This article is about the building in Age of Empires III. For the building in other games of the series, see Market. |
“ | Provides early economic improvements and exchanges one resource for another. | ” |
—In-game description |
The Market is an economic building in Age of Empires III. It provides early economic technologies and allows the player to trade coin for food or wood, or vice-versa.
The African civilizations do not have access to the Market, but have the Livestock Market, which combines the functions of a Market and a Livestock Pen.
Overview[]
It functions most like its Age of Empires counterpart, which also provided upgrades. Unlike in Age of Empires II or Age of Mythology, the Market can no longer be used to facilitate trading to gain gold with other players. However, unlike all previous games, the Market is no longer required to give tribute.
European civilizations serve as the baseline setup for technology researched at this building, with one technology per resource for each age, as well as two Villager combat upgrades. Major Native civilizations do not research that many technologies here, but their technologies at the Farm and Estate apply to all sources of that resource instead of just gathering from the respective building. Asian civilizations split the effect of the resource technologies in half, between a resource-specific technology and an all-resources technology, but additively the result is the same increase in resource collection per age.
Technologies[]
Age | Technology | Cost | Effect | Civ. |
---|---|---|---|---|
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50 wood, 50 coin |
Villagers gather from huntable animals 10% faster | EU NA AM | |
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25 wood, 25 coin |
Villagers gather from huntable animals 5% faster | ||
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Villagers gather from Berry Bushes and Cherry Orchards 5% faster | |||
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100 food | Villagers gather from trees and Mango Groves 10% faster | EU AM | |
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100 food, 150 coin |
Villagers gather from trees and Mango Groves 20% faster | NA | |
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50 food | Villagers gather from trees and Mango Groves 5% faster | AN | |
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75 food, 75 wood |
Villagers gather from mines 10% faster | EU NA AM | |
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40 food, 40 wood |
Villagers gather from mines 5% faster | AN | |
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50 food, 50 wood, 50 coin |
Villagers gather from natural resources 5% faster | ||
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110 food | Villagers get +3 attack, +4 range, and +4 LOS | EU AN | |
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75 food | Villagers get +35% hit points | ||
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150 food | Villagers get +35% hit points, +3 attack, +4 range, and +4 LOS | NA | |
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AN | |||
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500 food, 500 wood, 500 coin |
Gives 2,000 XP | ||
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1,000 coin | Gives one Home City shipment | ||
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115 food | Villagers get +35% hit points, +6 range, and +6 LOS | AM | |
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125 wood, 125 coin |
Villagers gather from huntable animals 20% faster; Requires Hunting Dogs | EU AM | |
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65 wood, 65 coin |
Villagers gather from huntable animals 10% faster; Requires Hunting Eagles | ||
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Villagers gather from Berry Bushes and Cherry Orchards 10% faster; Requires Hanami Parties | |||
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150 food, 250 coin |
Villagers gather from trees and Mango Groves 20% faster; Requires Gang Saw | EU AM | |
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150 food, 235 coin |
Villagers gather from trees and Mango Groves 20% faster; Requires Lumber Ceremony | NA | |
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75 food, 75 coin |
Villagers gather from trees and Mango Groves 10% faster; Requires Water Wheel | AN | |
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200 food, 200 wood |
Villagers gather from mines 20% faster; Requires Placer Mines | EU AM | |
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100 food, 100 wood |
Villagers gather from mines 10% faster; Requires Blanket Filters | AN | |
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150 food, 150 wood, 150 coin |
Villagers gather from natural resources 10% faster; Requires Civil Servants | ||
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240 food, 480 coin |
Villagers gather trees and Mango Groves 30% faster; Requires Log Flume | EU AM | |
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250 food, 400 coin |
Villagers gather trees and Mango Groves 20% faster; Requires Forest People Ceremony | NA | |
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240 food, 480 coin |
Villagers gather trees and Mango Groves 30% faster; Requires Regenerative Forestry (except for the Indians) | AN | |
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1,000 food, 1,000 coin |
Villagers gather trees and Mango Groves 50% faster; Requires Forest Spirit Ceremony | NA | |
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Villagers gather trees and Mango Groves 50% faster; Requires Timber Trade | AN |
- Water Wheel and Regenerative Forestry are granted to the Indians from the start.
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | ![]() |
Sight | ![]() |
Construction cost | ![]() ![]() |
Other | ![]() |
Penalties | ![]() ![]() |
Home City Cards[]
- Click for a list of Home City Cards related to the Market
- Green: TEAM Shipment that is sent to each player in a team
All[]
Card | Description | Age | HC level |
---|---|---|---|
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Buildings get +40% hit points | 10 | |
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Market buy rate -20%, sell rate +20% | 1 |
- "Improved Buildings" is available at a level 1 Home City for the Sioux.
- The Indians have "TEAM Improved Buildings" instead of "Improved Buildings".
- "Advanced Market" is available to European and Native American civilizations.
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
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Technology research time -99%; Home City shipments arrive 33% faster | 40 | |
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Market buy rate -30%, sell rate +5%; Ships 1 Market Rickshaw | 1 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
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Hunting Dogs, Hunting Eagles, Village Dogs, Hanami Parties, Gang Saw, Lumber Ceremony, Water Wheel, Hardened Iron Axes, Placer Mines, Blanket Filters, Civil Servants, Blunderbuss, Great Coat, Spirit Medicine, Eastern Medicine, Royal Hunters, and Tribal Societies are free | 1 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
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Buildings get +25% hit points | 10 | |
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Buildings except wonders cost -20% wood and build time -50% +1 Villager | 40 | |
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Market buy rate -25%, sell rate +10%; Ships 1 Market Rickshaw +1 Villager | 1 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
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Market buy rate -15%, sell rate +20%; Ships 1 Market Rickshaw | 1 |
United States[]
Card | Description | Age |
---|---|---|
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Hunting Dogs, Gang Saw, Placer Mines, Blunderbuss, Great Coat, Steel Traps, Log Flume, and Amalgamation are free; Market buy factor -10% |
Trivia[]
- According to a unused texture in the game files (
trade_buy_fame.ddt
), it would be possible to exchange coin for experience in the Market (since the experience resource was originally called fame). - There are unused files for the Market portrait in The WarChiefs (probably would be used by Native American civilizations), and in The Asian Dynasties for the Chinese and Indian Markets. The Market portrait used by Asian civilizations in The Asian Dynasties would be unique to the Japanese, as it is called
japanese_market_icon_portrait.ddt
in the game files. Despite being updated for the Definitive Edition, the portraits for the Chinese and Indian Markets remain unused.
History[]
“ | A market provides a location to bring together buyers and sellers to trade. Ideally, prices are set by supply and demand. Markets were composed of stalls where vendors would sell their wares. Often people wouldn't pay with money, but would barter by offering a service in return for whatever they needed. As cities grew larger, stores replaced the open marketplaces, and money became a more common form of currency. | ” |
Gallery[]
See also[]
- Livestock Market – African analogue