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Melee infantry units in Age of Empires IV are a branch of infantry units, and can be considered one of the primary types of land combat units available to all civilizations, along with ranged infantry, melee cavalry, and siege engines. They have negligible range and deal melee attack, which is why they are called melee. Melee infantry are almost always created at the Barracks.
Overview[]
Melee infantry can be further classified into Heavy and Light, with nearly every civilization having access to the Man-at-Arms or equivalent representing the former, and the Spearman or equivalent representing the latter. Some common characteristics between most melee infantry are: a range of 0.29 tiles, a common torch attack with which they attack buildings and ships, a charge attack with which they engage enemy units, and a relatively slow speed between 1.1 and 1.4 tiles per second that makes them poor for raiding. Both types of melee infantry are also typically characterized by low base DPS (damage-per-second), at least when compared to ranged infantry or heavy melee cavalry. There are exceptions to these rules associated with certain unique units. For example, the Onna-Bugeisha is a fast light infantry with longer range, the Landsknecht has high base damage, and the Abbasid Dynasty and Japanese Spearmen have higher range.
Despite some similarities, light melee infantry and heavy melee infantry have different roles. Light infantry typically are used as specialists, used in special roles or to counter specific units due to large attack bonuses, such as the Spearman against cavalry or the Musofadi Warrior against heavy units. Spearmen especially can protect valuable units such as siege engines and Villagers from cavalry charges or raids. Heavy melee infantry are characterized by higher health and damage, higher melee and pierce armor, and slower speed. This makes them useful as generalist front-line units which can absorb damage to protect higher DPS units such as ranged infantry or siege units while dealing decent damage in response. Various civ bonuses and unique technologies can change the roles of these infantry, such as giving higher damage to function as primary DPS dealers, or giving higher speed to function as raiding units.
Counters[]
The primary counter to melee infantry is ranged infantry, with different ranged units countering light and heavy melee infantry. Archers and their equivalents counter light melee infantry, while Crossbowmen and their equivalent counter heavy infantry. Mixing together light and heavy infantry can increase survivability against ranged units, since it forces opponents to choose the targets of their ranged units individually to take advantage of the attack bonuses. The exception to this is Handcannoneers, which are effective vs both heavy and light melee infantry due to their high damage. Melee infantry is also susceptible to being hit-and-run by most ranged cavalry due to the latter's higher speed. Heavy melee cavalry can soft-counter heavy melee infantry theoretically, especially in equal numbers, but begin to struggle when Spearmen are added. Other niche or uncommon counters include Shinobi and Bedouin Swordsmen, which have attack bonuses against melee units, though not specifically infantry, and Bedouin Skirmishers, which have an attack bonus vs light infantry, though not specifically melee.
List of melee infantry[]
The following list of melee infantry compares some common unit statistics, but should not be used as a direct indicator of combat ability, since attack bonuses, abilities, or other special features which can distinguish these units from each other are not included.
Dark Age[]
