This article is about the building in Age of Mythology. For the building in other games of the series, see Market. |
“ | You can train Caravans and trade resources at your Market. | ” |
—In-game description |
The Market is a Classical Age economic building in Age of Mythology. With Nü Wa, it could be built in the Classical Age already. It is available to all civilizations and is a prerequisite to advance to the Heroic Age. At the Market, players can buy and sell resources, train Caravans and research technologies related to these and other economic functions. It also acts as the drop-off site for Caravans.
When buying and selling resources, gold is considered the standard resource. Players can buy food and wood with gold, or sell food and wood to obtain gold. The more of a resource a player sells, the lower its buying price becomes; the converse is also true. Buying and selling resources is useful in cases when one resource is in short supply or is in surplus.
Caravans travel from the Market to any Town Center the player or an ally controls, obtaining gold. This is added to the player's stockpile (i.e. is dropped off) when the Caravan returns to the Market. Each time the distance between Market and Town Center doubles, the gold gathered approximately quadruples, so it is wise to build a Market as far as possible from the Town Center it is trading with. Trading with an allied Town Center provides 50% extra gold.
The approximate formula for calculating gold production is:
where, y represents gold generated and X represents a Market-length of distance.
Special ability[]
- Lush (Passive, Gaia only): Spreads Lush terrain, which causes units and buildings to regenerate. With Channels researched, it also increases the movement speed of all ground units by 15%.
Further statistics[]
Civilization bonuses[]
God bonuses[]
- Poseidon: Spawns 4 Militia when destroyed.
- Hades: +25% hit points.
- Gaia: Regenerate 3 hit points per second. Grows lush around itself.
- Fu Xi: -20% cost.
- Nü Wa: Markets are available from the Classical Age.
General technologies[]
- Masons ➞ Architects: +15% hit points and -5% crush vulnerability.
- Signal Fires ➞ Carrier Pigeons: +6 Line of Sight.
Myth technologies[]
- Oracle (Apollo): +8 Line of Sight.
- Divine Blood (Aphrodite): +15% construction speed.
- Sun-dried Mud-brick (Hathor): +10% hit points.
- Rammed Earth (He Bo): +10% hit points and hack armor.
- Athenian Wall (Hera): +20% hit points.
Relics[]
- Blanket of Empress Zoe: -10% crush vulnerability.
- Head of Orpheus: +8 Line of Sight.
- Nose of the Sphinx: +15% hit points.
Technologies[]
Technology tree[]
Market |
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Caravan |
Coinage | |||||
Tax Collectors |
Ambassadors |
Changelog[]
Age of Mythology[]
- The Market costs 300 wood and can be built starting from the Heroic Age.
- It is a prerequisite for advancing to the Mythic Age.
Retold[]
- The Market costs 150 wood and can be built starting from the Classical Age.
- It is one of two possible prerequisites for advancing to the Heroic Age, along with the Armory.
History[]
“ | In each sizable town, residents created a trading center, or Market, where food items and craft goods were exchanged. In larger towns the markets became the center of trade with other towns. Markets such as the Greek agora became also a place for the exchange of ideas, entertainment (bards, acrobats, musicians), and the spreading of news. | ” |
—In-game help section |