|This article is about the unit in Age of Mythology. For the similar unit in Age of Empires II, see Militia (Age of Empires II).|
- Tower: 1
- House, Granary, Storehouse, Dock: 2
- Military Academy, Archery Range, Stable: 3
- Temple, Armory, Market: 4
- Fortress: 6
- Wonder: 10
Other buildings do not generate Militia. Town Centers do not do so as Militia appear under the destroyed building and Town Centers are built on top of settlements.
A player may have a maximum of 25 Militia. They also feature in some scenarios of the Fall of the Trident campaign.
- Medium Infantry, Heavy Infantry and Champion Infantry all increase LOS by 1 and attack by 10%, and increase hit points by 10%, 15% and 20% respectively.
- Copper Weapons, Bronze Weapons and Iron Weapons increase attack by 10%.
- Copper Mail, Bronze Mail and Iron Mail decrease hack vulnerability by 10%.
- Copper Shields, Bronze Shields and Iron Shields decrease pierce vulnerability by 10%.
- Bacchanalia (Dionysus) increases hit points by 5%.
The Militia is a light infantry unit that is one of the game's weakest. However, they are well armored, take up only 1 population slot each and benefit from most military upgrades. They can add much-needed defense to a town under attack. In groups, Militia can defeat some units, particularly cavalry, but they should not be counted on to turn the tide of a battle.
Militia can be seen as weaker versions of the Egyptian Mercenary unit, though Militia do not have a time limit before they die.
The Greek polis of Sparta had a very regimented structure. The full citizens of Sparta were required to be full-time soldiers, and their constant training made them warriors virtually without peer. Below the citizens were the Perioikoi, or militia. The Perioikoi trained only a few weeks a year and were deployed only within the local area as a defensive force. These part-time warriors made up about half of the Spartan army, but they did not have the rights of citizens.