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Military Policy is an Athenian policy in Chronicles: Battle for Greece, available at the Town Center starting in the Archaic Age.

The player can switch between the three government policies, Economic, Military, and Naval, instantly at any time. Switching to a policy is free for the first time, followed by 25 gold, and finally 50 gold for all subsequent ones.

Effects[]

While this policy is active, the player's melee military units (infantry, cavalry, and the Monoreme line) generate 5 gold whenever they kill an enemy unit. Killing enemy Kings and trade units do not yield any gold.

This policy also reduces the wood cost of military production buildings, except Siege Workshops, by 33%.

Strategy[]

Choosing this policy depends on how many Villagers the player has collecting gold (in case the current policy is Economic) and how many units the player expects to be able to kill soon. Before large military engagements, it may be beneficial to switch to this policy, as the gold income can break even with the policy switch cost faster than the gains from the extra gather rate of Gold Miners under Economic Policy. If the current policy is Naval, the player may want to switch to Military even before large naval battles, as the Naval policy only benefits production, not combat, unless the player also needs to quickly replenish lost ships.

Changelog[]

Battle for Greece[]

  • Military Policy causes infantry, cavalry, and the Monoreme line to generate 3 gold per kill. It also has the effect of causing them to be trained 15% faster (i.e. their training time is reduced by 13.04%).
  • With update 153015, the kill bounty is increased to 5 gold per kill, and it no longer trains any units faster. It has an additional effect of reducing the wood cost of most military production buildings by 25%.

Alexander the Great[]

  • With update 158041, Military Policy reduces the wood cost of most military production buildings by 33%.

Trivia[]

  • Interally, it is also defined to benefit Forts, which do not cost wood, Donjons, which are not available to the Athenians, and Kreposts, for which both of the aforementioned facts apply.
Technologies in Chronicles
Economic technologies
Villagers Wheelbarrow Hand Cart
Fishing Ships Scoop Nets
Trade units Caravan
Farming Horse Collar Heavy Plow Crop Rotation
Wood Double-Bit Axe Bow Saw Two-Man Saw
Gold Gold Mining Gold Shaft Mining
Stone Stone Mining Stone Shaft Mining
Civilian ships Drums · Shipwright
Market Coinage Banking
Guilds
Military technologies
Villagers Loom
Infantry Forging Iron Casting Blast Furnace
Scale Mail Armor Chain Mail Armor Plate Mail Armor
Arson · Baggage Carriers · Battle Drills
Archers Padded Archer Armor Leather Archer Armor Ring Archer Armor
Thumb Ring · Parthian Tactics
Cavalry Forging Iron Casting Blast Furnace
Scale Barding Armor Chain Barding Armor Plate Barding Armor
Bloodlines · Husbandry
Ranged units Fletching Bodkin Arrow Bracer
Target Practice · Flaming Arrows
Ships Hypozomata · Drums · Shipwright
Priestesses Evocatio · Syncretism · Hemlock · Apotropaic Magic · Fervor · Exorcism · Purification · Haruspicy · Mystery Cults
Buildings Masonry Architecture
Town Watch Town Patrol
Herbal Medicine · Conscription · Murder Holes · Treadmill Crane · Arrowslits · Lighthouse · Hoardings
Siege Siege Engineers
Unique technologies
Achaemenids Sparabaras / Reed Arrows · Scythed Chariots / Sagaris
Athenians Taxiarchs / Trierarchies · Eisphora / Delian League
Spartans Helot Levies / Xyphos · Agoge / Peloponnesian League
Macedonians Veteran Chiliarchs / Ends of the World · Pezhetairoi / Sarissophoroi
Thracians Odomantian Raiders / Dii Plunderers · Bessian Metalworking / Peltasts
Puru Vadhāvadha / Leaf-Headed Shafts · Vedic Teachings / Skandhavaras
Removed Karda · Iphicratean Tactics · Krypteia
Unique gameplay elements
AchaemenidsTown Center upgrades: Economic Town Center · Military Town Center · Defensive Town Center
AtheniansPolicies: Economic Policy · Military Policy · Naval Policy
SpartansPolemarch technologies: Ephorate · Morai · Skeuophoroi · Hippagretai
MacedoniansRecruitment Doctrines: Balanced Recruitment · Conscript Recruitment · Mercenary Recruitment
PuruFort Emplacements: Defensive Emplacement · Offensive Emplacement