This article is about the building in Age of Empires II. For the building in other games of the series, see Mining Camp. |
ā | Used to deposit stone and gold and research mining technologies. Build near stone or gold mines to gather these resources faster. | ā |
—Age of Empires II description |
The Mining Camp is an economic building in Age of Empires II. It is a drop-off point for gold and stone. Also, mining technologies are researched here.
Mining Camps are available for all civilization except for the Armenians and Georgians, which have the Mule Cart instead.
Tactics and placement[]
It is advantageous always to build Mining Camps near Stone Mines or Gold Mines so that the player's Villagers will be able to transport the resources to the Mining Camp quickly. Villagers building a Mining Camp drop off any resource they are holding at the Mining Camp once it is built (not only gold and stone, but also food and wood). Leaving one tile of space between the Mine and the Mining Camp will optimize the gathering speed if there are at least three Villagers working on that Mining Camp.
Mining Camps can be built in the Dark Age already but they do not need to be built at this point unless the player needs to gather gold or stone to perform certain tactics early in the game. A Dark Age rush with Militia will require extra gold for the Militia. A Monk rush requires a lot of gold in the Castle Age and if the player uses that strategy it is advised to start mining gold in the Dark Age already. A tower rush on the other hand requires stone in the early Feudal Age and therefore stone should be gathered in the Dark Age already if that is the chosen strategy.
Technologies[]
Clicking on the icon links to the corresponding page.
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Availability grid[]
The Armenians and Georgians do not have access to the Mining Camp, instead using the Mule Cart, but nonetheless are included here for the sake of completeness.
= Available | |
= Unavailable | |
= Researched for free |
Upgrades[]
Hit points | Masonry (+10%) Architecture (+10%) |
Armor | Masonry (+1/+1, +3 building armor) Architecture (+1/+1, +3 building armor) |
Line of Sight | Town Watch (+4) Town Patrol (+4) |
Conversion defense | Devotion (+1 min, +1 max) Faith (+4 min, +4 max) Heresy (die upon getting converted) |
Construction speed | Treadmill Crane (+20%) |
Civilization bonuses[]
- Bohemians: Mining Camp technologies are free.
- Burgundians: Technologies from Mining Camps can be researched one Age earlier and cost -33% food.
- Burmese: Researching Devotion and Faith is 50% cheaper.
- Byzantines: Mining Camps have +10%/+20%/+30%/+40% hit points in the Dark/Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free.
- Chinese: Technologies that benefit Mining Camps and Mining Camp technologies are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
- Japanese: Mining Camps are 50% cheaper.
- Malians: Mining Camps cost -15 wood.
- Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
- Romans: Mining Camps are built and repaired 5% faster.
- Spanish: Mining Camps are built 30% faster. Researching technologies that benefit Mining Camps provides 20 gold each.
- Vietnamese: Mining Camp technologies cost no wood.
Team bonuses[]
- Georgians: Mining Camps cost 25% fewer resources to repair.
- Lithuanians: Researching Devotion, Faith, and Heresy is 20% faster.
- Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.
- Portuguese: Technologies that benefit Mining Camps and Mining Camp technologies are researched 25% faster.
Changelog[]
The Age of Kings[]
- Mining Camps always have 1,000 HP.
The Conquerors[]
- Heresy introduced.
The Forgotten[]
- Mining Camp HP staggered: 600/800/1,000/1,000 in the Dark/Feudal/Castle/Imperial Age.
The African Kingdoms[]
- Malians: Gold Shaft Mining is free.
Rise of the Rajas[]
Definitive Edition[]
- Vietnamese: With update 35584, Mining Camp technologies cost no wood.
- Portuguese: With update 42848, all technologies are researched 30% faster.
Lords of the West[]
- Burgundians: With update 47820, Mining Camp technologies cost -50% food.
Dawn of the Dukes[]
- Malians: Free Gold Mining was removed.
Dynasties of India[]
- Burgundians: With update 66692, Mining Camp technologies cost -40% food.
The Mountain Royals[]
- With update 99311, Devotion was introduced.
History[]
ā | Mining continued throughout the Middle Ages, especially for iron, salt, copper, tin, gold, coal, and silver. The invention of gunpowder greatly increased demand for sulfur and saltpeter. By 500 AD, valuable surface deposits were rare and mines had to be driven into the earth. The desire to improve mining productivity and safety led to many important technology improvements. Early tramways for pulling ore carts out of mines foreshadowed railroads of the future. The demand for more powerful mine shaft pumps to pull out water and push in fresh air eventually led to steam engines. | ā |