- For the Age of Empires variant of the Mill, see Granary (Age of Empires)
- For the Age of Empires III variant, see Mill (Age of Empires III)
- For the Age of Mythology variant of the Mill, see Granary (Age of Mythology)
Template:Infobox BuildingMills are used by Villagers to deposit Food they have collected. Unlike the Age of Empires variant where animal food sources are deposited in the Storage Pit, Villagers are able to deposit animal food sources in this building. They are also used to research Farming technologies and are used to queue Farms in The Conquerors expansion.
Upgrades
Feudal Age
- Horse Collar - +75 farm food
Castle Age
- Heavy Plow - +125 farm food, villagers carry +1 food
Imperial Age
- Crop Rotation - +175 farm food
Civilization Bonuses
- Chinese: All technologies including those at mills are 10%/15%/20% cheaper in Feudal/Castle/Imperial age.
- Spanish: Mills are built 30% faster.
- Byzantines: Mills have 10%/20%/30%/40% more hp in Dark/Feudal/Castle/Imperial age. Town Watch (+4 LOS for buildings) is free.
- Japanese: Mills cost 50% less.
- Franks: Horse Collar, Heavy Plow and Crop Rotation are free.
Overview
One of the early industrial enterprises of the Middle Ages was the grinding Mill. Handed down from antiquity, this technology greatly sped the otherwise backbreaking process of grinding wheat and other grains into flour. Mills used water, wind, and animal power to turn the grinding stone. Grain was converted into flour and the mill owner kept a percentage of the flour as compensation. Mills might be owned by a local lord, a monastery, or a local entrepreneur The profits of mills led to conflict and competition, and the right to grind grain for a community had to be paid for and defended. Millers could become modestly wealthy. They became part of the rising middle class of merchants and craftsmen that grew in importance as the Middle Ages progressed. Template:Buildings AoE2