka
Nootka Clubman
Nootka War Chief*
Nootka Bark Clothing
Nootka PotlatchNootka Potlatch
Loyal Nootka War Chief
Alaska
California
Cascade Range
Northwest Territory
Yukon

Quechua
(formerly Incas)
Quechua Huaminca
Quechua Bolas Warrior
Quechuan Metalworking
Quechuan Diet
Quechuan Mountaineering
Amazonia
Andes
Andes - Upper
Araucania
Gran Chaco
Pampas Sierras

Seminole
Seminole Sharktooth Bowman Seminole Guerilla Wars
Seminole Bowyer
Seminole Invincibles
Bayou
Carolina
Florida
Ozarks

Tupi
Tupi Blackwood Archer
Buttercup the Pet Cougar
Tupi Poison Arrow Frogs
Tupi Forest Burning
Tupi Animal Lore
Amazonia
Gran Chaco
Guianas
Minas Gerais
Pampas Sierras

The WarChiefs[]

With the introduction of the Aztecs, Haudenosaunee, and Lakota as major civilizations, The WarChiefs removes the Aztecs, Haudenosaunee, and Lakota minor civilizations which are now only present in the campaign:

Tribe Units Technologies Maps

Apache
Apache Cavalry Apache Cactus Use
Apache Endurance
Apache Raiders
Great Plains
Mexico
Painted Desert
Sonora
Texas

Cheyenne
(replaces Lakota)
Cheyenne Rider Cheyenne Hunting Grounds
Cheyenne Horse Trading
Cheyenne Fury
Colorado
Dakota
Great Lakes
Great Plains
Rockies

Huron
(replaces Haudenosaunee)
Huron Mantlet Huron Sun Ceremony
Huron Trade Dominance
Huron Fish Wedding
Great Lakes
New England
Plymouth
Saguenay

Klamath
Klamath Rifleman Klamath Work Ethos
Klamath Huckleberry Feast
Klamath Strategy
California
Cascade Range
Northwest Territory
Rockies
Yukon

Mapuche
Mapuche Ironwood Clubman
Mapuche Bolas Rider (Definitive Edition)
Mapuche Ad-mapu
Mapuche Tactics
Mapuche Treaty of Quillin
Andes
Araucania
Gran Chaco
Pampas
Pampas Sierras

Navajo
Navajo Rifleman Navajo Weaving
Navajo Shepherds
Navajo Craftsmanship
Baja California
Colorado
Mexico
Painted Desert
Sonora

Zapotec
(replaces Aztecs)
Zapotec Lightning Warrior Zapotec Cloud People
Zapotec Cult of the Dead
Zapotec Food of the Gods
Amazonia
Andes
Mexico
Orinoco
Panama
Yucatan

The Asian Dynasties[]

The minor civilizations in The Asian Dynasties differ from those in Age of Empires III and The WarChiefs in that they represent religious movements instead of ethnic groups.

The minor civilizations are:

Tribe Units Technologies Maps

Bhakti Temple
Tiger Claw
War Elephant
Yoga
Reinforced Gauntlets
Vegetarianism
Bengal
Ceylon
Deccan
Himalayas
Himalayas Upper
Silk Road

Jesuit Mission
Conquistador Flying Buttress
Smokeless Powder
Christian Schools
Atlas
Bahia
Borneo
Highlands
Honshu
Indochina
Indonesia
Ivory Coast
Korea
Minas Gerais
Malaysia
Pepper Coast
Swahili Coast

Shaolin Temple
Rattan Shield Clenched Fist
Wood Clearing
Dim Mak
Central Plain
Manchuria
Mongolia
Silk Road
Yellow River

Sufi Mosque
Qizilbash
War Elephant (former)
Pilgrimage
Fasting
Sharia
Borneo
Central Asia
Darfur
Deccan
Fertile Crescent
Horn
Indochina
Indonesia
Malaysia
Nile Valley
Silk Road
Siwa Oasis
Swahili Coast

Udasi Temple
Chakram Thrower Sikh Gurus
Punjabi New Year
Army of the Pure
Deccan
Himalayas
Himalayas Upper
Silk Road
Punjab

Zen Temple
Sohei Naginata Meditation
Master Lessons
Meritocracy
Ceylon
Hokkaido
Honshu
Parallel Rivers
Silk Road
Yellow River

Definitive Edition[]

Age of Empires III: Definitive Edition introduces a new American minor civilization, the Lenape, which is only available in the Battle of Queenston Heights scenario and the Unknown map, and the Tengri Shrine, a new Asian minor civilization introduced in update 13.12327

Tribe Units Technologies Maps

Lenape
Lenape Warrior Lenape Ceremony
Lenape Clans
Lenape Three Sisters
Unknown

Tengri Shrine
Tatar Archer
Tengri Wolf
Kumis
Shaman Drums
Wind Horses
Central Asia
Eurasian Steppe
Manchuria
Mongolia
Siberia
Silk Road
Yamal

The African Royals[]

The minor civilizations introduced in The African Royals offer the largest number of native units and technologies.

Tribe Units Technologies Maps

Akan
Akan Ankobia
Akan Tufohen*
Akan Asafo
Akan Fontomfrom
Akan Gold Economy
Akan Cocoa Beans
Akan Palm Oil Exports
Gold Coast
Ivory Coast
Niger Delta
Niger River
Pepper Coast
Savanna

Berbers
Berber Camel Rider
Berber Nomad
Berber Salt Camel
Berber Sultan*
Berber Fantasia
Berber Kings of the Desert
Berber Dynasties
Berber Salt Caravans
Berber Ghorfas
Atlas
Darfur
Dunes
Lake Chad
Nile Valley
Pepper Coast
Siwa Oasis
Tassili
Tripolitania

Somalis
Somali Issa Warrior
Somali Darood Militia
Askari*
Somali Coinage
Somali Jile Daggers
Somali Ajuran Engineers
Somali Local Forces
Somali Berbera Seaport
Somali Oryx Hide Shields
Somali Lighthouses
Great Rift
Highlands
Horn
Sudd
Swahili Coast

Sudanese
Sudanese Dervish
Askari*
Sennar Horseman*
Sudanese Hakura System
Sudanese Red Sea Trade
Sudanese Quilted Armor
Sudanese Local Forces
Darfur
Highlands
Lake Chad
Nile Valley
Sahel
Siwa Oasis
Sudd

Yoruba
Yoruba Oyo Legionary
Yoruba Eso Rider
Yoruba Ida Swords
Yoruba Twins
Yoruba Herbalism
Yoruba Wrestling
Yoruba Eredo Legacy
Gold Coast
Lake Chad
Niger Delta
Niger River
Savanna

Knights of the Mediterranean[]

"His Royal Highness may condescend to form an alliance, should you build a Trading Post here." - introductory line when selecting a socket for a Royal House.

Instead of ethnic groups or religious movements, the minor civilizations introduced in Knights of the Mediterranean represents various royal dynasties in Europe.

Royal House Units Technologies Ability Maps

House of Bourbon
Royal Musketeer
Royal Dragoon
Royal Horseman*
Bourbon Reforms
Royal Tax
Chouannerie
Maison du Roi
Royal March Alps
Black Forest
Corsica and Sardinia
France
Italy
Low Countries
Mediterranean
Pyrenees
Spain

House of Habsburg
Line Infantry
Mounted Infantry
Magyar Hussar**
Hungarian Grenadier**
Congress of Vienna
Crown Lands Crown Lands
Multinationalism
Austro-Hungarian Empire
Radetzky March Alps
Balkan Mountains
Black Forest
Bohemia
Budapest
Corsica and Sardinia
Hungarian Plains
Italy
Low Countries
Mediterranean
Portugal
Pyrenees
Spain

House of Hanover
Black Brunswicker
Totenkopf Hussar
Drummer
Royal Scots Grey
Royal Card Games
Acts of Union
Victorian Era
Royal Fireworks Danish Straits
England
Ireland
Low Countries
Mediterranean
Saxony
Scotland

House of Jagiellon
Lipka Tatar
Shock Rider
Pancerni
Jagiellonian Legacy
Sarmatism
Folwarks
Balance of Powers Baltic Sea
Bohemia
Budapest
Carpathians
Courland
Dnieper Basin
Eurasian Steppe
Hungarian Plains
Karelian Lakes
Lithuania
Pripet Marshes
Vistula Basin

House of Oldenburg
Royal Huntsman
Royal Hunter*
Northern Musketeer
League of Armed Neutrality
Hunting Expeditions
Kalthoff Repeaters
Öresund Customs
Scientific Expeditions Archipelago
Baltic Sea
Courland
Danish Straits
Dnieper Basin
Eurasian Steppe
Finland
Lithuania
Pripet Marshes
Saxony
Scandinavia

House of Phanar
Evzone
Boyar
Sacred Band Infantry**
Armatoloi
Athos Monasteries
Byzantine Legacy
Greek Shipyards
Greek Revolution Anatolia
Archipelago
Balkan Mountains
Carpathians
Corsica and Sardinia
Dnieper Basin
Italy
Mediterranean
Wallachia

House of Vasa
Royal Arquebusier
Winged Hussar
Golden Liberty
Tar Kilns
Koncerz
Hanseatic League
Order of Vasa Archipelago
Baltic Sea
Courland
Danish Straits
Dnieper Basin
Finland
Lithuania
Pripet Marshes
Scandinavia
Vistula Basin