Light | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Spearman | 60 food, 20 wood | 15 | 1.25 | 80 | 0 | 0 | 7 | 1.875 | All except Byzantines, English, Malians |
Donso | 60 food, 30 wood | 15 | 1.25 | 80 | 1 | 0 | 7 | 1.875 | Malians |
Limitanei | 80 food, 10 wood | 17 | 1.25 | 90 | 0 | 0 | 7 | 1.875 | Byzantines |
Gilded Spearman | 120 food, 40 wood | 18 | 1.25 | 160 | 1 | 0 | 10 | 1.875 | Order of the Dragon |
Heavy | |||||||||
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Vanguard Man-at-Arms | 100 food, 20 gold | 22.5 | 1.125 | 100 | 2 | 3 | 8 | 1.375 | English |
Samurai | 100 food, 30 gold | 22.5 | 1.125 | 100 | 2 | 3 | 8 | 1.375 | Japanese |
Katana Bannerman | 100 food, 30 gold | 15 | 1.375 | 155 | 3 | 3 | 9 | 1.375 | Japanese |
Feudal Age[]
Light | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Hardened Spearman | 60 food, 20 wood | 15 | 1.25 | 90 | 0 | 0 | 8 | 1.875 | All except Byzantines, Malians |
Hardened Donso | 60 food, 30 wood | 15 | 1.25 | 100 | 1 | 0 | 8 | 1.875 | Malians |
Hardened Limitanei | 80 food, 10 wood | 17 | 1.25 | 100 | 0 | 0 | 8 | 1.875 | Byzantines |
Hardened Gilded Spearman | 120 food, 40 wood | 18 | 1.25 | 180 | 1 | 0 | 12 | 1.875 | Order of the Dragon |
Musofadi Warrior | 50 food, 30 gold | 15 | 1.375 | 90 | 0 | 0 | 8 | 1.375 | Malians |
Onna-Bugeisha | 60 food, 20 wood | 15 | 1.5 | 85 | 0 | 0 | 6 | 0.9 | Japanese |
Militia* | 27.5 food | / | 1.5 | 85 | 0 | 0 | 6 | 1.625 | Rus |
Shinobi | 50 food, 50 gold | 20 | 1.375 | 80 | 0 | 0 | 20 | 1.25 | Japanese |
Bedouin Swordsman* | 75 gold | / | 1.25 | 155 | 0 | 0 | 10 | 1.125 | Ayyubids |
Heavy | |||||||||
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Early Man-at-Arms | 100 food, 20 gold | 22.5 | 1.125 | 120 | 3 | 3 | 10 | 1.375 | English, Holy Roman Empire |
Hardened Samurai | 100 food, 30 gold | 22.5 | 1.125 | 120 | 3 | 3 | 10 | 1.375 | Japanese |
Katana Bannerman | 100 food, 30 gold | 15 | 1.375 | 155 | 3 | 3 | 9 | 1.375 | Japanese |
Early Palace Guard | 100 food, 25 gold | 22.5 | 1.375 | 130 | 3 | 2 | 9 | 1.375 | Zhu Xi's Legacy |
Early Gilded Man-at-Arms | 200 food, 40 gold | 27 | 1.125 | 230 | 3 | 3 | 13 | 1.125 | Order of the Dragon |
Castle Age[]
Light | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Veteran Spearman | 60 food, 20 wood | 15 | 1.25 | 110 | 0 | 0 | 9 | 1.875 | All except Byzantines, Malians |
Veteran Donso | 60 food, 30 wood | 15 | 1.25 | 120 | 1 | 0 | 9 | 1.875 | Malians |
Veteran Limitanei | 80 food, 10 wood | 17 | 1.25 | 120 | 0 | 0 | 9 | 1.875 | Byzantines |
Veteran Gilded Spearman | 120 food, 40 wood | 18 | 1.25 | 220 | 1 | 0 | 14 | 1.875 | Order of the Dragon |
Landsknecht | 60 food, 100 gold | 22.5 | 1.25 | 85 | 0 | 0 | 17 | 1.375 | Holy Roman Empire |
Gilded Landsknecht | 120 food, 200 gold | 27 | 1.25 | 180 | 0 | 0 | >21 | 1.375 | Order of the Dragon |
Veteran Musofadi Warrior | 50 food, 30 gold | 15 | 1.375 | 110 | 0 | 0 | 9 | 1.375 | Malians |
Veteran Onna-Bugeisha | 60 food, 20 wood | 15 | 1.5 | 100 | 0 | 0 | 7 | 0.9 | Japanese |
Militia* | 27.5 food | / | 1.5 | 115 | 0 | 0 | 10 | 1.625 | Rus |
Shinobi | 50 food, 50 gold | 20 | 1.375 | 92 | 0 | 0 | 23 | 1.25 | Japanese |
Bedouin Swordsman* | Varies gold | / | 1.25 | 186 | 0 | 0 | 12 | 1.125 | Ayyubids |
Heavy | |||||||||
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Man-at-Arms | 100 food, 20 gold | 22.5 | 1.125 | 155 | 4 | 4 | 12 | 1.375 | Most |
Veteran Samurai | 100 food, 30 gold | 22.5 | 1.125 | 155 | 4 | 4 | 12 | 1.375 | Japanese |
Katana Bannerman | 100 food, 30 gold | 15 | 1.375 | 180 | 4 | 4 | 12 | 1.375 | Japanese |
Palace Guard | 100 food, 25 gold | 22.5 | 1.375 | 155 | 3 | 3 | 12 | 1.375 | Chinese and Zhu Xi's Legacy |
