This article is about the building in Age of Empires III. For the building in other games of the series, see Market. |
ā | Provides early economic improvements and exchanges one resource for another. | ā |
—In-game description |
The Market is an economic building in Age of Empires III. It provides early economic technologies and allows the player to trade coin for food or wood, or vice-versa.
The African civilizations do not normally have access to the Market, instead having the Livestock Market, which combines the functions of a Market and a Livestock Pen. The Ethiopians can get one Indian Market Builder (and retrain it from the Town Center if it or the Market are destroyed) by choosing the Indian Alliance to Age up. However, only hunting and mining improvements, as well as Eastern Medicine, can be researched at the Indian Market. Nevertheless, it can provide a valuable bonus to natural resource gathering and improve villager survivability.
Overview[]
It functions most like its Age of Empires counterpart, which also provided upgrades. Unlike in Age of Empires II or Age of Mythology, the Market can no longer be used to facilitate trading to gain gold with other players. However, unlike all previous games, the Market is no longer required to give tribute.
European civilizations serve as the baseline setup for technology researched at this building, with one technology per resource for each age, as well as two Villager combat upgrades. Major Native civilizations do not research that many technologies here, but their technologies at the Farm and Estate apply to all sources of that resource instead of just gathering from the respective building. Asian civilizations split the effect of the resource technologies in half, between a resource-specific technology and an all-resources technology, but additively the result is the same increase in resource collection per age.
Technologies[]
Age | Technology | Cost | Effect | Civ. |
---|---|---|---|---|
Hunting Dogs | 50 wood 50 coin |
Villagers gather from huntable animals 10% faster | EU NA AM | |
Hunting Eagles | 25 wood 25 coin |
Villagers gather from huntable animals 5% faster | ||
Hanami Parties | Villagers gather from Berry Bushes and Cherry Orchards 5% faster | |||
Gang Saw | 100 food | Villagers gather from trees and Mango Groves 10% faster | EU AM | |
Lumber Ceremony | 100 food 150 coin |
Villagers gather from trees and Mango Groves 20% faster | NA | |
Water Wheel | 50 food | Villagers gather from trees and Mango Groves 5% faster | AS | |
Placer Mines | 75 food 75 wood |
Villagers gather from mines 10% faster | EU AM | |
Fur Dressing | 75 food 125 wood |
Villagers gather from Tribal Marketplaces 10% faster | ||
Blanket Filters | 40 food 40 wood |
Villagers gather from mines 5% faster | AS | |
Civil Servants | 50 food 50 wood 50 coin |
Villagers gather from natural resources 5% faster | AS | |
Blunderbuss | 110 food | Villagers get +3 attack, +4 range, and +4 LOS | EU | |
Great Coat | 75 food | Villagers get +35% hit points | ||
Spirit Medicine | 150 food | Villagers get +35% hit points, +3 attack, +4 range, and +4 LOS | NA | |
Eastern Medicine | AS | |||
New Year Festival | 500 food 500 wood 500 coin |
Gives 2,000 XP | ||
Inti Festival | 1,000 coin | Gives one Home City shipment | ||
Frontiersmen | 115 food | Villagers get +35% hit points, +6 range, and +6 LOS | AM | |
Steel Traps | 125 wood 125 coin |
Villagers gather from huntable animals 20% faster; Requires Hunting Dogs | EU AM | |
Professional Hunters | 65 wood 65 coin |
Villagers gather from huntable animals 10% faster; Requires Hunting Eagles | ||
Yozakura Lanterns | Villagers gather from Berry Bushes and Cherry Orchards 10% faster; Requires Hanami Parties | |||
Log Flume | 150 food 250 coin |
Villagers gather from trees and Mango Groves 20% faster; Requires Gang Saw | EU AM | |
Forest People Ceremony | 150 food 235 coin |
Villagers gather from trees and Mango Groves 20% faster; Requires Lumber Ceremony | NA | |
Regenerative Forestry | 75 food 75 coin |
Villagers gather from trees and Mango Groves 10% faster; Requires Water Wheel | AS | |
Amalgamation | 200 food 200 wood |
Villagers gather from mines 20% faster; Requires Placer Mines | EU AM | |
Flume and Ditching | 100 food 100 wood |
Villagers gather from mines 10% faster; Requires Blanket Filters | AS | |
Imperial Bureaucracy | 150 food 150 wood 150 coin |
Villagers gather from natural resources 10% faster; Requires Civil Servants | AS | |
Circular Saw | 240 food 480 coin |
Villagers gather trees and Mango Groves 30% faster; Requires Log Flume | EU AM | |
Forest Spirit Ceremony | 250 food 400 coin |
Villagers gather trees and Mango Groves 20% faster; Requires Forest People Ceremony | NA | |
Timber Trade | 240 food 480 coin |
Villagers gather trees and Mango Groves 30% faster; Requires Regenerative Forestry (except for the Indians) | AS | |
Deforestation | 1,000 food 1,000 coin |
Villagers gather trees and Mango Groves 50% faster; Requires Forest Spirit Ceremony | NA | |
Tropical Timber Trade | Villagers gather trees and Mango Groves 50% faster; Requires Timber Trade | AS |
- Water Wheel and Regenerative Forestry are granted to the Indians from the start.
