Marauders is a very situational technology. Tarkans are very limited in use and are rarely used in any significant quantities. Any need there is for them, such as breaking down Gates, can generally be fulfilled just through Castles. Unless the player have a legitimate reason to want more Tarkans than Castles can create or the stone is running low and the player wants to spawn Tarkans near an opponent, it is best to leave Marauders alone. Moreover, Tarkans are created in 21 seconds from Stables (16 with Conscription), which is 7 (5) seconds more than from Castles.
Team bonuses Edit
The Forgotten Edit
- Marauders cost 500F/200G.
The African Kingdoms Edit
- Marauders now cost 300W/200G.
|Garland Wars | Yeomen | Logistica | Furor Celtica | Rocketry | Bearded Axe | Anarchy | Perfusion | Atheism | Kataparuto | Shinkichon | El Dorado | Drill | Mahouts | Zealotry | Supremacy | Crenellations | Artillery | Berserkergang|
|Atlatl | Warwolf | Greek Fire | Stronghold | Great Wall | Chivalry | Marauders | Andean Sling | Couriers | Sultans | Shatagni | Pavise | Silk Road | Yasama | Panokseon | Mercenaries | Recurve Bow | Obsidian Arrows | Nomads | Boiling Oil | Madrasah | Orthodoxy | Druzhina | Inquisition | Ironclad | Sipahi | Chieftains|
|The African Kingdoms|
|Kasbah | Maghrabi Camels | Tigui | Farimba | Royal Heirs | Torsion Engines | Carrack | Arquebus|
|Rise of the Rajas|
|Howdah | Manipur Cavalry | Tusk Swords | Double Crossbow | Thalassocracy | Forced Levy | Chatras | Paper Money|