| This article is about the revolutionary nation. For other uses, see Mexico. |
Mexico is one of the revolutionary nations in Age of Empires III: Definitive Edition, available to the Spanish.
Effects[]
- Sets population space to 200.
- Removes training Settlers and Fishing Boats.
- Turns all villagers into Cuerudos instead of Revolutionaries; Cuerudos can be trained at Town Centers, can build Livestock Pens, train Cows, and gather from herdable animals.
- Allows the player to build a Saloon instead of a Tavern (it will replace an already-built Tavern), which can train Mexican outlaws (Desperados, Cuatreros, and Bandidos). The Mexican outlaws do not replace Pistoleros, Commancheros, and Renegados.
- Upgrades Soldados to Guard.
- The in-game demonym changes to "Revolutionary Mexicans".
Home City Cards[]
- Purple: Shipment that can be sent an INFINITE number of times

| Card | Description |
|---|---|
| Lance cavalry get +1.0 attack multiplier against infantry and +1 hand attack range | |
| Haciendas can automatically spawn Chinacos | |
| Upgrades Chinacos to Veteran and Charros; costs 1,000 food | |
| Ships 10 Cows, 10 Cuerudos, and 1 Homestead Wagon; Cow train limit +10 | |
| Ships 8 semi-fattened Cows, 1 Cuerudos, and 1 Homestead Wagon; Cow train limit +8 | |
| Ships 1 semi-fattened Cows for every Home City shipment before this one | |
| Haciendas automatically gather up to 2 fattened herdable animals in a radius of 16 at the gathering speed of 8.0/sec, Cows fatten 25% faster when tasked to Haciendas | |
| Ships 2 Hacienda Wagons; Haciendas can spawn Soldados; costs 200 wood | |
| Ships 4 Gatling Guns | |
| Ships 1 Fort Wagon; Fort build limit +1 | |
| Ships 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks | |
| Ships 3 Native Embassy Travois, allows Apache Cavalry, Maya Holcan Javelineers, Navajo Riflemen, and Zapotec Lightning Warriors to be trained at Native Embassies, and upgrades them to Elite (if not already); the player is considered to be allied with the Apache, Maya, Navajo, and Zapotec for Native Treaties | |
| Ships 15 Soldados, 10 Chinacos, and 2 Heavy Cannons; costs 3 shipments | |
| Ships 1 Hacienda Wagon | |
| Ships 3 Silver Prospector Wagons and villagers gather coin from mines 40% faster the first time sent; ships 1 Silver Prospector Wagon thereafter | |
| Ships 11 Bandidos* | |
| Outlaws and mercenaries get +15% hit points and attack | |
| Ships 500 food; grants food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost | |
| Town Centers get a bombard attack that can be used even when not garrisoned by villagers | |
| Forts get +6 Line of Sight and range, and can now attack buildings |
Strategy[]
Mexico is a Revolution exclusive to the Spanish. Like most revolutions included in the Definitive Edition, picking it can be a finishing move, as Mexico turns Settlers into Cuerudos, which are a variant of the Comanchero, but with the ability of gathering food from herdable animals. This makes Mexico an excellent option for open maps, as Cuerudos have more mobility than Revolutionaries or other infantry troops from other revolutions (which Settlers turns into), and can be heavily buffed through out both Spanish and Mexico Revolution shipments (Outlaw Combat, Cavalry Combat, Caballeros, etc.).
Cuerudos are outlaw ranged heavy cavalry, which are stronger against the units they counter in hand attack mode, due to having higher multipliers, a higher dps, and the units they counter being weak to hand attacks, especially versus artillery. They also lack their reduced multiplier (x0.5) against villagers in hand attack mode, unlike their ranged attack. They counter light infantry and artillery.
Cuerudos have 40% ranged resistance and 20% siege resistance, which helps them in their countering role. They are fairly frail for hand cavalry (which they are tagged as), with only 180 base hit points compared to a Hussar's 320 base hit points, so the player should ideally run them away when not facing the units they counter. They have low base damage, but high multipliers, making them pretty specialist. Their ranged attack can help them trade more evenly against other units, especially with micro.
Cuerudos are classified as Lance cavalry, so they benefit from Cabelleros. This card benefits them much more than normal, because their base multipliers are only versus light infantry (so it creates a multiplying effect resulting in an overall x5 attack bonus in hand attack mode versus them for effectively a +2.5 increase rather than +1.0) and being anti-artillery units, the hand attack range matters a lot more.