House of Wettin
Trabant
Saxon Cuirassier
Leipzig Trade Fair
Königstein
Marriage Politics
Royal Saxon Grenadiers
Golden Reiter Baltic Sea
Bohemia
Carpathians
Low Countries
Portugal
Saxony
Vistula Basin
Wallachia

House of Wittelsbach
Mountain Trooper
Chevauleger
Oktoberfest
Ducal Berg Lancers
Philhellenism
Schützenfest
Alpine Horns Alps
Archipelago
Baltic Sea
Black Forest
Bohemia
Italy
Mediterranean
Portugal
Saxony
Scandinavia
* These units are only available after researching technologies that ship or allow them to be trained by Trading Posts or Heroes
** Spawned via a Royal House ability

Description[]

Representing larger realms rather than individual people-groups, African Kingdoms are similar to Native American Settlements and Asian Holy Sites, but provide more units and technologies than their counterparts. African civilizations also have special benefits, such as certain free upgrades, as well as enhanced access through their unique Alliances aging-up mechanic.
—In-game compendium section for African Kingdoms
Representing larger entities whose influence transcended national borders rather than individual people-groups, European Royal Houses thematically blur the lines between major and minor civilizations in Age of Empires III: Definitive Edition. Like Native American Settlements, Asian Holy Sites, and African Kingdoms, a Trading Post must be built on European Royal Houses' Palaces to ally with them. Royal Houses provide a unique ability and more units and technologies on average than other minor civilizations, but these are staggered across multiple ages rather than being available in the Exploration Age. These assets are quite impactful and the units often utilize novel mechanics - such as unit promotions, charged actions, (dis)mounting, and damage deflection - but tend to come at a higher cost than their counterparts.
—In-game compendium section for European Royal Houses
Native inhabitants of the New World who will share their warriors and technology after an alliance is established, An alliance is formed with a group of Native Americans by building a Trading Post near their settlement. Native American warriors do not cost population slots.
—In-game compendium section for Native Americans

Trivia[]

  • Near native villages, chattering can be heard. Small dialogues are hidden in the chatter, such as: Man: "The bounty is plentiful" and Little Girl: "Can I go?" Woman: "Let's go darling" Little Girl: "I don't think I can make it mommy" can be heard.
  • Maps such as Arabia, Arctic Territories, Kamchatka, and Patagonia lack minor civilizations completely.
  • The most diverse random map is Silk Road with six possible minor civilizations. If excluded as a variant of three other maps (Himalayas, Mongolia, and Yellow River) due to its changing environment, the title belongs to Mediterranean, with five minor civilizations.
  • Excluding the Lenape and the minor civilizations replaced in The WarChiefs, the most exclusive minor civilizations are the Cherokee, Huron, and Seminoles, which are found on four maps each.
    • The most exclusive Asian minor civilization is the Udasi Temple, found on five maps, two of which (Silk Road and Himalayas - Upper) are variants of other maps.
    • The most exclusive African minor civilizations are the Somalis and Yoruba, also present on five maps.
    • The most exclusive European minor civilization is the House of Hanover, present on seven maps.
  • The most common minor civilizations are the Jesuit Mission, Sufi Mosque, and House of Habsburg, each appearing on thirteen maps. The Jesuit Mission and Sufi Mosque are the only minor civilizations found on more than one continent.
    • The most common minor civilizations that are exclusive to the Americas are the Quechua and Zapotec, appearing on six maps.
    • The most common that is exclusive to Asia is the Tengri Shrine, appearing on seven maps.
    • The most common that is exclusive to Africa is the Berbers, appearing on nine maps.
Civilizations in Age of Empires III
African Ethiopians · Hausa
AmericanFederal American: Mexicans · United States
Native American: Aztecs · Haudenosaunee (formerly Iroquois) · Inca · Lakota (formerly Sioux)
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Minor
African Akan · Berbers · Somalis · Sudanese · Yoruba
Asian Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Mosque · Tengri Shrine · Udasi Temple · Zen Temple
European House of Bourbon · House of Habsburg · House of Hanover · House of Jagiellon · House of Oldenburg · House of Phanar · House of Vasa · House of Wettin · House of Wittelsbach
Native American Apache · Aztecs · Carib · Cherokee · Cheyenne · Comanche · Cree · Haudenosaunee · Huron · Klamath · Lakota · Lenape · Mapuche · Maya · Navajo · Nootka · Quechua (formerly Incas) · Seminole · Tupi · Zapotec
Other
Campaign Black Family Estate · British India Company · Circle of Ossus · John Black's Mercenaries · Knights of St. John · United States
Historical Battles Barbary Pirates · Canadians · Ethiopians · Moroccans · Somalians · Tatars · United States
Cancelled Civilizations Denmark · Poland
Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point)
Age-up methodsBuildings: Most landmarks
Technologies: Commanderie/Golden Tent/House of Wisdom
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.