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Military Policy is an Athenian policy in Chronicles: Battle for Greece, available at the Town Center starting in the Archaic Age.

The player can switch between the three government policies, Economic, Military, and Naval, instantly at any time. Switching to a policy is free for the first time, followed by 25 gold, and finally 50 gold for all subsequent ones.

Effects[]

While this policy is active, the player's melee military units (infantry, cavalry, and the Monoreme line) generate 5 gold whenever they kill an enemy unit. Killing enemy Kings and trade units do not yield any gold.

This policy also reduces the wood cost of military production buildings, except Siege Workshops, by 33%.

Strategy[]

Choosing this policy depends on how many Villagers the player has collecting gold (in case the current policy is Economic) and how many units the player expects to be able to kill soon. Before large military engagements, it may be beneficial to switch to this policy, as the gold income can break even with the policy switch cost faster than the gains from the extra gather rate of Gold Miners under Economic Policy. If the current policy is Naval, the player may want to switch to Military even before large naval battles, as the Naval policy only benefits production, not combat, unless the player also needs to quickly replenish lost ships.

Changelog[]

Chronicles icon Battle for Greece[]

  • Military Policy causes infantry, cavalry, and the Monoreme line to generate 3 gold per kill. It also has the effect of causing them to be trained 15% faster (i.e. their training time is reduced by 13.04%).
  • With update 153015, the kill bounty is increased to 5 gold per kill, and it no longer trains any units faster. It has an additional effect of reducing the wood cost of most military production buildings by 25%.

Chronicles icon Alexander the Great[]

  • With update 158041, Military Policy reduces the wood cost of most military production buildings by 33%.

Trivia[]

