Age of Empires Series Wiki

Welcome! Find useful links from the home page by clicking the wiki name link at the top.

READ MORE

Age of Empires Series Wiki
Age of Empires Series Wiki
This article needs an image for it to be complete.
Please locate and insert one.

Melee cavalry units in Age of Empires IV are a branch of cavalry units, and can be considered one of the primary types of land combat units available to all civilizations, along with ranged infantry, melee infantry, and siege engines. They have negligible range and deal melee attack, which is why they are called melee. Melee cavalry are almost always created at the Stable.

Overview[]

Melee cavalry can be further classified into Heavy and Light, with nearly every civilization having access to the Lancer/Knight or equivalent unique unit representing the former, and the Horseman or equivalent unique unit representing the latter. Some common characteristics between most melee cavalry are: a short default melee range between 0.29 to 0.4, a charge attack with which they engage an enemy unit, a common torch attack with which they attack buildings and ships, and a fast speed between 1.625 and 1.875 tiles per second. Both types of melee units are good against most siege engines, and the mobility of most cavalry in general makes them adept at raiding enemy Villagers and engaging only in favorable fights. There are exceptions to these rules associated with certain unique units. For example, the War Elephant is a slow melee cavalry unit that costs three population which attacks buildings using a melee attack. Most melee cavalry can be created from the Stable, but some can also be created from other buildings such as the Town Center for Scouts, or various landmarks. The Tower Elephant is the only cavalry unit which has both the melee and ranged unit types, and it additionally has neither the light cavalry nor the heavy unit type. Additionally, the Warrior Monk and Desert Raider, despite both being able to engage in melee combat, do not actually have the melee unit type, although they are covered on this page.

Despite some similarities, light melee cavalry and heavy melee cavalry also have different purposes. Light cavalry can be further divided into Horsemen (and unique equivalents) and specialty light cavalry. Horsemen are excellent counters to almost all ranged units, such as the Archer or Crossbowman, due to their high pierce armor and attack bonus. Specialty light melee cavalry typically have other bonuses, such as camel units countering other cavalry, and Fire Lancers being effective anti-building specialists. Some of these specialist units can still perform relatively well against ranged units if in low numbers, but to a lesser degree than Horsemen. Heavy melee cavalry have the highest overall health, damage, and armor in the game and can defeat most units 1-on-1, but are also the most expensive human units in the game. Almost all heavy melee cavalry do extra damage with their charge attack. Combined with their mobility, This makes them some of the most versatile and flexible units in the game if they can be afforded. They can devastate unprepared Villagers, charging in and killing them with only a few hits.

Counters[]

The universal counter to melee cavalry is the Spearman, due to its high bonus damage and Spearwall/Brace ability which interrupts cavalry charges. However, there are two caveats. The first is that cavalry can easily outrun Spearmen or circle around them, so they must be positioned smartly and not left to chase after cavalry fruitlessly. The second is that most heavy cavalry can actually defeat Spearmen 1-on-1. Therefore, in the late game, they should be paired with additional sources of damage such as Crossbowmen, Handcannoneers, or Ribauldequins, and used to defend these higher DPS ranged units. Light melee cavalry generally fares poorly against all heavy units, while heavy cavalry can also be countered cost-effectively by other anti-heavy units such as the Musofadi Warrior or Onna-Musha. It can also be possible to use other ranged cavalry units to some degree of effectiveness against heavy cavalry using hit-and-run tactics, but this is more of a neutral matchup than a counter, and requires very effective micromanagement to work. Camel Riders and War Elephants also have large attack bonuses vs cavalry and can counter other melee cavalry very effectively. Other camel units, such as the Camel Lancer and Camel Archer, while not having an attack bonus, can also be included among a mixed army composition comprising of other counters to further weaken enemy horse-mounted cavalry with their aura ability.

List of melee cavalry[]

The following list of melee cavalry compares some common unit statistics, but should not be used as a direct indicator of combat ability, since attack bonuses, abilities, or other special features which can distinguish these units from each other are not included. Neither the Warrior Monk or Jeanne d'Arc - Blast Cannon have the melee unit type, but they are more appropriately compared with other melee cavalry due to their small attack range, and since the latter is the final upgrade in the melee hero path (even referred to as 'melee monarch' in the game files).

