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This article is about the building in Age of Empires III. For similar buildings in other games of the series, see Mill.

Slow, infinite source of Food. Limited to 10 gatherers.
—In-game description

The Mill is an economic building in Age of Empires III. It is an infinite source of food that can be gathered by villager-type units and acts as a replacement of Farms in earlier games.

Each villager tasked to a Mill gathers 0.67 food per second, which is slower than hunting (0.84 food) until improved by Mill technologies, Home City Cards, and/or native technologies. Up to 10 villagers can work on a Mill at a time, though due to collisions between units it is best to only use 7 per Mill.

Native American civilizations have Farm instead of Mill which combines the functions of a Mill and a Livestock Pen, while Asian civilizations have Rice Paddy instead of Mill which combines the functions of a Mill and a Plantation.

Units[edit | edit source]

Age Unit Cost Pop. Limit Civ.
Ages fortress.jpg
Settler wagon icon.png Settler Wagon 100 food,
100 wood
2 20 Germans
The Settler Wagon requires the Germantown Farmers Home City Card to be trained at Mills.

Technologies[edit | edit source]

Age Improvement Cost Effect
Ages colonial.jpg
Seed Drill.png Seed Drill 150 wood,
150 coin
Settlers, Coureurs des Bois, and Settler Wagons gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages fortress.jpg
Artificial Fertilizer.png Artificial Fertilizer 335 wood,
335 coin
Settlers, Coureurs des Bois, and Settler Wagons gather from Mills, Farms, and Rice Paddies (food) 30% faster; requires Seed Drill

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Other Cherokee Basket Weaving.png Cherokee Basket Weaving (technologies cost no wood)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[edit | edit source]

Bugs and glitches[edit | edit source]

  • Mills placed too closely together (side by side with no space between them) may cause some villagers to "migrate" to the adjacent Mill. This bug also occurs with Estates and, to a lesser degree, Farms and Rice Paddies.
  • Occasionally, Settlers will get stuck in the Mill or Plantation while collecting resources, making it impossible for them to move and collect. However, this bug appears to be more common in the Definitve Edition.

History[edit | edit source]

A mill is used to break grains down into smaller pieces making cooking and baking easier. They were historically powered by wind, water, or livestock. Grain is ground between stones, known as millstones, until it is fine enough to be used for whatever purpose is needed. Flour for bread was made in this manner.

Gallery[edit | edit source]

See also[edit | edit source]

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