Villagers tasked to a Mill gather slower than hunting until improved by Mill technologies, Home City Cards, and/or native technologies. Up to 10 villagers can work on a Mill at a time, though due to collisions between units it is best to only use 7 per Mill.
Since villagers in the Mill wander around while working, the Mill's actual gathering rate is lower than written in the tooltips, approximately 30%.
Native American civilizations have access to the Farm, which combines the functions of a Mill and a Livestock Pen. the Asian civilizations have the Rice Paddy, which combines the functions of a Mill and an Estate. The African civilizations have access to the Field, which has the same function as the Rice Paddy, but with a slower gathering rate. The Mexicans have the Hacienda, which combines the functions of a Mill, Estate, and Livestock Pen.
The Settler Wagon requires the "Germantown Farmers" Home City Card for the Germans, the "German Immigrants" Home City Card for the United States, the "German Settlements" card for Chile, and the "Citizenship" card for other revolutions to be trained at Mills.
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +30%; Hacienda auto gather food work rate for food +30%; requires Seed Drill
Delivers 1 Mill Wagon; Mill cost -50%, hit points +100%
Citizenship
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Settler Wagons to be trained at Mills for 100 wood, 70 coin (if Germantown Farmers was previously sent); enables Fishing Boats to be trained at Docks
Monumental Architecture
Building hit points +30%; Town Center and Command Post damage +35%
Delivers 2 Settler Wagons; enables Citizens to be trained at Town Centers for 70 coin; enables Settler Wagons to be trained at Mills for 100 wood, 70 coin, but take 40 seconds to train; enables Fishing Boats to be trained at Docks
Chipotle Tactics
Delivers 1 Huge Crates of Food (500 food); grants food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost
"German Settlements" is available upon revolting to Chile.
"Chipotle Tactics" is available upon revolting to Mexico.
Delivers 2 Homestead Wagons; Mill and Estate Line of Sight +8, population support +5
German Immigrants
Delivers 1 Homestead Wagon; all existing and newly constructed Mills spawn 1 Settler Wagon; enables Settler Wagons to be trained at Mills from the Industrial Age with a train limit of 5; costs 225 wood
Green Mountain Boys
All existing and newly constructed Mills and Estates spawn 3 State Militia
Connecticut Shipwrights
War ship train time -50%; building build time -35%; artillery train time -15%, Heavy Cannon train time -10% instead
Imperial Age
The Alamo
Delivers 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up
"Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
"The Alamo" is available upon selecting the Texas Federal State, and spawns 6 Minutemen when a Mill is destroyed.
Bugs and glitches[]
Mills placed too closely together (side by side with no space between them) may cause some villagers to "migrate" to the adjacent Mill. This bug also occurs with Estates and, to a lesser degree, Farms and Rice Paddies.
Occasionally, Settlers will get stuck in the Mill or Estate while collecting resources, making it impossible for them to move and collect. However, this bug appears to be more common in the Definitive Edition.
History[]
“
A mill is used to break grains down into smaller pieces making cooking and baking easier. They were historically powered by wind, water, or livestock. Grain is ground between stones, known as millstones, until it is fine enough to be used for whatever purpose is needed. Flour for bread was made in this manner.
”
Gallery[]
In-game Eastern European Mill in the Colonial/Fortress Age
Eastern European Mills models (from left to right): in the Colonial/Fortress Age and in the Industrial/Imperial Age
In-game European Mill in the Exploration Age in the Definitive Edition
In-game Eastern European Mill in the Commerce/Fortress Age in the Definitive Edition
In-game Eastern European Mill in the Industrial/Imperial Age in the Definitive Edition
In-game Mediterranean/Southern European Mill in the Commerce/Fortress Age in the Definitive Edition
In-game Mediterranean/Southern European Mill in the Industrial/Imperial Age in the Definitive Edition
In-game Western European Mill in the Commerce/Fortress Age in the Definitive Edition
In-game Western European Mill in the Industrial/Imperial Age in the Definitive Edition