This article is about the building in Age of Empires III. For the building in other games of the series, see Market. |
“ | Provides early economic improvements and exchanges one resource for another. | ” |
—In-game description |
The Market is an economic building in Age of Empires III. It provides early economic technologies and allows the player to trade coin for food or wood, or vice-versa.
Contents
Overview[edit | edit source]
It functions most like its Age of Empires counterpart, which also provided upgrades. Unlike in Age of Empires II or Age of Mythology, the Market can no longer be used to facilitate trading to gain gold with other players. However, unlike all previous games, the Market is no longer required to give tribute.
European civilizations serve as the baseline setup for technology researched at this building, with one technology per resource for each age, as well as two Villager combat upgrades. Major Native civilizations do not research that many technologies here, but their technologies at the Farm and Plantation apply to all sources of that resource instead of just gathering from the respective building. Asian civilizations split the effect of the resource technologies in half, between a resource-specific technology and an all-resources technology, but additively the result is the same increase in resource collection per age.
Technologies[edit | edit source]
Age | Technology | Cost | Effect | Civ. |
---|---|---|---|---|
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50 wood, 50 coin |
Settlers, Coureurs des Bois, and Settler Wagons gather from huntable animals 10% faster | EU NA | |
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25 wood, 25 coin |
Villagers gather from huntable animals 5% faster | Chinese Indians | |
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Villagers gather from Berry Bushes and Cherry Orchards 5% faster | Japanese | ||
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100 food | Settlers, Coureurs des Bois, and Settler Wagons gather wood 10% faster | EU | |
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100 food, 150 coin |
Villagers gather wood 20% faster | NA | |
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50 food | Villagers gather wood 5% faster | Chinese Japanese Indians[1] | |
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75 food, 75 wood |
Settlers, Coureurs des Bois, and Settler Wagons gather from mines 10% faster | EU NA | |
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40 food, 40 wood |
Villagers gather from mines 5% faster | AN | |
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50 food, 50 wood, 50 coin |
Villagers gather from natural resources 5% faster | ||
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110 food | Villagers get +3 attack, +4 range, and +4 LOS | EU | |
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75 food | Villagers get +35% hit points | ||
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150 food | Villagers get +35% hit points, +3 attack, +4 range, and +4 LOS | NA | |
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AN | |||
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500 food, 500 wood, 500 coin |
Gives 2,000 XP | NA | |
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125 wood, 125 coin |
Settlers, Coureurs des Bois, and Settler Wagons gather from huntable animals 20% faster; requires Hunting Dogs | EU | |
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65 wood, 65 coin |
Villagers gather from huntable animals 10% faster; requires Hunting Eagles | Chinese Indians | |
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Villagers gather from Berry Bushes and Cherry Orchards 10% faster; requires Hanami Parties | Japanese | ||
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150 food, 250 coin |
Settlers, Coureurs des Bois, and Settler Wagons gather wood 20% faster; requires Gang Saw | EU | |
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150 food, 235 coin |
Villagers gather wood 20% faster; requires Lumber Ceremony | NA | |
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75 food, 75 coin |
Villagers gather wood 10% faster; requires Water Wheel | Chinese Japanese Indians[2] | |
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200 food, 200 wood |
Settlers, Coureurs des Bois, and Settler Wagons gather from mines 20% faster; requires Placer Mines | EU | |
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100 food, 100 wood |
Villagers gather from mines 10% faster; requires Blanket Filters | AN | |
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150 food, 150 wood, 150 coin |
Villagers gather from natural resources 10% faster; requires Civil Servants | ||
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240 food, 480 coin |
Settlers, Coureurs des Bois, and Settler Wagons gather wood 30% faster; requires Log Flume | EU | |
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250 food, 400 coin |
Villagers gather wood 20% faster; requires Forest People Ceremony | NA | |
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240 food, 480 coin |
Villagers gather wood 30% faster; requires Regenerative Forestry (no pre-requisite for Indians) | AN | |
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1,000 food, 1,000 coin |
Villagers gather wood 50% faster; requires Forest Spirit Ceremony | NA | |
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Villagers gather wood 50% faster; requires Timber Trade | AN |
Further statistics[edit | edit source]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | ![]() |
Sight | ![]() |
Construction cost | ![]() ![]() |
Other | ![]() |
Penalties | ![]() ![]() |
Home City Cards[edit | edit source]
Click for a list of Home City Cards related to the Market | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team All[edit | edit source]
Chinese[edit | edit source]
Dutch[edit | edit source]
Indians[edit | edit source]
Japanese[edit | edit source]
|
Trivia[edit | edit source]
- According to a unused texture in the game files (
trade_buy_fame.ddt
), it would be possible to exchange coin for experience in the Market.
History[edit | edit source]
“ | A market provides a location to bring together buyers and sellers to trade. Ideally, prices are set by supply and demand. Markets were composed of stalls where vendors would sell their wares. Often people wouldn't pay with money, but would barter by offering a service in return for whatever they needed. As cities grew larger, stores replaced the open marketplaces, and money became a more common form of currency. | ” |