This article is about the building in Age of Mythology. For the building in other games of the series, see Mining Camp. |
The Mining Camp, only available to the Egyptians, is an Archaic Age building used as a drop-off point for gold in Age of Mythology. It is also where technologies that improve gold mining are researched.
Further statistics[]
General technologies[]
- Masons ➞ Architects: +15% hit points and -5% crush vulnerability.
- Signal Fires ➞ Carrier Pigeons: +6 Line of Sight.
Myth technologies[]
- Sun-dried Mud-brick (Hathor): +10% hit points.
Relics[]
- Blanket of Empress Zoe: -10% crush vulnerability.
- Head of Orpheus: +8 Line of Sight.
- Nose of the Sphinx: +15% hit points.
Technologies[]
Technology tree[]
Mining Camp |
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Pickaxe |
Shaft Mine |
Quarry |
History[]
“ | The deserts surrounding ancient Egypt were rich in minerals, especially salt, copper, and gold. To harvest these resources, the Egyptians built mines, mainly open pit mines, often operated by slave labor. | ” |