Gilded Man-at-Arms | 200 food, 40 gold | 27 | 1.375 | 290 | 4 | 4 | 17 | 1.125 | Order of the Dragon |
Ghulam | 120 food, 30 gold | 26 | 1.188 | 195 | 4 | 4 | 10 | 0.813* | Abbasid Dynasty and Ayyubids |
Varangian Guard | 90 food, 40 gold | 25 | 1.125 | 140 | 5 | 4 | 13 | 1.375 | Byzantines |
Jeanne's Champion | 160 food, 40 gold | 15 | 1.125 | 175 | 4 | 4 | 13 | 1.375 | Jeanne d'Arc |
Unclassified | |||||||||
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Shaolin Monk | 200 food | 20 | 1.19 | 170 | 2 | 0 | 15 | 0.75 | Zhu Xi's Legacy |
Freeborn Warrior | 90 food, 35 gold | 20 | 1.38 | 175 | 0 | 5 | 9 | 1.375 | Malians |
Imperial Age[]
Light | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Elite Spearman | 60 food, 20 wood | 15 | 1.25 | 130 | 0 | 0 | 11 | 1.875 | All except Byzantines, Malians |
Elite Donso | 60 food, 30 wood | 15 | 1.25 | 140 | 1 | 0 | 11 | 1.875 | Malians |
Elite Limitanei | 80 food, 10 wood | 17 | 1.25 | 140 | 0 | 0 | 11 | 1.875 | Byzantines |
Elite Gilded Spearman | 120 food, 40 wood | 18 | 1.25 | 260 | 1 | 0 | 18 | 1.875 | Order of the Dragon |
Elite Landsknecht | 60 food, 100 gold | 22.5 | 1.25 | 100 | 0 | 0 | 21 | 1.375 | Holy Roman Empire |
Elite Gilded Landsknecht | 120 food, 200 gold | 27 | 1.25 | 220 | 0 | 0 | 25 | 1.375 | Order of the Dragon |
Elite Musofadi Warrior | 50 food, 30 gold | 15 | 1.375 | 135 | 0 | 0 | 12 | 1.375 | Malians |
Elite Onna-Bugeisha | 60 food, 20 wood | 15 | 1.5 | 135 | 0 | 0 | 8 | 0.9 | Japanese |
Militia* | 27.5 food | / | 1.5 | 165 | 0 | 0 | 18 | 1.625 | Rus |
Shinobi | 50 food, 50 gold | 20 | 1.375 | 104 | 0 | 0 | 26 | 1.25 | Japanese |
Bedouin Swordsman* | Varies gold | / | 1.25 | 223 | 0 | 0 | 15 | 1.125 | Ayyubids |
Heavy | |||||||||
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Elite Man-at-Arms | 100 food, 20 gold | 22.5 | 1.125 | 180 | 5 | 6 | 14 | 1.375 | Most |
Elite Samurai | 100 food, 30 gold | 22.5 | 1.125 | 180 | 5 | 6 | 14 | 1.375 | Japanese |
Katana Bannerman | 100 food, 30 gold | 15 | 1.375 | 215 | 5 | 6 | 14 | 1.375 | Japanese |
Elite Palace Guard | 100 food, 25 gold | 22.5 | 1.375 | 180 | 4 | 5 | 14 | 1.375 | Chinese and Zhu Xi's Legacy |
Elite Gilded Man-at-Arms | 200 food, 40 gold | 27 | 1.375 | 340 | 5 | 6 | 21 | 1.125 | Order of the Dragon |
Elite Ghulam | 120 food, 30 gold | 26 | 1.188 | 225 | 5 | 6 | 12 | 0.813* | Abbasid Dynasty and Ayyubids |
Elite Varangian Guard | 90 food, 40 gold | 25 | 1.125 | 170 | 6 | 6 | 16 | 1.375 | Byzantines |
Jeanne's Elite Champion | 160 food, 40 gold | 15 | 1.125 | 210 | 5 | 5 | 16 | 1.375 | Jeanne d'Arc |
Wynguard Footman | 50 food, 66.7 gold | 45 | 1.125 | 280 | 3 | 6 | 20 | 1.625 | English |
Unclassified | |||||||||
Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | Civilizations |
Shaolin Monk | 200 food | 20 | 1.19 | 170 | 2 | 0 | 15 | 0.75 | Zhu Xi's Legacy |
Elite Freeborn Warrior | 90 food, 35 gold | 20 | 1.38 | 205 | 0 | 8 | 12 | 1.375 | Malians |
Further statistics[]
All melee infantry[]
All melee infantry benefit from the following boosts
Technologies | |
---|---|
Hit points | Boot Camp (+15%, Abbasid Dynasty) |
Attack | Non-Japanese: Bloomery (+1) Decarbonization (+1) Damascus Steel (+1) Elite Army Tactics (+20%); Improved: (+30% Mongols) Sultan's Mamluks (+25% for 10 seconds after killing an enemy unit, Ayyubids) Additional Torches (+3 fire, Mongols) Additional Torches Improved: (+5 fire, Mongols) Japanese: Tatara (+1) Hizukuri (+1) Kobuse-gitae (+1) Yaki-ire (+1) Oda Tactics (+20% melee and torch damage) |
Armor | Fitted Leatherwork (+1 melee) Insulated Helm (+1 melee) Master Smiths (+1 melee) Elite Army Tactics (+4 melee); Improved: (+6 melee, Mongols) Iron Undermesh (+1 ranged) Wedge Rivets (+1 ranged) Angled Surfaces (+1 ranged) |
