Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Age of Empires Series Wiki

A dangerous Indian thug armed with a rifle.
—In-game description

The Thuggee is an Indian outlaw in Age of Empires III: The Asian Dynasties. It is available on the Bengal, Ceylon, Deccan, Fertile Crescent and Punjab map.

Overview[]

The Repentant Thuggee and Marathan Thuggee are Indian rifle-wielding mercenary units that have a good ranged attack. They are better versions of the Renegado. The attack exceeds almost any standard and most upgraded ranged units attack (45 ranged damage) by a great margin, and they can really deal damaging blows to most infantry.

The Thuggee's main weakness is its high population cost, which reduces the total army size.

Upgrades[]

The Thuggee upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Wild West are researched.

  • +30% hit points and damage
  • +50% hit points and damage

Civilization differences[]

  • The Indians have the "TEAM Recruit Maratha +10 Thuggee" Home City Card, which ships 4 Marathan Catamarans with 10 Thuggees in it (2 Thuggees in 2 Catamarans and 3 Thuggees in the other 2 Catamarans) for the entire team.
  • The Lakota can get Thuggees through the "Outlaw Band" and "Bandit Gang" cards, which are included in the pool of random outlaws shipped.

Revolutions[]

  • Argentina and the Maya can also get Thuggees through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) cards, which are included in the pool of random outlaws shipped.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light ranged cavalry, ranged shock infantry
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery
Improvements
Hit points Compunction (+20%; Asians only)
Folk Heroes (+20%; Europeans only)
Nomadic Bandits (+20%; Africans only)
Wild West (+20%; Americans only)
Flint Lock (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Compunction (+20%; Asians only)
Folk Heroes (+20%; Europeans only)
Nomadic Bandits (+20%; Africans only)
Wild West (+20%; Americans only)
Paper Cartridge (+15%)
Peacemakers (+10%)
Smokeless Powder (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Somali Jile Daggers (-35% hand attack Rate of Fire)
Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry)
Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5% resistance; Inca only)
Range Schützenfest (+1)
Line of Sight Town Watch (+3)
Schützenfest (+1)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Train time Compunction (-50%; Asians only)
Folk Heroes (-50%; Europeans only)
Wild West (-50%; Native Americans only)
Standing Army (-25%)
Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
Philhellenism (-10%)
Cost Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Other Meritocracy (-20% upgrade cost)
Penalties Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Thuggee
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Outlaw Band Delivers 19 random outlaws; costs 1,000 coin
Bandit Gang Delivers 20 random outlaws; costs 2,000 coin
Outlaw Combat Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California)
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish) and the Indians.
  • "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
  • "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
  • "Outlaw Combat" is available to Europeans (upon revolting to the Barbary States, Hungary, and Mexico) and Mexicans (upon revolting to Baja California).

Asians[]

Card Description Age
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Hindu Villager for the Indians)

Chinese[]

Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.

Dutch[]

Card Description Age
TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead

Ethiopians[]

Card Description Age
TEAM Coffee Consumption Ranged infantry get +5% speed
Temenyas Gunpowder trooper get +5% damage; Neftenya can be trained in the Commerce Age
Shiftas Villagers get +35% hit points; units affected by villager upgrades get +10% hit points; outlaws get +15% hit points and take -1 population (to a minimum of 1)
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat

Europeans[]

Card Description Age
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population (to a minimum of 1)
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Theaters" is not available to the Germans.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

French[]

Card Description Age
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Federal Americans[]

Card Description Age
Dance Hall/Cantinas Upgrades the Saloon to the Dance Hall which can train Ronin; outlaws take -2 population (to a minimum of 1)
  • "Dance Hall" is available to the United States and "Cantinas" to the Mexicans.

