|This article is about the technology in Age of Empires II. For the technology in Age of Mythology, see Masons.|
Masonry is a technology in Age of Empires II available at the University. Once researched, it strengthens all buildings (except walls, Gates, Farms and Fish Traps) by providing +10% hit points, +1 armor, +1 pierce armor, and +3 building armor, making every building stronger, particularly against attacks from infantry and cavalry.
Note that building armor does not protect against all kinds of bonus damage against buildings, it reduces the bonus damage from siege weapons, ships, Villagers, Tarkans, War Elephants, and Camel Riders, but not from infantry or archers.
Masonry is available to all civilizations except for the Aztecs, Byzantines, and Vietnamese. The Byzantines, however, have building hit point bonuses that increase with each Age, mostly compensating for their inability to research Masonry or Architecture.
Architecture is the further upgrade of this technology.
Civilization bonuses[edit | edit source]
- Chinese: Masonry is 15%/20% cheaper in the Castle/Imperial Age.
- Italians: Masonry is 33% cheaper.
- Portuguese: Researching Masonry is 30% faster.
Team bonuses[edit | edit source]
- A team containing Malians: Researching Masonry is 80% faster.
Changelog[edit | edit source]
The Age of Kings[edit | edit source]
- Masonry costs 175W/150S.
The Conquerors[edit | edit source]
- With patch 1.0b, Masonry costs 150F/175W.
History[edit | edit source]
|“||Europeans of the Dark Ages and later had to relearn the techniques of masonry exhibited by the Roman ruins that surrounded them. Roman bridges and aqueducts stood for many centuries after the Roman Empire was gone, but the barbarian immigrants could not repair or duplicate these structures. The craft of masonry was gradually reclaimed and then advanced. The great achievements of European masonry in the Middle Ages were the cathedrals that appeared across the region.||”|