Military Policy is a policy in Chronicles: Battle for Greece, available to the Athenians at their Town Centers starting in the Archaic Age. While this policy is active, the player's melee military units (infantry, cavalry, and the Monoreme line) are trained 15% faster (i.e. their training time is reduced by 13.04%), and generate 3 gold whenever they kill an enemy unit.
The player can switch between the three government policies, Economic, Military, and Naval, instantly at any time. Switching to a policy has a starting cost of 50 gold, followed by 100 gold, and finally 150 gold, which is the maximum cost.
Strategy[]
Choosing this policy depends on how many Villagers the player has collecting gold (in case the current policy is Economic) and how many units the player expects to be able to kill soon. Before large military engagements, it may be beneficial to switch to this policy, as the gold income can break even with the policy switch cost faster than the gains from the extra gather rate of Gold Miners under Economic Policy. If the current policy is Naval, the player may want to switch to Military even before large naval battles, as the Naval policy only benefits production, not combat, unless the player also needs to quickly replenish lost ships.
Trivia[]
- The internal name of this technology is Tyranny.