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This article is about the building in Age of Empires III. For the building in other games of the series, see Market.

Provides early economic improvements and exchanges one resource for another.
—In-game description

The Market is an economic building in Age of Empires III. It provides early economic technologies and allows the player to trade coin for food or wood, or vice-versa.

The African civilizations do not have access to the Market, but have the Livestock Market, which combines the functions of a Market and a Livestock Pen.

Overview[]

It functions most like its Age of Empires counterpart, which also provided upgrades. Unlike in Age of Empires II or Age of Mythology, the Market can no longer be used to facilitate trading to gain gold with other players. However, unlike all previous games, the Market is no longer required to give tribute.

European civilizations serve as the baseline setup for technology researched at this building, with one technology per resource for each age, as well as two Villager combat upgrades. Major Native civilizations do not research that many technologies here, but their technologies at the Farm and Estate apply to all sources of that resource instead of just gathering from the respective building. Asian civilizations split the effect of the resource technologies in half, between a resource-specific technology and an all-resources technology, but additively the result is the same increase in resource collection per age.

Technologies[]

Age Technology Cost Effect Civ.
Age I tech tree aoe3.png
Hunting Dogs AOEIII.png Hunting Dogs 50 wood,
50 coin
Villagers gather from huntable animals 10% faster EU
NA
AM
Hunting Eagles.png Hunting Eagles 25 wood,
25 coin
Villagers gather from huntable animals 5% faster
Chinese
Indians
Hanami Parties.png Hanami Parties Villagers gather from Berry Bushes and Cherry Orchards 5% faster
Japanese
Gang Saw.png Gang Saw 100 food Villagers gather from trees and Mango Groves 10% faster EU
AM
Lumber Ceremony.png Lumber Ceremony 100 food,
150 coin
Villagers gather from trees and Mango Groves 20% faster NA
Water Wheel.png Water Wheel 50 food Villagers gather from trees and Mango Groves 5% faster AN
Placer Mines.png Placer Mines 75 food,
75 wood
Villagers gather from mines 10% faster EU
NA
AM
Blanket Filters.png Blanket Filters 40 food,
40 wood
Villagers gather from mines 5% faster AN
Civil Servants.png Civil Servants 50 food,
50 wood,
50 coin
Villagers gather from natural resources 5% faster
Blunderbuss.png Blunderbuss 110 food Villagers get +3 attack, +4 range, and +4 LOS EU
AN
Great Coat.png Great Coat 75 food Villagers get +35% hit points
Spirit Medicine.png Spirit Medicine 150 food Villagers get +35% hit points, +3 attack, +4 range, and +4 LOS NA
Eastern Medicine.png Eastern Medicine AN
New Year Festival.png New Year Festival 500 food,
500 wood,
500 coin
Gives 2,000 XP
Aztecs
Flag IroquoisDE.png
Flag SiouxDE.png
Inti Festival.png Inti Festival 1,000 coin Gives one Home City shipment
Incas
Frontiersmen.png Frontiersmen 115 food Villagers get +35% hit points, +6 range, and +6 LOS AM
Age II tech tree aoe3.png
Steel traps.png Steel Traps 125 wood,
125 coin
Villagers gather from huntable animals 20% faster; Requires Hunting Dogs EU
AM
Professional Hunters.png Professional Hunters 65 wood,
65 coin
Villagers gather from huntable animals 10% faster; Requires Hunting Eagles
Chinese
Indians
Yozakura Lanterns.png Yozakura Lanterns Villagers gather from Berry Bushes and Cherry Orchards 10% faster; Requires Hanami Parties
Japanese
Log flume.png Log Flume 150 food,
250 coin
Villagers gather from trees and Mango Groves 20% faster; Requires Gang Saw EU
AM
Forest People Ceremony.png Forest People Ceremony 150 food,
235 coin
Villagers gather from trees and Mango Groves 20% faster; Requires Lumber Ceremony NA
Regenerative Forestry.png Regenerative Forestry 75 food,
75 coin
Villagers gather from trees and Mango Groves 10% faster; Requires Water Wheel AN
Amalgamation.png Amalgamation 200 food,
200 wood
Villagers gather from mines 20% faster; Requires Placer Mines EU
AM
Flume and Ditching.png Flume and Ditching 100 food,
100 wood
Villagers gather from mines 10% faster; Requires Blanket Filters AN
Imperial Bureaucracy.png Imperial Bureaucracy 150 food,
150 wood,
150 coin
Villagers gather from natural resources 10% faster; Requires Civil Servants
Age III tech tree aoe3.png
Circular saw.png Circular Saw 240 food,
480 coin
Villagers gather trees and Mango Groves 30% faster; Requires Log Flume EU
AM
Forest Spirit Ceremony.png Forest Spirit Ceremony 250 food,
400 coin
Villagers gather trees and Mango Groves 20% faster; Requires Forest People Ceremony NA
Circular saw.png Timber Trade 240 food,
480 coin
Villagers gather trees and Mango Groves 30% faster; Requires Regenerative Forestry (except for the Indians) AN
Imperial Age
Deforestation.png Deforestation 1,000 food,
1,000 coin
Villagers gather trees and Mango Groves 50% faster; Requires Forest Spirit Ceremony NA
Tropical Timber Trade.png Tropical Timber Trade Villagers gather trees and Mango Groves 50% faster; Requires Timber Trade AN
Water Wheel and Regenerative Forestry are granted to the Indians from the start.

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4, European civilizations only)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Other Cherokee Basket Weaving.png Cherokee Basket Weaving (technologies except New Year Festival, Deforestation, and Tropical Timber Trade cost no wood)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[]

Click for a list of Home City Cards related to the Market
Green: TEAM Shipment that is sent to each player in a team

All[]

Card Description Age HC level
Spanish Home City 3 (Improved Buildings).png Improved Buildings Buildings get +40% hit points
Age I tech tree aoe3.png
10
Spanish Home City 3 (Advanced Market).png Advanced Market Market buy rate -20%, sell rate +20%
Age I tech tree aoe3.png
1
  • "Improved Buildings" is available at a level 1 Home City for the Sioux.
  • The Indians have "TEAM Improved Buildings" instead of "Improved Buildings".
  • "Advanced Market" is available to European and Native American civilizations.

Chinese[]

Card Description Age HC level
Confucius gift.png Confucius' Gift Technology research time -99%; Home City shipments arrive 33% faster
Age III tech tree aoe3.png
40
Chinese Home City 3 (Commodities Market).png Commodities Market Market buy rate -30%, sell rate +5%; Ships 1 Market Rickshaw
Age I tech tree aoe3.png
1

Dutch[]

Card Description Age HC level
Dutch Home City 3 (Cheap Market Improve).png TEAM Cheap Market Improvements Hunting Dogs, Hunting Eagles, Village Dogs, Hanami Parties, Gang Saw, Lumber Ceremony, Water Wheel, Hardened Iron Axes, Placer Mines, Blanket Filters, Civil Servants, Blunderbuss, Great Coat, Spirit Medicine, Eastern Medicine, Royal Hunters, and Tribal Societies are free
Age I tech tree aoe3.png
1

Indians[]

Card Description Age HC level
Team improved buildings.png TEAM Improved Buildings Buildings get +25% hit points
Age II tech tree aoe3.png
10
Mughal architecture.png Mughal Architecture Buildings except wonders cost -20% wood and build time -50% +1 Villager
Age II tech tree aoe3.png
40
Indian Home City 3 (Bazaar).png Bazaar Market buy rate -25%, sell rate +10%; Ships 1 Market Rickshaw +1 Villager
Age I tech tree aoe3.png
1

Japanese[]

Card Description Age HC level
Japanese Home City 3 (Kwankoba Bazaar).png Kwankoba Bazaar Market buy rate -15%, sell rate +20%; Ships 1 Market Rickshaw
Age I tech tree aoe3.png
1

United States[]

Card Description Age
US Home City 3 (Hamiltonian Economics).png Hamiltonian Economics Hunting Dogs, Gang Saw, Placer Mines, Blunderbuss, Great Coat, Steel Traps, Log Flume, and Amalgamation are free; Market buy factor -10%
Age II tech tree aoe3.png

Trivia[]

  • According to a unused texture in the game files (trade_buy_fame.ddt), it would be possible to exchange coin for experience in the Market (since the experience resource was originally called fame).
  • There are unused files for the Market portrait in The WarChiefs (probably would be used by Native American civilizations), and in The Asian Dynasties for the Chinese and Indian Markets. The Market portrait used by Asian civilizations in The Asian Dynasties would be unique to the Japanese, as it is called japanese_market_icon_portrait.ddt in the game files. Despite being updated for the Definitive Edition, the portraits for the Chinese and Indian Markets remain unused.

History[]

A market provides a location to bring together buyers and sellers to trade. Ideally, prices are set by supply and demand. Markets were composed of stalls where vendors would sell their wares. Often people wouldn't pay with money, but would barter by offering a service in return for whatever they needed. As cities grew larger, stores replaced the open marketplaces, and money became a more common form of currency.

Gallery[]

See also[]

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