Dark Age[]

Light
Name Cost TT SP HP MA RA Atk RoF Civilizations
Scout 65 food 23 1.625 110 0 0 1 2 All except Malians
Vanguard Scout 90 food 14 1.625 110 0 0 1 2 Malians
Early Horseman 100 food, 20 wood 22.5 1.875 110 0 2 8 1.75 Mongols

Feudal Age[]

Light
Name Cost TT SP HP MA RA Atk RoF Civilizations
Warrior Scout 90 food 14 1.75 110 0 0 7 2 Malians
Horseman 100 food, 20 wood 22.5 1.875 125 0 2 9 1.75 Most
Ghazi Raider 100 food, 30 wood 25 1.875 135 0 2 12 2 Delhi Sultanate
Sipahi 120 food, 40 wood 30 1.75 155 0 2 12 1.75 Ottomans
Gilded Horseman 200 food, 40 wood 27 1.875 250 0 2 15 1.75 Order of the Dragon
Desert Raider 80 food, 50 wood, 50 gold 30 1.625 120 5 0 13 1.375 Ayyubids
Hobelar 70 food, 20 gold 15 1.88 100 0 3 7 1.5 House of Lancaster
Heavy
Name Cost TT SP HP MA RA Atk RoF Civilizations
Early Knight 140 food, 100 gold 35 1.625 190 3 3 19 1.5 Rus
Royal Knight 140 food, 100 gold 35 1.625 190 3 3 19 1.5 French, Jeanne d'Arc
Keshik 120 food, 80 gold 30 1.625 145 3 3 15 1.375 Mongols
Sofa 120 food, 60 gold 26 1.725 160 2 2 17 1.625 Malians
Demilancer N/A N/A 1.625 130 2 2 8 1.5 House of Lancaster
Chevalier Confrere 90 food, 80 gold 26 1.625 160 2 2 14 1.5 Knights Templar
King 100 food, 100 gold 50 1.69 220 2 2 16 2.375 English

Castle Age[]

Light
Name Cost TT SP HP MA RA Atk RoF Civilizations
Veteran Warrior Scout 90 food 14 1.875 130 0 0 9 2 Malians
Veteran Horseman 100 food, 20 wood 22.5 1.875 155 0 3 11 1.75 Most
Veteran Ghazi Raider 100 food, 30 wood 25 1.875 180 0 3 15 2 Delhi Sultanate
Veteran Sipahi 120 food, 40 wood 30 1.75 185 0 3 15 1.75 Ottomans
Veteran Gilded Horseman 200 food, 40 wood 27 1.875 310 0 3 18 1.75 Order of the Dragon
Jeanne's Rider 180 food, 20 wood 15 1.875 170 0 6 13 1.75 Jeanne d'Arc
Veteran Desert Raider 80 food, 50 wood, 50 gold 30 1.625 145 6 0 15 1.375 Ayyubids
Veteran Hobelar 70 food, 20 gold 15 1.88 120 0 4 9 1.5 House of Lancaster
Camel Rider 130 food, 45 wood, 45 gold 35 1.625 270 0 0 14 1.125 Abbasid Dynasty
Fire Lancer 120 food, 20 wood, 20 gold 22.5 1.625 155 0 1 11 1.625 Chinese
Warrior Monk 40 food, 200 gold 35 1.625 190 0 0 11 1.75 Rus
Tower Elephant 400 food, 600 gold 60 0.875 600 0 7 30 2.875 Delhi Sultanate
Heavy
Name Cost TT SP HP MA RA Atk RoF Civilizations
Lancer/Knight 140 food, 100 gold 35 1.625 230 4 4 24 1.5 Most
Veteran Royal Knight 140 food, 100 gold 35 1.625 230 4 4 24 1.5 French, Jeanne d'Arc
Veteran Keshik 120 food, 80 gold 30 1.625 175 4 4 19 1.375 Mongols
Veteran Sofa 120 food, 60 gold 26 1.725 195 3 3 20 1.625 Malians
Demilancer (Veteran) N/A N/A 1.625 150 3 3 9 1.5 House of Lancaster
Veteran Chevalier Confrere 90 food, 80 gold 26 1.625 190 3 3 17 1.5 Knights Templar
King 100 food, 100 gold 50 1.69 295 3 3 20 2.375 English
Cataphract 180 food, 150 gold 40 1.625 360 4 4 27 1.375 Byzantines
Mounted Samurai 140 food, 110 gold 35 1.625 230 4 4 24 1.5 Japanese
Camel Lancer 130 food, 110 gold 35 1.625 210 4 4 22 1.375 Ayyubids
Gilded Knight 280 food, 200 gold 42 1.625 400 5 4 36 1.25 Order of the Dragon
Templar Brother 120 food, 140 gold 37.5 1.625 275 4 4 24 1.5 Knights Templar
Jeanne d'Arc - Knight / / 1.625 360 4 4 16 1.5 Jeanne d'Arc
War Elephant 400 food, 350 gold 60 1 850 4 5 50
25
2.875
1.875
Delhi Sultanate