Civilization differences[]
- The Ethiopians can build one Market (named Indian Market) by allying with the Indians to advance into the Fortress Age or higher, which ships a Indian Market Rickshaw. This Market has Hunting Eagles, Professional Hunters, Blanket Filters, Flume and Ditching, and Eastern Medicine available for cost in influence (see their pages civilization differences' for the exact values).
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Sight | Gas Lighting (+4, European civilizations only) |
Construction cost | Cree Textile Craftsmanship (-10%) Tupi Forest Burning (-20% wood) |
Other | Cherokee Basket Weaving (technologies except New Year Festival, Deforestation, and Tropical Timber Trade cost no wood) |
Penalties | Code Napoleon (+25% cost, French only) Customized Merc Weapons (+30% cost, John Black's Mercenaries only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Market
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Buildings | Buildings get +40% hit points | 10 | |
Advanced Market | Market buy rate -20%, sell rate +20% | 1 |
- "Improved Buildings" is available at a level 1 Home City for the Sioux.
- The Indians have "TEAM Improved Buildings" instead of "Improved Buildings".
- "Advanced Market" is available to European and Native American civilizations.
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Confucius' Gift | Technology research time -99%; Home City shipments arrive 33% faster | 40 | |
Commodities Market | Market buy rate -30%, sell rate +5%; Ships 1 Market Rickshaw | 1 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheap Market Improvements | Hunting Dogs, Hunting Eagles, Village Dogs, Hanami Parties, Gang Saw, Lumber Ceremony, Water Wheel, Hardened Iron Axes, Placer Mines, Blanket Filters, Civil Servants, Blunderbuss, Great Coat, Spirit Medicine, Eastern Medicine, Royal Hunters, and Tribal Societies are free | 1 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Improved Buildings | Buildings get +25% hit points | 10 | |
Mughal Architecture | Buildings except wonders cost -20% wood and build time -50% +1 Villager | 40 | |
Bazaar | Market buy rate -25%, sell rate +10%; Ships 1 Market Rickshaw +1 Hindu Villager | 1 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Kwankoba Bazaar | Market buy rate -15%, sell rate +20%; Ships 1 Market Rickshaw | 1 |
United States[]
Card | Description | Age |
---|---|---|
Hamiltonian Economics | Hunting Dogs, Gang Saw, Placer Mines, Blunderbuss, Great Coat, Steel Traps, Log Flume, and Amalgamation are free; Market buy factor -10% |
Trivia[]
- According to an unused texture in the game files (
trade_buy_fame.ddt
), it would be possible to exchange coin for experience in the Market (since the experience resource was originally called fame). It may have cost 1,000 coin for 500 experience according to one of the strings. - The Northern European Market in the Industrial/Imperial Age has a sign labeled "Stuarts Market". Given that this architecture set is used by John Black's Mercenaries Houses, this may be a reference to his business-inclined uncle, Stuart Black.
- There are unused files for the Market portrait in The WarChiefs (probably intended to be used by Native American civilizations), and in The Asian Dynasties for the Chinese and Indian Markets. The Market portrait used by Asian civilizations in The Asian Dynasties would have been unique to the Japanese, as it is called
japanese_market_icon_portrait.ddt
in the game files. Despite being updated for the Definitive Edition, the portrait for the Chinese Market remains unused.- While unavailable to the Indians themselves, the Indian Market portrait is used for the Market that the Ethiopians can build by allying with them.
History[]
ā | A market provides a location to bring together buyers and sellers to trade. Ideally, prices are set by supply and demand. Markets were composed of stalls where vendors would sell their wares. Often people wouldn't pay with money, but would barter by offering a service in return for whatever they needed. As cities grew larger, stores replaced the open marketplaces, and money became a more common form of currency. | ā |
Gallery[]
See also[]
- Livestock Market – African analogue