With update 14.43676, Mexico offers Desperados, Bandidos, and Cuatreros when the player revolts from the Spanish. These are improved versions of the original American Pistolero, Renegado, and Commanchero, and have a charge ability, but with the same coin cost. These do not replace the original American versions in the Tavern. If the player is focusing on outlaw or cavalry plays, picking Mexico is favorable. Mexican Cantinas are also available to the player and provides all Mexican outlaw technologies. If Folk Heroes is already researched in the Tavern, then Wild West that is usually available in Cantinas cannot be researched at the same time. It will cause the player to be unable to obtain the Mexican Peacemakers technology at the Cantinas, so player must pick one between Mexicans outlaw upgrades and Spanish outlaw upgrades.
Mexico offers Barbacoa. This is a surprisingly strong card, as the gather rate is extremely high and it makes livestock extremely less micro intensive. This card is also much stronger than in the base civilization Mexico. This because producing livestock from Livestock Pens and Cuerudos is much more efficient than spawning them from Haciendas. Additionally, because of the pretty high range of Barbacoa, the player can use them harvest livestock fattened on nearby Livestock Pens, which causes a greater increase in the fattening rate than Haciendas.
Helped by Chipotle Tactics, a reasonable tactic when there is no longer a need to build agricultural buildings for the economy is to send the Homestead Wagons from Cattle Drivers into the enemy's bases and build Estates there to gain Line of Sight. Chipotle Tactics can also be used to generate food over time, especially when a lot of buildings are being destroyed by Guard Soldados and Bandidos.
Army of the Three Guarantees is worth 6,150 resources. Since Chinacos have to be upgraded by card, since the base civilization is the Spanish, it is worth 1,537.5 resources/shipment if sending Charros. If not sending Charros, it is worth 1,780.15 resources/shipment (multiplying the value of the Chinacos to reflect their lack of upgrades).
Silver Mines contain 2,000 coin. Thus, Zacatecas Silver gives 6,000 coin worth in mines on the first send and coin afterwards.
Infinite 1 Fort and Port Veracruz mean that Forts can be used to siege down enemy buildings in the late game, synergizing with Chipotle Tactics. 11 Bandidos can be used similarly. Bandidos are outlaw light infantry, with a high siege attack for light infantry (double that of a Skirmisher) and the Dynamite Demolition special ability, which is good versus densely packed units due to its Area of Effect damage and buildings. 11 Bandidos is worth 1,210 resources.
Tips[]
The Mexico Revolution is most effective in the mid-to-late game. To maximize its strength, a player should send the "Cavalry Combat", "Theaters", "Viceroyalty of New Spain", and "Factories" shipments before initiating the revolution.
Upon revolting, a large number of Soldados should be amassed, as the revolution provides Guard Soldados at no cost. It is crucial to avoid researching Folk Heroes, since this technology prevents access to the Peacemakers technology in Cantinas. After the revolution is complete, it is advisable to save an additional 250 wood and food to acquire the Wild West technology.
When beginning a push, a combination of Guard Soldados, Cuerudos, Bandidos, and Heavy Cannons is recommended. Settlers trained from Haciendas should focus on gathering Spanish Gold. The same Haciendas can also be tasked with training additional Cows, Settlers, or Guard Soldados, depending on the current situation. The herdable animals within the Hacienda can be used to boost the training speed of Settlers, Cows, or Guard Soldados, and they can also serve as an emergency food source.
Recommended synergistic shipments[]
- Unction: Missionaries increase the attack of nearby units. Heavily boosts attack of all Spanish infantry and cavalry. Can also be used for healing valuable units like Guard Soldados and Heavy Cannons when not in battle.
- Advanced Arsenal: Improvements allowed by this shipment benefit the units Mexico provides.
- 1 Fort Wagon: Protecting the Spanish Fast Fortress build order and the 2 Haciendas, preventing early villager harassing from the enemy.
- Cavalry Combat: Benefits Cuerudos and Cuatrero.
- Liberation March: Infantry, cavalry, and shock infantry get +5% speed and -35% train time. This benefits all units from Mexico.
- Hand Cavalry Hitpoints and Hand Cavalry Attack: Buffs Cuerudos, as they are tagged as hand cavalry, Only recommended when the player is going early Hussar push. Sending these two cards will slow down the later game.
- Royal Decree to Claim the New World: Since it buffs all heavy infantry hit points by 25%, but slows their speed by 15%, this card is only recommended if the player sent Advanced Arsenal and Liberation March.
- Blood Brothers: This benefits Central American Allies and upgrades them all to Champion level, and natives do not cost any population, which helps the player to mass their army to do an all-in push.
- Theaters: Most important card. Decreases all outlaws' population cost. Benefits the Bandido, Desperado, and Cuatrero. This card will improve the infinite 11 Bandidos Card, which will otherwise cost 44 population per shipment.
- Spanish Gold: Most important economic card for the Mexico revolution. Once the player revolts, Haciendas should train at least two Settlers for gathering Spanish Gold from shipments and fully fattening Sheep or Cows.
- Capitalism, Industrial Revolution and Factory: Mainly for training Heavy Cannons or producing coins, since the player needs to focusing on Outlaws.
- 15 Sheep + 1 Homestead Wagon: boosts the Fortress Age Soldado Training Speed and saves Settler work time. The Homestead Wagon is usually used for an Estate, since it gives lots of XP to cycle the next shipment, 15 Sheep could already be fattening once the player enters the Mexico Revolution.
- Viceroyalty of New Spain: Since the Spanish can train Soldados from it, this is the key meta for the Spanish Soldado build, and the Mexico revolt will enable Guard Soldado for free.
- Peninsular Guerrillas: Improves all ranged infantry attacks (Especially for Bandidos). Combined with Unction Missionaries, they become a deadly combo when fighting heavy infantry and heavy cavalry.
- Castrametation: Allows the explorer to rebuild lost Forts for the late-game pushing enemy buildings with Port Veracruz.
- Improved Buildings: Synergizes with the late-game pushing enemy buildings with Port Veracruz.
Recommended revolutionary shipments[]
- Outlaw Combat: The first card the player should send, as it buffs all the Cuerudos and Bandidos
- INFINITE 11 Bandidos: The only card for the Mexico revolution that the player should send before population is maxed out; Cuerudos, Guard Soldados, Bandidos, and Heavy Cannons will form a powerful Formation while pushing.
- Caballeros: Heavily buffs Cuerudos when fighting light infantry such as Skirmishers in melee.
Recommended politicians[]
- Commerce Age
- The Naturalist: She gives an early economic boost that may be used for a fast Revolution strategy. Also, since it is likely the player has a deck with improvements for herdable animals (like Cows) because of the advantages of this revolution, she synergizes quite well.
- The Philosopher Prince: Like The Naturalist, he can make up for a fast age advancement.
- Fortress Age
- The Bishop: The Covered Wagon provided helps to reach the Revolution, while also improving economy, and may help to boom again after revolting. Allows the production of more villagers before revolting, which synergizes with having a much more powerful unit than normal for them to turn into.
- The Scout: Hussars are a good pairing for Cuerudos.
Industrial Age
- The Cavalry Marshal: Since Mexico turns Settlers into cavalry units, the player may pick The Cavalry Marshal in order to improve the massive raid.
- The King's Musketeer: Additional Musketeer support for Spanish Soldados.
Changelog[]
Definitive Edition[]
- The revolutionary nation is called Mexico.
- Charros improves Cuerudos and is free.
The African Royals[]
- Although it is not listed in the patch notes, with update 54545, the revolutionary Mexico flag was changed.
Knights of the Mediterranean[]
- With update 13.58326, Mexico has access to Mexican outlaws and Saloons by default, Army of the Three Guarantees, Barbacoa, Charreada, Chipotle Tactics, Caballeros, Guadalajara Ranching, 1 Hacienda (Infinite), Outlaw Combat, Palace of Iturbide, Port Veracruz, Viceroyalty of Spain, and Zacatecas Silver was added to the Home City, Bandidos was replaced with Outlaw Comba, 11 Renegados (infinite) was replaced with infinite 11 Bandidos, 2 Ironclads (infinite) was replaced with infinite 4 Gatling Guns, and Charros activates the Charros upgrade for Chinacos obtained from revolution shipments and Haciendas, and costs 1,000 food.
- With update 14.43676, the revolutionary nation is renamed to "Revolutionary Mexicans" to better differentiate from the Mexicans civilization.
Trivia[]
- Since the current Mexican flag (which was used by the revolutionary nation before update 54545) is protected under the Law on the National Arms, Flag, and Anthem, and can only be reproduced for official government purposes,[1] since update 54545, the revolutionary Mexico in-game flag is based on the flag of the Army of the Three Guarantees, which can be considered the first flag of Mexico as an independent country, but with the three stripes vertically to differentiate itself from the flag that is used by Mexican civilization, based on the same flag.
- The inclusion of the Federal card Army of the Three Guarantees rather than more base cards from Mexico is likely for flavor reasons, considering it references events at the end of the Mexican War for Independence.
- It is possible for a player who revolted as Mexico to encounter another player who starts off as Mexicans.
- While not represented as a Farm or Field civilization in the game, Mexico produces much more maize (corn) and slightly more sorghum (native to Africa) than it does wheat.[2]
- While the United States cannot revolt into Revolutionary Mexico, the Taos Revolt had many Mexicans and their allies revolting against their new governance by the United States.
References[]
| Revolutionary leaders and nations in Age of Empires III | |
|---|---|
| European | |
| Mexican | |