Imperial Age[]

Light
Name Cost TT SP HP MA RA Atk RoF Civilizations
Elite Warrior Scout 90 food 14 1.875 155 0 0 11 2 Malians
Elite Horseman 100 food, 20 wood 22.5 1.875 180 0 5 13 1.75 Most
Elite Ghazi Raider 100 food, 30 wood 25 1.875 200 0 5 18 2 Delhi Sultanate
Elite Sipahi 120 food, 40 wood 30 1.75 220 0 5 18 1.75 Ottomans
Elite Gilded Horseman 200 food, 40 wood 27 1.875 360 0 4 20 1.75 Order of the Dragon
Jeanne's Elite Rider 180 food, 20 wood 15 1.875 205 0 7 16 1.75 Jeanne d'Arc
Elite Desert Raider 80 food, 50 wood, 50 gold 30 1.625 175 7 0 19 1.375 Ayyubids
Elite Hobelar 70 food, 20 gold 15 1.88 145 0 7 12 1.5 House of Lancaster
Elite Camel Rider 130 food, 45 wood, 45 gold 35 1.625 320 0 0 16 1.125 Abbasid Dynasty
Elite Fire Lancer 120 food, 20 wood, 20 gold 22.5 1.625 180 0 3 13 1.625 Chinese
Yuan Raider 80 food, 20 wood, 20 gold 22.5 1.625 200 0 4 15 1.625 Zhu Xi's Legacy
Warrior Monk 40 food, 200 gold 35 1.625 190 0 0 11 1.75 Rus
Tower Elephant 400 food, 600 gold 60 0.875 600 0 7 30 2.875 Delhi Sultanate
Heavy
Name Cost TT SP HP MA RA Atk RoF Civilizations
Elite Lancer/Knight 140 food, 100 gold 35 1.625 270 5 5 29 1.5 Most
Elite Royal Knight 140 food, 100 gold 35 1.625 270 5 5 29 1.5 French, Jeanne d'Arc
Elite Keshik 120 food, 80 gold 30 1.625 210 5 5 23 1.375 Mongols
Elite Sofa 120 food, 60 gold 26 1.725 230 4 4 25 1.625 Malians
Demilancer (Elite) N/A N/A 1.625 190 5 5 14 1.5 House of Lancaster
Elite Chevalier Confrere 90 food, 80 gold 26 1.625 230 4 4 21 1.5 Knights Templar
King 100 food, 100 gold 50 1.69 395 4 4 25 2.375 English
Elite Cataphract 180 food, 150 gold 40 1.625 405 5 5 32 1.375 Byzantines
Elite Mounted Samurai 140 food, 110 gold 35 1.625 270 5 5 29 1.5 Japanese
Elite Camel Lancer 130 food, 110 gold 35 1.625 245 5 5 27 1.375 Ayyubids
Elite Gilded Knight 280 food, 200 gold 42 1.625 460 7 6 42 1.25 Order of the Dragon
Elite Templar Brother 120 food, 140 gold 37.5 1.625 330 5 5 29 1.5 Knights Templar
Imperial Guard 140 food, 140 gold 35 1.625 340 10 3 28 1.625 Zhu Xi's Legacy
Szlachta Cavalry 180 food, 120 gold 40 1.625 340 2 8 31 1.5 Knights Templar
Jeanne d'Arc - Blast Cannon / / 1.625 480 5 5 40 2.125 Jeanne d'Arc
War Elephant 400 food, 350 gold 60 1 850 4 5 50
25
2.875
1.875
Delhi Sultanate

Further statistics[]

All melee cavalry[]

The following boosts benefit all melee cavalry except the Scout, which is not affected by some of boosts. The full set of bonuses affecting the Scout can be found on its unit page.

Technologies
Hit points Biology (+25%, except French and Jeanne d'Arc)
Biology Improved (+35%, Mongols)
Royal Bloodlines (+35%, French and Jeanne d'Arc)
Boyar's Fortitude (+20 Rus)
Attack Non-Japanese:
Bloomery (+1)
Decarbonization (+1)
Damascus Steel (+1)
Military Tactics Training (+20% bonus damage, House of Lancaster)
Additional Torches (+3 fire, Mongols)
Additional Torches Improved: (+5 fire, Mongols)

Japanese:
Tatara (+1)
Hizukuri (+1)
Kobuse-gitae (+1)
Yaki-ire (+1)
Armor Fitted Leatherwork (+1 melee)
Insulated Helm (+1 melee)
Master Smiths (+1 melee)
Iron Undermesh (+1 ranged)
Wedge Rivets (+1 ranged)
Angled Surfaces (+1 ranged)
Attack speed Dali Horses (+20%, Zhu Xi's Legacy)
Creation speed Military Academy (+33%); Improved: (+53%, Mongols)
Advanced Academy (+25% from Military School, Ottomans)
Ability Miltary Wing - Reinforcement (Can build Battering Rams, Siege Towers, Springalds, and Mangonels, Ayyubids)
Aura and ability enhancements
Hit points Atabeg Supervision (+20%, Ayyubids)
Lord of Lancaster Inspiration (+5% per Lord, House of Lancaster)
Regeneration Pilgrim Flask (25 hp/s for 6 seconds, Byzantines)
Triumph (+2 hp/s while active, Byzantines)
Divine Vitality (+2 hp/s out of combat, Zhu Xi's Legacy)
Attack Improved Torch (+25% torch, requires Trapezites, Byzantines)
Triumph (+4 while active, Byzantines)
Inspiration Bonus (+15%, Holy Roman Empire and Order of the Dragon)
Buddhist Conversion (+20% for 20 seconds, Japanese)
Uma Bannerman Aura (+15%, Japanese)
Siege Festival (+50% torch for 90 seconds)
Kurultai Aura (+20%, Mongols)
Saint's Blessing (+2, or +3 with Fervor, Rus)
Divine Charge (+20%, Zhu Xi's Legacy)
Range Desert Outposts (15% torch range. requires Desert Citadels, Knights Templar)
Armor Inspiration Bonus (+1 melee/ranged, Holy Roman Empire and Order of the Dragon)
Desert Outposts (+1 melee/ranged, requires Desert Citadels, Knights Templar)
Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Melee Armor Drums (+2 melee, Ottomans)
Mehter Ranged Armor Drums (+1 ranged, Ottomans)
Saint's Blessing (+1 melee/ranged, Rus)
Attack speed Zeal (+50% for 3 seconds, Delhi Sultanate)
Network of Castles (+20%, or +30% with Network of Citadels, English)
Valorous Inspiration (+35% for 20 seconds, Jeanne d'Arc)
Mehter Attack Drums (+15%, Ottomans)
Line of Sight Set up Camp (+30%, English and House of Lancaster)
Movement speed Naval Deployment (+50% for 12 seconds after unloading from a Transport Ship, Byzantines)
Triumph (+10% while active, Byzantines)
Nehan Conversion (+25% for 20 seconds, Japanese)
Yam Aura (+15%, Mongols)
Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Speed Bonus (+15% when in formation with Mehter, requires Mehter Drums, Ottomans)
Resource cost Keep influence (-20%, or -25% with Enlistment Incentives, French)
Consecrate (-25%, Jeanne d'Arc)
Creation speed Golden Age Tier 3 (+20%, Abbasid Dynasty and Ayyubids)
Conscriptio Influence (+20% per Cistern water level, Byzantines)
Supervision (+150% for Chinese; +150% for Zhu Xi's Legacy or +300% with Regional Inspection)
Garrisoned Scholar (+100%, requires Efficient Production, Delhi Sultanate)
Yorishiro Bonus (+125%, +25% from Town Center, Japanese)
Military Festival (+100% for 90 seconds)
Blacksmith/University Influence (+0%/20%/30%/40% per Age, +100% with Istanbul Observatory, Ottomans)
Civilization bonuses
Hit points Chinese (+15% in Ming Dynasty)
Knights Templar (+10% with Kingdom of Poland)
Attack Knights Templar (+10% with Principality of Antioch)
Knights Templar (+20% near Sacred Sites with Kingdom of Castile)
Knights Templar (+50% charge damage with Kingdom of Poland)
Movement speed Chinese (+15% in Yuan Dynasty)
Resource cost Knights Templar (-5% gold with Kingdom of France)
Zhu Xi's Legacy (-10% in Yuan Dynasty)
Creation speed English (+75% from The White Tower)
French (+20% with School of Cavalry)
Knights Templar (+15% with Kingdom of France)
Upgrading House of Lancaster (-15% cost with King's College)