Movement speed | Sultan's Mamluks (+20% for 10 seconds after killing an enemy unit, Ayyubids) |
Creation speed | Military Academy (+33%); Improved: (+53% Mongols) Advanced Academy (+25% from Military School, Ottomans) |
Ability | Siege Engineering (can construct Battering Rams and Siege Towers) Improved Siege Engineering (can construct Springalds, Mangonels, and Traction Trebuchets, Mongols) Forced March (Grants Forced March ability, Delhi Sultanate) Infantry Support (+3/+3 armor to nearby camels, Ayyubids) |
Civilization bonuses | |
---|---|
Hit points | Chinese (+15% in Ming Dynasty) |
Attack speed | Delhi Sultanate (+20% with Tower of Victory) |
Movement speed | Chinese (+15% in Yuan Dynasty) Holy Roman Empire (+5% in the Dark Age, +10% otherwise) |
Resource cost | Zhu Xi's Legacy (-10% in Yuan Dynasty) |
Creation speed | English (+75% from The White Tower) Holy Roman Empire (+400% from Burgrave Palace) |
Ability | Abbasid Dynasty and Ayyubids (Can build Mangonels and Springalds) Delhi Sultanate (Can build Palisade Walls by default, and Stone defenses with Compound of the Defender) |
Other | English (Available at Keeps) |
Spearmen[]
The following boosts specifically apply to Spearmen and their unique equivalents: Donso, Limitanei, and Gilded Spearmen.
Technologies | |
---|---|
Attack | Nagae Yari (+20% vs cavalry, Japanese) Awl Pikes (+2, Holy Roman Empire) Precision Training (+6 ranged attack, Malians) Heavy Torches (Area of Effect to torch damage, Order of the Dragon) Roar of the Dragon (Area of Effect to the charge attack, Zhu Xi's Legacy) |
Range | Phalanx (+100%, Abbasid Dynasty and Ayyubids) Nagae Yari (+20%, Japanese) |
Armor | Riveted Chain Mail (+2 melee, Holy Roman Empire) |
Movement speed | Teardrop Shields (+15%, Byzantines) |
Aura and ability enhancements | |
---|---|
Range | Wall Defense (+1, javelin throw only, Malians) |
Men-at-Arms[]
The following boosts specifically apply to Men-at-Arms and their unique equivalents: Ghulams, Varangian Guard, Palace Guards, Samurai, and Gilded Men-at-Arms
Technologies | |
---|---|
Hit points | Battle Hardened (+30, Chinese) |
Attack | Honed Blades (+3, Delhi Sultanate) Two-Handed Weapons (+2, Holy Roman Empire) Heavy Maces (+6 vs heavy units, Holy Roman Empire) Odachi (+4 vs infantry, Japanese) |
Armor | Armor Clad (+2 melee and +2 ranged, English) |
Damage resistance | Golden Cuirass (-20% when below 30% hit points, Order of the Dragon) |
Attack speed | Teardrop Shields (+15%, Byzantines) |
Ability | Ferocious Speed (Berserking grants +30% speed while active, Byzantines) |
Aura and ability enhancements | |
---|---|
Attack | Berserking (+6 for 30 seconds, Byzantines) |
Armor | Emperor's Guard (+3 melee/ranged, Byzantines) |
Movement speed | Berserking (+30% for 30 seconds, requires Ferocious Speed, Byzantines) |
Civilization bonuses | |
---|---|
Attack | Zhu Xi's Legacy (+20% in Ming Dynasty) |
Unique Type[]
The following boosts specifically apply to unique units that do not fit or replace one of the above two roles
Technologies | |
---|---|
Hit points | Companion Equipment (+20%, Jeanne's Champion) |
Attack | Companion Equipment (+20%, Jeanne's Champion) |
Ability | Local Knowledge (Heal 5 HP per attack for 5 seconds when leaving stealth, Musofadi Warrior) |
Other | Zornhau (attacked unit loses 2 hit point per second for 10 seconds, Gilded Landsknecht) |
Aura and ability enhancements | |
---|---|
Attack | Galvanize the Righteous (+10%, Jeanne's Champion) |
Armor | Galvanize the Righteous (+1 melee/ranged, Jeanne's Champion) |
Ability | Fort of the Huntress (Gain First Strike ability, Musofadi Warrior) |
Trivia[]
- The English are the only civilization to have access to a unit later than other civilizations, because they have access to Spearmen in the Feudal Age.