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AOE2 MIGRATION ICON

Migration selection

Migration is a random map in Age of Empires II.

Description[]

A tiny island that can't support you for long before you must move to the mainland, where the fighting is fierce.

Migrations is a map that promotes naval warfare as well as moving out early from the initial location. The map depicts a large central continent with plenty of resources, especially wood, however stone and gold mines are somewhat more scarce. Wild Boars, herdable animals and Berry Bushes can also be found on the central continent. Normally, the continent in the center also has cliffs and mid-sized elevations and hills. All Relics can only be found on the continent. The continent also has wild predators that can be found scattered and in small numbers.

All players start on small islands with the basic start-up found in most maps, with the exception that there are no Wild Boars on the initial island. The sea has also plenty of fishes.

Viable strategies[]

As the resources on the initial locations are scarce and very limited, players should go and fight for control of the central continent. However, if the players are forced out of the continent, they may still try to get control over the surroundings seas and getting wood through market interchange. Fortunately, the continent is large enough for every player to create a second settlement.

Tactics that work on Archipelago or Islands may work on Migration only to a degree, since migrating to the continent and putting more focus on taking it, is always an option for the opponent. Early Galley rushes may disrupt an opponents' early economy and Land-to-rush tactics may enable the player to conquer early an opponent island and take the resources there instead of migrating to the continent. Preventing an opponent from escaping from his island can end the game quickly.

Once the players lands on the central landmass, the first thing they should do is scout the central areas and find a place where they can create a settlement that they can defend from both land and sea raids, while also searching for steady sources of stone and gold. Turtling on the central landmass is a viable strategy, but it may leave the player's original settlement on the initial island prone to be invaded.

Civilizations that have advantages in Migration:

  • Naval civilizations: Vikings, Spanish, Byzantines, Malay, Italians, Portuguese, Persians, Koreans, Japanese, Saracens, etc.
  • Civilizations with good defense and particularly good towers and Castles: Koreans, Incas, Teutons, Byzantines, Turks, etc.
  • Special mentions: Since Cumans can create a second Town center since the Feudal Age, they can migrate very effectively to the continent early on, despite having one of the worst navies in the game. As there are boars, herdables and Berry Bushes on the continent, civilizations that have bonuses regarding those items may get an advantage if getting control of the central landmass. These include: Franks, Mayans, Tatars, Celts, Britons etc.

Civilizations that may struggle:

  • Civilizations with poor navy: the Aztecs for example.

Similar maps[]

Gallery[]

Random maps
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For maps used in high-level tournaments, see liquipedia.
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For maps used in high-level tournaments, see liquipedia.
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For maps used in high-level tournaments, see liquipedia.
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For maps used in high-level tournaments, see liquipedia.
GameIcon-AoE4 Age of Empires IV
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Season One MegaRandom
Season Two The Pit
Season Three Baltic (Mediterranean) · Forest Ponds · Hideout · Mountain Clearing · Oasis · Prairie · Waterholes · Wetlands
Season Four Continental · Four Lakes · Marshland
Season Five Golden Heights · Migration · Volcanic Island
Season Six Canal · Gorge · Rocky River
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Season Seven Land MegaRandom
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Expansion maps are not available without buying the expansion. Maps are sorted according to their expansion (must be bought) and launch seasons.
For maps used in high-level tournaments, see liquipedia.
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