This article is about the building in Age of Empires III. For similar buildings in other games of the series, see Mill. |
“ | Slow, infinite source of Food. Limited to 10 gatherers. | ” |
—In-game description |
The Mill is an economic building in Age of Empires III. It is an infinite source of food that can be gathered by villager-type units and acts as a replacement of Farms in earlier games.
Each villager tasked to a Mill gathers 0.67 food per second, which is slower than hunting (0.84 food) until improved by Mill technologies, Home City Cards, and/or native technologies. Up to 10 villagers can work on a Mill at a time, though due to collisions between units it is best to only use 7 per Mill.
Since Settlers in the Mill wander around while working, the Mill's actual gathering rate is lower than written in the tooltips, approximately 30%.
Native American civilizations have access to the Farm, which combines the functions of a Mill and a Livestock Pen. the Asian civilizations have the Rice Paddy, which combines the functions of a Mill and an Estate. The African civilizations have access to the Field, which has the same function as the Rice Paddy, but with a slower gathering rate. The Mexicans have the Hacienda, which combines the functions of a Mill, Estate, and Livestock Pen.
Units[]
Age | Unit | Cost | Pop. | Limit | Civ. |
---|---|---|---|---|---|
Settler Wagon | 100 food 100 wood |
2 | 20 | ||
5 |
- The Settler Wagon requires the "Germantown Farmers" Home City Card for the Germans and the "German Immigrants" Home City Card for the United States to be trained at Mills.
Technologies[]
Age | Improvement | Cost | Effect |
---|---|---|---|
Seed Drill | 150 wood 150 coin |
Villagers gather food from Mills, Farms, and Rice Paddies 15% faster | |
Artificial Fertilizer | 335 wood 335 coin |
Villagers gather food from Mills, Farms, and Rice Paddies 30% faster; requires Seed Drill |
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | State Constitutions (+25%; United States only) Flying Buttress (+20%) Byzantine Legacy (+15%) |
Line of Sight | Gas Lighting (+4) |
Build time | Sudanese Hakura System (-30%) Cree Textile Craftsmanship (-25%) |
Cost | Sudanese Hakura System (-30% wood) Tupi Forest Burning (-20% wood) Cree Textile Craftsmanship (-10%) |
Other | Berber Ghorfas (reduces the speed of nearby enemy units by 30%) Folwarks (gives 60 food upon constructing) |
Penalties | Customized Merc Weapons (+30% cost; John Black's Mercenaries only) Code Napoleon (+25% cost; French only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Mill
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Improved Buildings | Buildings get +40% hit points | 10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Buildings | Buildings get +40% hit points (also +4 Uhlans for the Germans) | 10 | |
Advanced Mill | Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost | 1 | |
Land Grab | Mill, Estate, Farm, Livestock Pen, Rice Paddy, Sacred Field, and Hacienda cost -40% and build time -75%; Village cost -30% and build time -60% | 25 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
Germantown Farmers | Mills can train Settler Wagons; +3 Uhlans | 25 |
Ottomans[]
Card | Description | Age |
---|---|---|
Flood of the Nile | Ships 4 Settlers; Settler train limit +4; each Mill spawns 100 food; each Estate spawns 100 coin; villagers gather from Berry Bushes, Mills, and Estates 10% faster |
- "Flood of the Nile" is available upon revolting to Egypt.
Spanish[]
Card | Description | Age |
---|---|---|
Chipotle Tactics | Ships 500 food; receive food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost |
- "Chipotle Tactics" is available upon revolting to Mexico.
United States[]
Card | Description | Age |
---|---|---|
Advanced Homesteading | Ships 2 Homestead Wagons; Mills and Estates get +15 Line of Sight and supports 10 population | |
German Immigrants | [Immigrant] Each existing and newly constructed Mill spawn 1 Settler Wagon; in the Industrial Age you can recruit up to 5 Settler Wagons from Mills as well | |
Green Mountain Boys | Arrives fast! All existing and newly constructed Mills and Estates spawn 3 State Militia | |
Connecticut Shipwrights | Artillery train time -25%, buildings' build time -35%, and ships' train time -50% | |
The Alamo | Ship 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up |
- "Green Mountain Boys" is available upon selecting the Vermont Federal State.
- "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
- "The Alamo" is available upon selecting the Texas Federal State, and spawns 6 Minutemen when a Mill is destroyed.
Bugs and glitches[]
- Mills placed too closely together (side by side with no space between them) may cause some villagers to "migrate" to the adjacent Mill. This bug also occurs with Estates and, to a lesser degree, Farms and Rice Paddies.
- Occasionally, Settlers will get stuck in the Mill or Estate while collecting resources, making it impossible for them to move and collect. However, this bug appears to be more common in the Definitive Edition.
History[]
“ | A mill is used to break grains down into smaller pieces making cooking and baking easier. They were historically powered by wind, water, or livestock. Grain is ground between stones, known as millstones, until it is fine enough to be used for whatever purpose is needed. Flour for bread was made in this manner. | ” |
Gallery[]
See also[]
- Farm – Native American equivalent
- Rice Paddy – Asian equivalent
- Field – African equivalent
- Hacienda – Mexican equivalent