  • Interally, it is also defined to benefit Forts, which do not cost wood, Donjons, which are not available to the Athenians, and Kreposts, for which both of the aforementioned facts apply.
Technologies in Chronicles
Economic technologies
Villager female ChroniclesVillager male Chronicles VillagersWheelbarrowDE WheelbarrowHandcartDE Hand Cart
FishingShipDE Fishing ShipsGillnetsDE Scoop Nets
Trade unitsCaravanDE Caravan
FarmDE FarmingHorseCollarDE Horse CollarHeavyPlowDE Heavy PlowCropRotationDE Crop Rotation
Aoe2de wood WoodDoubleBitAxe aoe2DE Double-Bit AxeBowSawDE Bow SawTwoManSawDE Two-Man Saw
Aoe2de gold GoldGoldMiningDE Gold MiningGoldShaftMiningDE Gold Shaft Mining
Aoe2de stone StoneStoneMiningDE Stone MiningStoneShaftMiningDE Stone Shaft Mining
Civilian shipsDryDockDE Drums · ShipwrightDE Shipwright
Market aoe2DE MarketCoinageDE CoinageBankingDE Banking
GuildsDE Guilds
Military technologies
Villager female ChroniclesVillager male Chronicles VillagersLoomDE Loom
InfantryForging aoe2de ForgingIronCastingDE Iron CastingBlastFurnaceDE Blast Furnace
ScaleMailArmorDE Scale Mail ArmorChainMailArmorDE Chain Mail ArmorPlateMailArmorDE Plate Mail Armor
ArsonDE Arson · SquiresDE Baggage Carriers · Battle Drills Chronicles Battle Drills
ArchersPaddedArcherArmorDE Padded Archer ArmorLeatherArcherArmorDE Leather Archer ArmorRingArcherArmorDE Ring Archer Armor
ThumbRingDE Thumb Ring · ParthianTacticsDE Parthian Tactics
CavalryForging aoe2de ForgingIronCastingDE Iron CastingBlastFurnaceDE Blast Furnace
ScaleBardingArmorDE Scale Barding ArmorChainBardingDE Chain Barding ArmorPlateBardingArmorDE Plate Barding Armor
BloodlinesDE Bloodlines · HusbandryDE Husbandry
Ranged unitsFletchingDE FletchingBodkinArrowDE Bodkin ArrowBracerDE Bracer
Target Practice Chronicles Target Practice · Flaming Arrows Chronicles Flaming Arrows
ShipsHypozomata Chronicles Hypozomata · DryDockDE Drums · ShipwrightDE Shipwright
Priestess Chronicles PriestessesEvocatio Chronicles Evocatio · Syncretism Chronicles Syncretism · Hemlock Chronicles Hemlock · Apotropaic Magic Chronicles Apotropaic Magic · FervorDE Fervor · Exorcism Chronicles Exorcism · Purification Chronicles Purification · Haruspicy Chronicles Haruspicy · Mystery Cults Chronicles Mystery Cults
BuildingsMasonry aoe2de MasonryArchitectureDE Architecture
TownWatchDE Town WatchTownPatrolDE Town Patrol
HerbalDE Herbal Medicine · ConscriptionDE Conscription · MurderHolesDE Murder Holes · TreadmillCraneDE Treadmill Crane · ArrowSlitsDE Arrowslits · Lighthouse Chronicles Lighthouse · HoardingsDE Hoardings
SiegeSiegeEngineersDE Siege Engineers
Unique technologies
Achaemenids Chronicles AchaemenidsClassical UT 1 Chronicles Sparabaras / Classical UT 2 Chronicles Reed Arrows · Imperial UT 1 Chronicles Scythed Chariots / Imperial UT 2 Chronicles Sagaris
Athenians Chronicles AtheniansClassical UT 1 Chronicles Taxiarchs / Classical UT 2 Chronicles Trierarchies · Imperial UT 1 Chronicles Eisphora / Imperial UT 2 Chronicles Delian League
Spartans Chronicles SpartansClassical UT 1 Chronicles Helot Levies / Classical UT 2 Chronicles Xyphos · Imperial UT 1 Chronicles Agoge / Imperial UT 2 Chronicles Peloponnesian League
Macedonians Chronicles MacedoniansClassical UT 1 Chronicles Veteran Chiliarchs / Classical UT 2 Chronicles Ends of the World · Imperial UT 1 Chronicles Pezhetairoi / Imperial UT 2 Chronicles Sarissophoroi
Thracians Chronicles ThraciansClassical UT 1 Chronicles Odomantian Raiders / Classical UT 2 Chronicles Dii Plunderers · Imperial UT 1 Chronicles Bessian Metalworking / Imperial UT 2 Chronicles Peltasts
Puru Chronicles PuruClassical UT 1 Chronicles Vadhāvadha / Classical UT 2 Chronicles Leaf-Headed Shafts · Imperial UT 1 Chronicles Vedic Teachings / Imperial UT 2 Chronicles Skandhavaras
RemovedAchaemenids Chronicles Karda · Athenians Chronicles Iphicratean Tactics · Spartans Chronicles Krypteia
Unique gameplay elements
Achaemenids Chronicles AchaemenidsTown Center upgrades: Economic Town Center Chronicles Economic Town Center · Military Town Center Chronicles Military Town Center · Defensive Town Center Chronicles Defensive Town Center
Athenians Chronicles AtheniansPolicies: Economic Policy Chronicles Economic Policy · Military Policy Chronicles Military Policy · Naval Policy Chronicles Naval Policy
Spartans Chronicles SpartansPolemarch technologies: Ephorate Chronicles Ephorate · Morai Chronicles Morai · Skeuophoroi Chronicles Skeuophoroi · Hippagretai Chronicles Hippagretai
Macedonians Chronicles MacedoniansRecruitment Doctrines: Medium Tribute Chronicles Balanced Recruitment · Low Tribute Chronicles Conscript Recruitment · High Tribute Chronicles Mercenary Recruitment
Puru Chronicles PuruFort Emplacements: Defensive Emplacement Chronicles Defensive Emplacement · Offensive Emplacement Chronicles Offensive Emplacement