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This article is about the building in Age of Empires II. For the building in Age of Mythology, see Mining Camp (Age of Mythology).

Used to deposit stone and gold and research stone-gathering and gold-gathering improvements.
Age of Empires II description

The Mining Camp is an economic building in Age of Empires II. It is a drop-off point for gold and stone. Also, mining technologies are researched here.

Tactics and placement[]

It is advantageous always to build Mining Camps near Stone Mines or Gold Mines so that the player's Villagers will be able to transport the resources to the Mining Camp quickly. Leaving one tile of space between the Mine and the Mining Camp will optimize the gathering speed if there are at least three Villagers working on that Mining Camp.

Mining Camps can be built in the Dark Age already but they do not need to be built at this point unless the player needs to gather gold or stone to perform certain tactics early in the game. A Dark Age rush with Militia will require extra gold for the Militia. A Monk rush requires a lot of gold in the Castle Age and if the player uses that strategy it is advised to start mining gold (or stone in the Saracens' case) in the Dark Age already. A tower rush on the other hand requires stone in the early Feudal Age and therefore stone should be gathered in the Dark Age already if that is the chosen strategy.

Technologies[]

Clicking on the icon links to the corresponding page.

DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Gold Mining Goldshaftminingavailable.png
Stone Mining Stoneshaftminingavailable.png

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry aoe2de.png Masonry (+10%)
ArchitectureDE.png Architecture (+10%)
Armor Masonry aoe2de.png Masonry (+1/+1, +3 building armor)
ArchitectureDE.png Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE.png Town Watch (+4)
TownPatrolDE.png Town Patrol (+4)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Construction speed TreadmillCraneDE.png Treadmill Crane (+20%)

Civilization bonuses[]

  • Bohemians: Mining Camp technologies are free.
  • Burgundians: Technologies from Mining Camps can be researched one Age earlier and cost -50% food.
  • Burmese: Researching Faith is 50% cheaper.
  • Byzantines: Mining Camps have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free.
  • Chinese: Technologies that benefit Mining Camps and Mining Camp technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Japanese: Mining Camps are 50% cheaper.
  • Malians: Mining Camps are 15% cheaper. Gold Mining is free.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Portuguese: Technologies that benefit Mining Camps and Mining Camp technologies are researched 30% faster.
  • Spanish: Mining Camps are built 30% faster.
  • Vietnamese: Mining Camp technologies cost no wood.

Team bonuses[]

Changelog[]

The Age of Kings[]

  • Mining Camps always have 1,000 HP.

The Conquerors[]

The Forgotten[]

  • Mining Camp HP staggered: 600/800/1,000/1,000 in the Dark/Feudal/Castle/Imperial Age.

The African Kingdoms[]

  • Malians: Gold Shaft Mining is free.

Rise of the Rajas[]

Definitive Edition[]

Lords of the West[]

History[]

Mining continued throughout the Middle Ages, especially for iron, salt, copper, tin, gold, coal, and silver. The invention of gunpowder greatly increased demand for sulfur and saltpeter. By 500 AD, valuable surface deposits were rare and mines had to be driven into the earth. The desire to improve mining productivity and safety led to many important technology improvements. Early tramways for pulling ore carts out of mines foreshadowed railroads of the future. The demand for more powerful mine shaft pumps to pull out water and push in fresh air eventually led to steam engines.

Gallery[]

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