Info icon.png
This article is about the building in Age of Empires III. For the building in other games of the series, see Market.

Provides early economic improvements and exchanges one resource for another.
—In-game description

The Market is an economic building in Age of Empires III. It provides early economic technologies and allows the player to trade coin for food or wood, or vice-versa.

Overview[edit | edit source]

It functions most like its Age of Empires counterpart, which also provided upgrades. Unlike in Age of Empires II or Age of Mythology, the Market can no longer be used to facilitate trading to gain gold with other players. However, unlike all previous games, the Market is no longer required to give tribute.

European civilizations serve as the baseline setup for technology researched at this building, with one technology per resource for each age, as well as two Villager combat upgrades. Major Native civilizations do not research that many technologies here, but their technologies at the Farm and Plantation apply to all sources of that resource instead of just gathering from the respective building. Asian civilizations split the effect of the resource technologies in half, between a resource-specific technology and an all-resources technology, but additively the result is the same increase in resource collection per age.

Technologies[edit | edit source]

Age Technology Cost Effect Civ.
Ages discovery.jpg
Hunting Dogs AOEIII.png Hunting Dogs 50 wood,
50 coin
Settlers, Coureurs des Bois, and Settler Wagons gather from huntable animals 10% faster EU
NA
Hunting Eagles.png Hunting Eagles 25 wood,
25 coin
Villagers gather from huntable animals 5% faster Chinese
Indians
Hanami Parties.png Hanami Parties Villagers gather from Berry Bushes and Cherry Orchards 5% faster Japanese
Gang Saw.png Gang Saw 100 food Settlers, Coureurs des Bois, and Settler Wagons gather wood 10% faster EU
Lumber Ceremony.png Lumber Ceremony 100 food,
150 coin
Villagers gather wood 20% faster NA
Water Wheel.png Water Wheel 50 food Villagers gather wood 5% faster Chinese
Japanese
Indians[1]
Placer Mines.png Placer Mines 75 food,
75 wood
Settlers, Coureurs des Bois, and Settler Wagons gather from mines 10% faster EU
NA
Blanket Filters.png Blanket Filters 40 food,
40 wood
Villagers gather from mines 5% faster AN
Civil Servants.png Civil Servants 50 food,
50 wood,
50 coin
Villagers gather from natural resources 5% faster
Blunderbuss.png Blunderbuss 110 food Villagers get +3 attack, +4 range, and +4 LOS EU
Great Coat.png Great Coat 75 food Villagers get +35% hit points
Spirit Medicine.png Spirit Medicine 150 food Villagers get +35% hit points, +3 attack, +4 range, and +4 LOS NA
Eastern Medicine.png Eastern Medicine AN
New Year Festival.png New Year Festival 500 food,
500 wood,
500 coin
Gives 2,000 XP NA
Ages colonial.jpg
Steel traps.png Steel Traps 125 wood,
125 coin
Settlers, Coureurs des Bois, and Settler Wagons gather from huntable animals 20% faster; requires Hunting Dogs EU
Professional Hunters.png Professional Hunters 65 wood,
65 coin
Villagers gather from huntable animals 10% faster; requires Hunting Eagles Chinese
Indians
Yozakura Lanterns.png Yozakura Lanterns Villagers gather from Berry Bushes and Cherry Orchards 10% faster; requires Hanami Parties Japanese
Log flume.png Log Flume 150 food,
250 coin
Settlers, Coureurs des Bois, and Settler Wagons gather wood 20% faster; requires Gang Saw EU
Forest People Ceremony.png Forest People Ceremony 150 food,
235 coin
Villagers gather wood 20% faster; requires Lumber Ceremony NA
Regenerative Forestry.png Regenerative Forestry 75 food,
75 coin
Villagers gather wood 10% faster; requires Water Wheel Chinese
Japanese
Indians[2]
Amalgamation.png Amalgamation 200 food,
200 wood
Settlers, Coureurs des Bois, and Settler Wagons gather from mines 20% faster; requires Placer Mines EU
Flume and Ditching.png Flume and Ditching 100 food,
100 wood
Villagers gather from mines 10% faster; requires Blanket Filters AN
Imperial Bureaucracy.png Imperial Bureaucracy 150 food,
150 wood,
150 coin
Villagers gather from natural resources 10% faster; requires Civil Servants
Ages fortress.jpg
Circular saw.png Circular Saw 240 food,
480 coin
Settlers, Coureurs des Bois, and Settler Wagons gather wood 30% faster; requires Log Flume EU
Forest Spirit Ceremony.png Forest Spirit Ceremony 250 food,
400 coin
Villagers gather wood 20% faster; requires Forest People Ceremony NA
Circular saw.png Timber Trade 240 food,
480 coin
Villagers gather wood 30% faster; requires Regenerative Forestry (no pre-requisite for Indians) AN
Imperial Age
Deforestation.png Deforestation 1,000 food,
1,000 coin
Villagers gather wood 50% faster; requires Forest Spirit Ceremony NA
Tropical Timber Trade.png Tropical Timber Trade Villagers gather wood 50% faster; requires Timber Trade AN
  1. Researched for free automatically for the Indians
  2. Researched for free automatically for the Indians

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4, European civilizations only)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Other Cherokee Basket Weaving.png Cherokee Basket Weaving (technologies except New Year Festival, Deforestation, and Tropical Timber Trade cost no wood)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[edit | edit source]

Trivia[edit | edit source]

  • According to a unused texture in the game files (trade_buy_fame.ddt), it would be possible to exchange coin for experience in the Market.

History[edit | edit source]

A market provides a location to bring together buyers and sellers to trade. Ideally, prices are set by supply and demand. Markets were composed of stalls where vendors would sell their wares. Often people wouldn't pay with money, but would barter by offering a service in return for whatever they needed. As cities grew larger, stores replaced the open marketplaces, and money became a more common form of currency.

Gallery[edit | edit source]

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