Germans[]

Card Description Age
Witch Hammer Delivers 3 Inquisitors; Inquisitors can be trained at Taverns/Mercenary Camps, Town Centers, Church, Outposts, and Command Posts; outlaws take -2 population (to a minimum of 1); +2 Uhlans

Haudenosaunee[]

Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry get +8 Line of Sight
Conservative Tactics Infantry get +10% hit points and damage

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
Road Building Land military units get +10% speed
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage
Zamindars Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one
Recruit Maratha +6 Thuggee Delivers 3 Marathan Catamarans with 6 Thuggees in it; costs 500 coin; +1 Hindu Villager
TEAM Recruit Maratha +10 Thuggee Delivers 4 Marathan Catamarans with 10 Thuggees in it; costs 1,000 coin

Italians[]

Card Description Age
Infantry Hitpoints Infantry get +15% hit points
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage

Japanese[]

Card Description Age
Onin War Infantry get +33% siege attack damage
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
Moccasins Infantry get +10% speed

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
Guerrilla Tactics Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability
Plan of Miramare Turns all Salteadores into Voltigeurs; rifle infantry get +2 Line of Sight and range (including ability range); costs 750 food, 750 wood
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age
Pok Ta Pok Infantry get +10% speed and -10% train time
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Pok Ta Pok" is available upon revolting to the Maya.

Ottomans[]

Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead

Portuguese[]

Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points

Russians[]

Card Description Age
Ransack Infantry get +50% siege attack damage
Dueling School Infantry train time -25%

Spanish[]

Card Description Age
Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

United States[]

Card Description Age
Continental Rangers Rifle infantry get +15% hit points and damage

All[]

Card Description Age HC level
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Fencing School" is available to Europeans (except the Ottomans) and the Indians.

Asians[]

Card Description Age HC level
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Villager for the Indians)
10

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10

Dutch[]

Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10

Europeans[]

Card Description Age HC level
Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin; outlaws take -2 population (to a minimum of 1)
1

French[]

Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Recruit Maratha +6 Thuggee Delivers 3 Marathan Catamarans with 6 Thuggees in it; costs 500 coin; +1 Villager
25
TEAM Recruit Maratha +10 Thuggee Delivers 4 Marathan Catamarans with 10 Thuggees in it; costs 1,000 coin
25

Iroquois[]

Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10

Japanese[]

Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Portuguese[]

Card Description Age HC level
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
10

Russians[]

Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25

Sioux[]

Card Description Age HC level
Wind Runner Infantry get +10% speed
10

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Treasure guardian[]

The Delinquent Thuggee is the treasure guardian version of the Thuggee. It yields more hit points and speed than their mercenary counterpart, but deal less damage and lack the bonus damage against heavy infantry, light ranged cavalry, and cavalry. Nonetheless, it is recommended to tame Delinquent Thuggees rather than attack it, as it may take a long time to defeat it.

Delinquent Thuggees can be found guarding treasure in maps such as Indochina, Deccan, and Borneo.

Changelog[]

The Asian Dynasties[]

Definitive Edition[]

Knights of the Mediterranean[]

In-game dialogue[]

The Thuggee speaks Modern Hindi using the Mahout Lancer's dialogue lines.

History[]

The thuggee was a cult of Indian robbers and murderers operating primarily between the seventeenth and nineteenth centuries. The members were called "thugs," the root of the English word with the same meaning. Traveling in bands of twenty to one hundred men, they befriended wealthy travelers, waited for the right opportunity to strike, and then killed one or more victims before looting the corpses.

The thuggee were considered a cult because while their members were both Hindu and Muslim, they took the Hindu goddess of Khali[sic] as their patron and committed murders as acts of worship. It is said that the thuggee used a yellow scarf, or Rumaal (a symbol of Kali), to strangle their victims.

Most groups of thuggee were eradicated during the British occupation of India in the nineteenth century, yet the cult remains mysterious to this day. It is said to have been responsible for many deaths, the estimated number ranging from 50,000 to 2,000,000 people.

Trivia[]

  • The Thuggee was originally intended to have an area of 1 on ranged attacks as well, and serve loosely as a mercenary version of the Abus Gunner. This is evidenced by the fact they have an area damage cap in the game files. However, the Cannoneer added in The African Royals fulfills the role of being the mercenary version of the Abus Gunner.
  • In the game files, the Thuggee and Mahout Lancer use the same audio files, but instead of being shared files like other unit dialogues, they are duplicated and renamed. A similar case happens with the Gurkha and Siege Elephant.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot