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This article is about the building in Age of Empires II. For the building in other games of the series, see Mining Camp.

Used to deposit stone and gold and research mining technologies. Build near stone or gold mines to gather these resources faster.
Age of Empires II description

The Mining Camp is an economic building in Age of Empires II. It is a drop-off point for gold and stone. Also, mining technologies are researched here.

Mining Camps are available for all civilization except for the Armenians and Georgians, which have the Mule Cart instead.

Tactics and placement[]

It is advantageous always to build Mining Camps near Stone Mines or Gold Mines so that the player's Villagers will be able to transport the resources to the Mining Camp quickly. Villagers building a Mining Camp drop off any resource they are holding at the Mining Camp once it is built (not only gold and stone, but also food and wood). Leaving one tile of space between the Mine and the Mining Camp will optimize the gathering speed if there are at least three Villagers working on that Mining Camp.

Mining Camps can be built in the Dark Age already but they do not need to be built at this point unless the player needs to gather gold or stone to perform certain tactics early in the game. A Dark Age rush with Militia will require additional gold for the Militia. A Monk rush requires a lot of gold in the Castle Age, and if the player uses that strategy it is advised to start mining gold in the Dark Age already. A tower rush, on the other hand, requires stone in the early Feudal Age and therefore stone should be gathered in the Dark Age already if that is the chosen strategy.

Technologies[]

Clicking on the icon links to the corresponding page.

Mining Camp
Dark Age
Feudal Age
Castle Age
Imperial Age
Gold Mining
Stone Mining

Availability grid[]

The Armenians and Georgians do not have access to the Mining Camp, instead using the Mule Cart, but nonetheless are included here for the sake of completeness.

Further statistics[]

Technologies
Hit points Masonry (+10%)
Architecture (+10%)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Build speed Treadmill Crane (+20%)

Civilization bonuses[]

  • Bohemians: Mining Camp technologies are free.
  • Burgundians: Technologies from Mining Camps can be researched one Age earlier and cost -33% food.
  • Burmese: Researching Devotion and Faith is 50% cheaper.
  • Byzantines: Mining Camps have +10%/+20%/+30%/+40% hit points in the Dark/Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free.
  • Chinese: Technologies that benefit Mining Camps and Mining Camp technologies are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
  • Italians: Researching Masonry, Architecture and Treadmill Crane is 33% cheaper.
  • Japanese: Mining Camps are 50% cheaper.
  • Jurchens: Researching Masonry, Architecture, and Treadmill Crane costs -75% wood and is 100% faster.
  • Malians: Mining Camps cost -15 wood.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Romans: Mining Camps are built and repaired 5% faster.
  • Spanish: Mining Camps are built 30% faster. Researching technologies that benefit Mining Camps provides 20 gold each.
  • Vietnamese: Mining Camp technologies cost no wood and are researched 100% faster.
  • Wei: Receive a free Villager for every technology researched.

Team bonuses[]

Changelog[]

The Age of Kings[]

  • Mining Camps always have 1,000 hit points.

The Conquerors[]

The Forgotten[]

  • Mining Camp hit points staggered: 600/800/1,000/1,000 in the Dark/Feudal/Castle/Imperial Age.

The African Kingdoms[]

  • Malians: Gold Shaft Mining is free.

Rise of the Rajas[]

Definitive Edition[]

Lords of the West[]

Dawn of the Dukes[]

  • Malians: Free Gold Mining was removed.

Dynasties of India[]

The Mountain Royals[]

History[]

Mining continued throughout the Middle Ages, especially for iron, salt, copper, tin, gold, coal, and silver. The invention of gunpowder greatly increased demand for sulfur and saltpeter. By 500 AD, valuable surface deposits were rare and mines had to be driven into the earth. The desire to improve mining productivity and safety led to many important technology improvements. Early tramways for pulling ore carts out of mines foreshadowed railroads of the future. The demand for more powerful mine shaft pumps to pull out water and push in fresh air eventually led to steam engines.
Age of Empires II: The Age of Kings manual

Gallery[]

Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes