This page or section may need to be cleaned up to reach a higher standard of quality.
This may include editing to correct spelling and grammar, and rewriting sections to ensure they are clear and concise. Mercenaries are a class of special military units in that can be shipped from the Age of Empires III Home City or trained at the Tavern (for European civilizations), Monastery (for Asian civilizations), Saloon (for the United States and Mexicans) and Palace (for African civilizations).
They are defined in game files by the
tag, so Spies, Ninjas, Native Scouts (with "Advanced Scouts" card), Maigadis, and Inquisitors have a bonus against them.
Overview [ ]
A Barbary Corsair, one of the mercenaries in
Age of Empires III
Mercenaries only cost
coin, but are more expensive (~100 for each unit, 1,000 coin for coin Fortress Age shipments of a large squad and 2,000 for coin Industrial Age shipments of small armies of varied units) and uses up slightly more population than their regular unit counterparts. The types of mercenaries available at the Tavern, Saloon or Monastery depends on the map.
Although not technically a mercenary, the technologies provided by the "improved
Church" cards function similarly to mercenaries, such as Kalmucks for the Russians and Imperial Young Guard for the French, as the player pays a high amount of resources and can only research them once, although this doesn't use up any of their Home City shipments.
, the Definitive Edition British, Dutch, Ottomans, Portuguese, and Swedes can choose The Mercenary Contractor to advance into the Fortress Age, which allows the Tavern to train certain mercenaries regardless of the map.
List of mercenaries [ ]
Age of Empires III [ ]
Barbary Corsair: Pirate mercenary from the Barbary Coast. (based on Rodelero)
Black Rider: Heavily armed German mercenary cavalry armed with pistols. (based on Dragoon)
Hackapell: Heavy cavalry mercenary from Finland. (based on Uhlan)
Highlander: Powerful Musketeer from Scotland. (based on Musketeer)
Jaeger: Hessian skirmisher mercenary. Good against infantry. (based on Skirmisher)
Landsknecht: Flamboyant German heavy infantry mercenary. (based on Halberdier)
Mameluke: Bold cavalry mercenary from Egypt.
Manchu: Chinese cavalry archer mercenary. (based on Cavalry Archer)
Privateer: Privateer. Mercenary warship.
Ronin: Japanese Samurai mercenary. (based on Doppelsoldner)
Stradiot: Heavy cavalry mercenary from the Balkans. (based on Hussar) Swiss Pikeman: Elite Swiss mercenary armed with a pike. Good against cavalry. (based on Pikeman)
The WarChiefs [ ]
Elmetto: Heavy cavalry armed with a lance. Good against infantry. (based on Lancer)
Fusilier: Powerful ranged infantry mercenary.
Li'l Bombard: Powerful heavy artillery from the foundries of Europe. (based on Great Bombard) Ninja: Japanese assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks. (based on Spy)
The Asian Dynasties [ ]
Arsonist: Mercenary light artillery that throws fire bombs to destroy buildings. Also good against infantry. (based on Grenadier)
Iron Troop: Mercenary foot archer from China that wears heavy armor. Good against infantry.
Jat Lancer: An elite Indian mercenary armed with a lance. Good against archers, skirmishers, and artillery. (based on Lancer)
Yojimbo: Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry. Wokou Junk: Wokou Junk. Mercenary warship.
Definitive Edition [ ]
Harquebusier: Heavy cavalry mercenary with a powerful short ranged attack. (based on Hakkapelit)
Napoleon Gun: Small but mighty field gun with an additional case shot attack. Moves and fires quickly. (based on Leather Cannon) Zouave: Zouave. High hitpoint ranged infantry.
The African Royals [ ]
Askari: Powerful well-drilled African musketeer mercenary ready to restore order.
Cannoneer: Armored cannoneer mercenary from Portugal who fires a heavy musket inflicting siege damage. (based on Abus Gun)
Dahomey Amazon: Battle-tested woman bodyguard mercenary of the Dahomey armed with rifle to counter infantry. Attacks faster at close range by throwing knives.
Gatling Camel: Egyptian mercenary equipped with an automatic-fire gun mounted on a camel. Good against infantry, particularly Heavy Infantry.
Kanuri Guard: Heavily armored Kanuri cavalryman mercenary skilled in the use of muskets. Good against heavy cavalry.
Sennar Horseman: Heavy hand cavalry mercenary from Sudan with many hitpoints and dual armor. Good against light infantry and artillery. (based on Lifidi Knight)
War Dhow: Powerful, heavy Mercenary Warship with very high hitpoints.
Xebec: A powerful, agile mercenary warship that fires faster at close range. Inflicts high damage. Zenata Rider: Mercenary Rider of the Berber Zenata armed with a shield and javelins. Good against cavalry and artillery.
Knights of the Mediterranean [ ]
Pandour: Notorious Skirmisher from the Balkans that counters Skirmishers. Can use stealth.
Giant Grenadier: Heavy ranged infantry mercenary that inflicts area damage with its ranged attack.
Bosniak: Mercenary lancer with a powerful lance attack that charges while fighting. Benefits from Promotions.
Armored Pistoleer: Heavy ranged infantry mercenary from Savoy who uses his thick darkened armor to deflect some of the damage inflicted to nearby allies. Pistol attack deals area damage.
Royal Horseman: Guard Cavalry mercenary riding a heavy war horse that damages units while moving.
Irish Brigadier: Affordable Muskeeter from Ireland with a high hand attack, but it does not counter Cavalry. Benefits from promotions. Mounted Rifleman: Long ranged heavy cavalry mercenary. Strong against Infantry, specially Skirmishers. Countered by other cavalry.
Technologies [ ]
The technologies that affect units with the mercenary tag are shown below:
Home City Cards [ ]
Click for a list of Home City Cards related to the Mercenary tag
Mercenaries get +20%
hit points and attack +3 Uhlans
Trivia [ ]
Mercenaries are not available in the demo version.
The Captured Mortar is listed in the compendium under the mercenaries tab, but it doesn't have that tag.