Horsemen[]

The following boosts specifically affect Horsemen and their unique unit equivalents: Sipahi, Ghazi Raiders, Gilded Horsemen, and Hobelars.

Technologies
Attack Awl Pikes (+2, Holy Roman Empire)
Hill Training (+125% charge damage, House of Lancaster)
Armor Brigandine (+2 melee/ranged, Knights Templar)
Creation speed Hill Training (+100%, House of Lancaster)
Other Expilatores (+30 gold per villager killed, Byzantines)
Roar of the Dragon (Charge attack gains Area of Effect, Zhu Xi's Legacy)
Abilities
Attack speed Fortitude (+50% for 10 seconds, along with +50% melee damage taken, Ottomans)

Lancers[]

The following boosts specifically affect Knights and Lancers and their unique unit equivalents: Royal Knights, Keshiks, Cataphracts, Mounted Samurai, Camel Lancers, Gilded Knights, and Templar Brothers, as well as Demilancers

Technologies
Regeneration Chivalry (1 HP/second, French and Jeanne d'Arc)
Steppe Lancers (+1 hp per attack); Improved: (+2 hp per attack, Mongols)
Attack Honed Blades (+3, Delhi Sultanate)
Cantled Saddles (+7 bonus after charge, French and Jeanne d'Arc)
Collar of Esses (+5 bonus vs heavy units, House of Lancaster)
Rule of Templars (+2 charge damage per nearby charging cavalry)
Fanaticism (+10%/+30% when below 50%/25% HP)
Knight Poleaxes (+4, Rus)
Armor Teardrop Shields (+1 melee/ranged, Byzantines)
Steel Barding (+2, Holy Roman Empire)
Damage resistance War Horses (-25% while charging, Order of the Dragon)
Attack speed Steppe Lancers (+10%); Improved (+15%, Mongols
Movement speed Do-maru Armor (+10% while Deflective Armor is active, Japanese)
Ability Numeri (trampled units receive +15% damage from all sources for 12 seconds, Byzantines)
Other Advanced Academy (Enable creation from Military School, Ottomans)
Aura and ability enhancements
Armor Infantry Support (+3 melee/ranged, Ayyubids)
Attack speed Golden Age: Tier 5 (+20%, Ayyubids)
Civilization bonuses
Armor Knights Templar (+2 melee with Teutonic Order)

Unique melee cavalry[]

The following boosts specifically affect unique melee cavalry that do not fit or replace one of the above two roles.

