Age of Empires Series Wiki
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Minimap prev

The mini map as seen in Age of Empires II: Definitive Edition.

Mini maps are small maps found at the bottom of the screen in the Age of Empires series. They are used to help the player determine the location of all participating players in the game and the terrain surrounding them. It is usually found in the lower-right hand corner of the computer screen. The small rectangle bordered by white lines indicates a section of the map viewed directly on the computer screen. Each player on the mini map is color coded differently and can be adjusted in the Scenario Editor.

Different terrain types are color coded based on their appearance. Shades of blue typically indicates bodies of water while both light green and light brown represents land mass. Elevation is revealed through texturing. Resources are also color coded based on their appearance but are darker to differentiate it from the terrain and the units in the game. At the start of the game, the majority of the map is black, with little areas explored which is a common theme throughout the series.

Once the unit ventures beyond the "unknown", the map slowly begins to reveal itself. Units that leave explored areas leave a trail known as the "fog of war" which hides enemy action and activity on the map. Surrounding the mini map are icons that can reveal or omit details of the game such as a player's score or units based on their specialty.

ReturnRome-AoEIcon Age of Empires[]

The mini map of Age of Empires is the simplest of all games in the series. The player can toggle score displays and adjusting the map to display military or economic units or both. Help can also be turned on or off. In Age of Empires: The Rise of Rome, the edges of fog of war and unknown regions are changed from a jagged to a curvier appearance to make it look more natural.

AoE2-DLCicon-0 Age of Empires II[]

There are several improvements made in the mini map in Age of Empires II. There are more icons facilitating gameplay efficiency. The player can now signal allies which places an X on the mini map where it alerts allies of strategic locations. Identifying idle Villagers is made easier with an icon at the bottom left hand corner outside the mini map. In team games, there is an additional option that allows the mini map to display only two colors with blue and red representing allied and enemy forces respectively. Wonders are represented by a small white square.

Aom original icon Age of Mythology[]

Unlike the Age of Empires II version, the idle Villager icon is found to the top right corner of the screen, next to the heroes icon, rather than close to the mini map. Nonetheless, the signal option remains, as well as the option of adjusting the map to display military, economic units or both. In this game, the color of the mini map's border changes based on the team color of the player.

Wonders are represented by a large yellow star, whereas Titans are represented by a large yellow T in the mini map.

From The Titans onward, players can press the Tab key to toggle a larger version of the mini-map, called the strategic mini-map.

3Icon48px Age of Empires III[]

In Age of Empires III, the mini map is located to the lower left corner of the screen and of circular shape. Special buildings are represented on the map by special symbols, such as Town Centers (symbol of a house), Forts (pentagon), and Trading Posts (coin at trade route, arrowhead at native settlement, unused Trading Post sites are represented by a white coin/arrowhead). Treasures are marked by an X on the mini map. The Explorer/War Chief/Monk is represented on the mini map by a star in the color of the respective player.

GameIcon-AoE4 Age of Empires IV[]

In Age of Empires IV, the mini map is located to the lower left corner of the screen and appears as a square (or diamond) with a golden border overlaid on a golden circle with eight spikes which serve to mark the orientation of the mini map with regard to the standard orientation. The default orientation is with the northern corner of the map, marked by a golden "N", pointing up.

Next to the mini map are two corner panels, at the top-right and bottom-right. The top-right panel contains three "Pings" which serve to signal locations to allies: a Look Here! Ping, an Attack! Ping, and a Defend! Ping. The bottom-right panel contains a button that allows the player to change the size of the mini map (up to two sizes bigger), and three for orienting the camera: one to rotate the camera left by 45 degrees, one to the right by 45 degrees, and a third to reset the camera to the default orientation. The camera can also be rotated to the player's liking by holding down the ALT button while moving the mouse.

As in previous games, various units, buildings, and other features are marked by special icons on the mini map, including Town Centers, landmarks, Monarchs (in Dominion mode), Relics, Sacred Sites, Trade Posts and Bridges, as well various natural resources.

Gallery[]

Gameplay elements in the Age of Empires series
Age ยท Ability (II ยท M ยท III ยท IV) ยท Architecture set (II ยท III) ยท Area of Effect (Trample damage) ยท Armor/Resists (hack/melee ยท pierce/ranged ยท crush/siege)  ยท Armor class/Tag (I - original ยท I - Return of Rome ยท II ยท IV) ยท Artificial intelligence ยท Attack (Attack bonus/Multiplier) ยท Attack delay ยท Attack ground ยท Aura (IV) ยท Auto Scout ยท Building (I ยท II ยท M ยท III ยท IV ยท AoE:DS) ยท Civilization (I ยท II ยท M ยท III ยท IV) ยท Civilization bonus ยท Cheat code (I ยท II ยท M ยท III ยท IV) ยท Conversion ยท Counter ยท Diplomacy ยท Gaia/Mother Nature ยท Game modes ยท Garrison ยท Gather Point ยท Healing ยท Hit points ยท Hotkey ยท Line of Sight ยท Mini map ยท Mobile building ยท Player ยท Population ยท Range ยท Rate of Fire ยท Regeneration ยท Relic (II ยท M ยท IV) ยท Repairing ยท Resource (Renewable resource) ยท Scenario Editor (I ยท II ยท M ยท III ยท IV) ยท Score ยท Signal Allies/Flare ยท Soundtrack (I ยท II ยท M ยท III ยท IV) ยท Speed ยท Stealth mode ยท Taunt ยท Technology (I ยท II ยท M ยท III ยท IV) ยท Technology tree (I ยท II ยท IV) ยท Terrain (AoE:DS ยท AoM:DS) ยท Town Bell ยท Trade (IV) ยท Tribute ยท Unit (I ยท II ยท M ยท III ยท IV ยท AoE:DS ยท AoM:DS) ยท Unit formation ยท Unit stance (III) ยท Upgrade (I ยท II ยท III ยท IV) ยท User interface ยท Victory ยท Villager Priority
Genie Engine
Frame delay ยท Full Tech Tree ยท Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins ยท Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage ยท Projectile duplication
Bang Engine
Autoqueue ยท Snare
Aom original icon Age of MythologyGod (Major ยท Minor) ยท God power ยท Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Allianceยท Banner army ยท Consulate ยท Damage Cap ยท Home City ยท Home City Card ยท Inspiring Flag ยท Minor civilization ยท Promotion ยท Revolution ยท Target Lock ยท Trade Monopoly ยท Trade Route ยท Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty ยท Dynasty ยท Fire armor ยท Imperial Council (Vizier Point) ยท Influence ยท Landmark ยท Religion ยท Sacred Site ยท Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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