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This article is about the building in Age of Empires. For similar buildings in other games, see Market.

Used to research technologies that improve military units and the effectiveness of villagers. Required to build Farms, Temple et Government Centers.
—In-game description in the Definitive Edition

The Market is an economic building in Age of Empires that features the ability to pay tributes to other players, and provides the ability to research many useful upgrades that benefit the economy of a civilization. In Return of Rome it is the land trade building.

The infobox uses the following shorthands for different architecture sets, with "O" standing for the original game, before the Definitive Edition:

  • OG - Greek
  • OA - East Asian
  • OE - Egyptian
  • OM - Mesopotamian
  • OR - Roman

Gameplay[]

In all versions of the game, the Market is a research building. Its technologies increase the rate of resource collecting, improve the food quantities of Farms, and lengthen the range of arrows. Wheel is widely considered to be the most useful upgrade, since it makes Villagers move much faster (thereby minimizing the time between resource gathering and returning to the depot), as well as enabling the development of Chariot units, and (in Return of Rome) Trade Carts.

Players can only tribute resources to other players after building a Market. The other player does not need to have a Market, but in Return of Rome, it can't be sent to an enemy when Lock Teams is enabled.

A Market is also required to unlock Farms in the Tool Age, and the Government Center and Temple in the Bronze Age, unless the match starts from the Bronze Age or later.

The Granary is required for its construction, unless the game starts from the Tool Age in Return of Rome, or Bronze Age in earlier versions of Age of Empires.

Trading[]

In Return of Rome, the Market conducts land trade in the same way that Docks conduct naval trade. After researching Wheel, Trade Carts can be recruited at the Market. Trade Carts travel to another player's Market, and deliver gold when they return to the player's own Market.

The amount of gold increases with the straight-line distance between the target Market and the home Market. This doesn't take into account obstacles to movement, but the furthest Market is usually the more profitable one: if the route is direct, +100% distance yields approximately +225% gold per trip, or +62.5% average gold per minute. Traders automatically return to the furthest accessible Market from the target to maximize the gold yield.

The amount of gold also scales with the map size. So for example, a route of 100 tiles will yield far less gold in a Ludicrous map than a Tiny one, but a route stretching over the entire length of the map will yield the same average gold per minute in both the Ludicrous and Tiny map.

Markets yield more gold per trip than Docks over the same distance, but because Trade Carts are so much slower than the naval units, the average gold per minute is 4% less than the Trade Boat.

The absolute best yield that a Trade Cart can get, with Markets in opposite corners of the map and a direct route between them, is 0.58 average gold per second. This is only slightly better than an unupgraded Villager, so most viable routes will be significantly less lucrative than gold mining.

The target player neither gains nor loses resources, and diplomatic stance has no effect on trading (although enemy military will attack the Cart). Note that unlike previous versions of Age of Empires, trade does not require the player to donate any resources.

Exchanging resources[]

Another feature added in Return of Rome is Age of Empires II's commodity trading. Resources can be sold or bought in exchange for gold.

Clicking the sell icon exchanges 100 resources for the indicated amount of gold, clicking the buy icon exchanges the indicated number of resources for 100 gold. Trades can be made in batches of five by holding shift while clicking.

The sell and buy prices decrease by 1 and 3 each time 100 of that resource is sold, and increase by 1 and 3 each time 100 of that resource is bought. The minimum price a resource can reach is 10 to sell / 30 to buy; there is no maximum limit.

Technologies[]

Age Technology Cost Effect
Woodworking 120 food
75 wood
Woodcutters work 20% faster and carry +2 wood
Archers, Scout Ship-line units, and Towers get +1 range and Line of Sight
Stone Mining 100 food
50 stone
Stone Miners work 30% faster and carry +3 stone
Slingers get +1 damage, range and Line of Sight
Gold Mining 120 food
100 wood
Gold Miners work 30% faster and carry +3 gold
Domestication 150 food
50 wood
Farms produce +75 food (valid only for newly built Farms)
Artisanship 170 food
150 wood
Woodcutters work 20% faster and carry +2 wood
Archers, Scout Ship-line units, and Towers get +1 range and Line of Sight
Wheel 175 food
75 wood
Villagers get +0.55 speed
Enables Chariots, Chariot Archers, and Trade Carts
Plow 250 food
75 wood
Farms produce +100 food (valid only for newly built Farms)
Craftsmanship 240 food
200 wood
Woodcutters work 20% faster and carry +2 wood
Archers, Scout Ship-line units, and Towers get +1 range and Line of Sight
Enables the Helepolis upgrade
Siegecraft 190 food
100 stone
Stone Miners work 30% faster and carry +3 stone
Slingers get +1 damage, range and Line of Sight
Villagers get +10 bonus damage against Towers and Walls
Enables the Heavy Catapult upgrade
Coinage 200 food
100 gold
Gold Miners work 25% faster and carry +3 gold
Gold Mines last 25% longer
Tributes is free
Irrigation 300 food
100 wood
Farms produce +125 food (valid only for newly built Farms)

Availability[]

Technologies not listed in this table are available to all civilizations

Blue: Available
Red: Unavailable
Civilization All
Assyrians X
Babylonians X
Carthaginians
Choson X
Egyptians
Greeks X
Hittites
Lac Viet
Macedonians
Minoans X
Palmyrans
Persians
Phoenicians
Romans
Shang
Sumerians
Yamato X
Civilization All

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Architecture (+20%)
Line of Sight City Watch (+3)
Writing (share exploration with allies)
Build time Architecture (-33%)

Civilization bonuses[]

Team bonuses[]

Changelog[]

The Rise of Rome[]

Definitive Edition[]

Return of Rome[]

  • Team bonuses added:
    • Babylonians: Markets are built 10% faster.
    • Palmyrans: Technologies researched at the Market, or benefiting it, are researched 30% faster.
  • Markets can train Trade Carts and exchange resources with varying rates as per supply and demand.
  • Choson (team bonus): With update 93001, Markets have +2 Line of Sight.

History[]

The specialization made possible by the development of agriculture created the need for a place where craftsmen could meet to barter their wares for those of others and for food. The Market in each town and village was the place where barter and exchange took place. The development of the Market marked the change from the small hunting/ foraging group that shared its harvest to the much more complex economy that rose with the rise of towns and cities. Specialization resulted in efficiencies of scale and greater overall production fairly among the food providers and specialists. The profit motive spurred innovation to increase production. The potter, for example, looked for ways to make more and better pots for the same effort to increase the amount of food that he could obtain by trading pots.
Age of Empires manual

Tech tree[]

Blue: Units
Red: Buildings
Orange: Buildings which cannot train or research anything
Green: Technologies
Market
Requires
Granary
Farm
Stone Mining
Gold Mining
Coinage
Domestication
Plow
Irrigation
Trade Cart


Gallery[]

Buildings in Age of Empires

Stone Age
   
   
   
   
   
   
   
   
   
   

Starting
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Tool Age
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Bronze Age
   
   
Academy
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Additional
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Iron Age
   
   
Wonder
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Fortified Gate
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Buildings in Age of Empires
Civilian buildings
General House · Temple · Government Center · Wonder
Economic Town Center · Dock · Storage Pit · Granary · Market · Farm
Unconstructable Aqueduct · Army Tent · Barricade · Chain · Colosseum · Granary · Great Pyramid · Hut · Monument · Pyramid · Ruins · Trade Workshop · Yurt
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Academy
Tower Watch Tower · Sentry Tower · Guard Tower · Ballista Tower
Wall Small Wall · Medium Wall · Fortified Wall · Small Gate · Medium Gate · Fortified Gate
Unconstructable Mirror Tower · Zenobia's Tower
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