Technologies
Hit points Armored Beasts (+20%, War Elephant)
Howdahs (+25%, Tower Elephant)
Attack Fanaticism (+10%/+30% when below 50%/25% HP, commanderie cavalry)
Armor Camel Rider Shields (+3 melee, Camel Rider)
Camel Rider Barding (+2 melee/ranged, Camel Rider)
Armored Beasts (+4 ranged, War Elephant)
Howdahs (+4 ranged Tower Elephant)
Movement speed Camel Handling (+15%, Camel Rider)
Mahouts (+10%, War Elephant, Tower Elephant)
Ability Camel Support (+2 melee/ranged armor to nearby infantry, Camel Rider)
Spirit Way (Grants +20% attack speed and 2 hp/s regeneration to nearby units upon dying, Fire Lancer)
Aura and ability enhancements
Hit points Knightly Brotherhood (+1 per nearby charging heavy cavalry, Chevalier Confrere)
Attack A House Unified (+1 per Keep, Demilancer)
Armor Infantry Support (+3 melee/ranged, Desert Raider)
Attack speed Golden Age: Tier 5 (+20%, Desert Raider)
Civilization bonuses
Attack Zhu Xi's Legacy (+15% with Ming Dynasty , Yuan Raider and Imperial Guard)
Armor Knights Templar (+2 melee with Teutonic Order, commanderie cavalry)
Units in Age of Empires IV
Common/Generic
Miscellaneous Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry Scout ยท Horseman ยท Lancer/Knight
Siege Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
Warship: Baochuan, Carrack, Xebec
Cheat Photon Man
Unique
Abbasid Dynasty Camel Rider ยท Camel Archer ยท Ghulam ยท Trade Caravan
Ayyubids Atabeg ยท Bedouin Skirmisher ยท Bedouin Swordsman ยท Camel Lancer ยท Dervish ยท Desert Raider ยท Ghulam ยท Tower of the Sultan ยท Trade Caravan
Byzantines Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Limitanei ยท Dromon ยท Huihui Pao
Chinese Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Fire Lancer ยท Grenadier
Delhi Sultanate Scholar ยท War Elephant ยท Tower Elephant ยท Sultan's Elite Tower Elephant ยท Ghazi Raider
English Longbowman ยท King ยท Wynguard Ranger ยท Wynguard Footman
French Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon
Golden Horde Batu Khan ยท Torguud ยท Kipchak Archer ยท Kharash ยท Rus Tribute ยท Traction Trebuchet
Holy Roman Empire Prelate ยท Landsknecht ยท Black Rider
House of Lancaster Demilancer ยท Earl's Guard ยท Hobelar ยท Lord of Lancaster ยท Yeoman
Japanese Atakebune ยท Buddhist Monk ยท Katana Bannerman ยท Mounted Samurai ยท Onna-Bugeisha ยท Onna-Musha ยท Ozutsu ยท Samurai ยท Shinobi ยท Shinto Priest ยท Treasure Caravan ยท Uma Bannerman ยท Yumi Ashigaru ยท Yumi Bannerman
Jeanne d'Arc Jeanne's Champion ยท Jeanne's Rider ยท Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon ยท Jeanne d'Arc [ Peasant ยท Woman-at-Arms ยท Hunter ยท Knight ยท Mounted Archer ยท Blast Cannon ยท Markswoman]
Knights Templar Chevalier Confrere ยท Condottiero ยท Genitour ยท Genoese Crossbowman ยท Heavy Spearman ยท Hospitaller Knight ยท Pilgrim ยท Serjeant ยท Szlachta Cavalry ยท Templar Brother ยท Teutonic Knight ยท Venetian Trader ยท Venetian Galley
Macedonian Dynasty Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Bogmaรฐr ยท Atgeirmaรฐr ยท Riddari ยท Dromon ยท Hippodrome Scout ยท Hippodrome Horseman ยท Hippodrome Scout ยท Huihui Pao
Malians Donso ยท Musofadi Warrior ยท Javelin Thrower ยท Warrior Scout ยท Sofa ยท Freeborn Warrior ยท Cattle ยท Musofadi Gunner
Mongols Khan ยท Mangudai ยท Khan's Hunter ยท Traction Trebuchet ยท Huihui Pao ยท Keshik
Order of the Dragon Gilded Spearman ยท Gilded Man-at-Arms ยท Gilded Landsknecht ยท Gilded Archer ยท Gilded Crossbowman ยท Gilded Handcannoneer ยท Gilded Horseman ยท Gilded Knight ยท Gilded Villager ยท Prelate
Ottomans Mehter ยท Sipahi ยท Akinji ยท Janissary ยท Great Bombard ยท Grand Galley
Rus Lodya Fishing Boat ยท Warrior Monk ยท Horse Archer ยท Streltsy ยท Militia
Sengoku Daimyo Yatai ยท Yumi Ashigaru ยท Naginata Samurai ยท Kanabo Samurai ยท Tanegashima Ashigaru ยท Ozutsu ยท Ikko-Ikki Monk ยท Yari Cavalry ยท Daimyo ยท Mounted Samurai ยท Atakebune
Tughlaq Dynasty Worker Elephant ยท Amir Warrior ยท Raider Elephant ยท Healer Elephant ยท Ballista Elephant ยท War Elephant
Zhu Xi's Legacy Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Grenadier ยท Imperial Guard ยท Yuan Raider ยท Shaolin Monk