This article is about the unit in Age of Empires II. For the unit in Age of Mythology, see Militia (Age of Mythology).
Basic infantry swordsman. Cheap and quick to create.
Age of Empires II description

The Militia is an infantry unit in Age of Empires II that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age.

Tactics Edit

The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable given that Loom is often researched as soon as the match starts, and enemy Villagers may be able to defeat their aggressors if they manage to land the first strike. For infantry-focused civilizations like the Aztecs, Goths, Japanese, or Celts, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia.

With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Skirmishers, Scout Cavalry, Spearmen, Villagers
Weak vs. Almost everything
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Arson Arson (+2 attack against standard buildings)
Unique-tech Garland Wars (+4, Aztecs only)
Unique-tech Druzhina (Slavs only, gives trample damage)
CastleAgeUnique Chieftains (Vikings only, gives +5 attack against cavalry and +4 against camels)
Armor Scalemailarmor Scale Mail Armor (+1/+1)
Chainmailarmor Chain Mail Armor (+1/+1)
Platemailarmor Plate Mail Armor (+1/+2)
UniqueTechImperial-DE Bagains (+3 melee armor, Bulgarians only)
Speed Squires Squires (+10%)
Sight Tracking Tracking (+2)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Unique-tech Perfusion (+100%, Goths only)
Train cost Unique-tech Forced Levy (Malay only, changes gold cost to extra food cost)
Suplliesicon Supplies (-15 food)
Upgrades Man-at-arms-research Man-at-Arms

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Militia have 0 pierce armor.
  • Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age.

The Conquerors Edit

The African Kingdoms Edit

Rise of the Rajas Edit

  • Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels.

Definitive Edition Edit

Trivia Edit

  • Although Militia belong to the swordsman-line, they clearly carry some sort of club.
  • The Militia is one of only four military units without an attack bonus against anything (the others being the Boyar, the Turtle Ship, and the Knight-line).
  • The Militia line is the only unit line in the game with more than three stages.
  • The Militia is the only military unit and of only two land units (next to the Villager) available in the Dark Age.
  • The Malay is the only civilization to have the Militia line (except the Champion) as trash unit (once the Forced Levy is researched).

History Edit

Local peasants and works called up for military duty in times of emergency made up the militia. These temporary soldiers were usually equipped with second-rate weapons and armor. They returned to their normal occupations when the emergency had passed. Levies of militia were often used as second-line troops when great lords assembled their vassals for a campaign. The militia was available for less demanding fighting and other tasks in support of the main army. England's Harold Godwinson stood his ground in 1066 at Hastings with only his vassals. If he had fallen back and called up the Anglo-Saxon militia, known as the furd, some historians believe that he would have not lost his kingdom to William the Conqueror. For much of the Dark Ages there were only small professional armies in the west. Militia led by strong leaders and their few retainers carried on much of the Dark Age fighting.

Gallery Edit

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