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A dangerous Indian highwayman armed with a pistol.
—In-game description

The Marathan Dacoit is an Indian outlaw in Age of Empires III: The Asian Dynasties. It is available on the Bengal, Borneo, Ceylon, Deccan, Fertile Crescent, Himalayas, Indochina, Indonesia, Malaysia, Punjab and Silk Road maps.

Overview[]

The Marathan Dacoit is quick and effective as a short-ranged infantry unit, with a good ranged attack and a decent hand attack. They are like the Musketeer in that they can easily kill cavalry and are well-rounded. They are like the Native Asian version of the Pistolero.

Upgrades[]

The Marathan Dacoit upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Wild West are researched.

  • +30% hit points and damage
  • +50% hit points and damage

Civilization differences[]

  • The Lakota can get Marathan Dacoits through the "Outlaw Band" and "Bandit Gang" Home City Cards, in the pool of random outlaws shipped.

Revolutions[]

  • Argentina and the Maya can also get Marathan Dacoits through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) cards, in the pool of random outlaws shipped.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Cavalry, shock infantry
Weak vs. Light infantry, counter-skirmishers, artillery
Improvements
Hit points Corselet (+25%; Spanish only)
Compunction (+20%; Asians only)
Folk Heroes (+20%; Europeans only)
Wild West (+20%; Mexicans only)
Second Guarantee (+15%; Mexicans only)
Flint Lock (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Compunction (+20%; Asians only)
Folk Heroes (+20%; Europeans only)
Wild West (+20%; Mexicans only)
Paper Cartridge (+15%)
Second Guarantee (+15%; Mexicans only)
Peacemakers (+10%; Mexicans only)
Smokeless Powder (+10%)
Armatoloi (+5%)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Socket Bayonet (+20% hand attack)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Line of Sight Town Watch (+3)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Train time Compunction (-50%; Asians only)
Folk Heroes (-50%; Europeans only)
Standing Army (-25%)
Immigrants (-10%)
Cost Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Other Meritocracy (-20% upgrade cost)
Penalties Corselet (-15% speed; Spanish only)
Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Marathan Dacoit
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Outlaw Band Delivers 19 random outlaws; costs 1,000 coin
Bandit Gang Delivers 20 random outlaws; costs 2,000 coin
Outlaw Combat Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California)
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
  • "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
  • "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
  • "Outlaw Combat" is available to Europeans (upon revolting to the Barbary States, Hungary, and Mexico) and Mexicans (upon revolting to Baja California).

Asians[]

Card Description Age
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Hindu Villager for the Indians)

British[]

Card Description Age
TEAM Grenadier Guards Musket infantry and grenade troopers get +15% hit points

Chinese[]

Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.

Dutch[]

Card Description Age
TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead

Ethiopians[]

Card Description Age
TEAM Coffee Consumption Ranged infantry get +5% speed

Europeans[]

Card Description Age
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population (to a minimum of 1)
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Theaters" is not available to the Germans.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

French[]

Card Description Age
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Germans[]

Card Description Age
Witch Hammer Delivers 3 Inquisitors; Inquisitors can be trained at Taverns/Mercenary Camps, Town Centers, Church, Outposts, and Command Posts; outlaws take -2 population (to a minimum of 1); +2 Uhlans

Haudenosaunee[]

Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry get +8 Line of Sight

Inca[]

Card Description Age
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage
Zamindars Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one
Recruit Maratha +10 Dacoit Delivers 3 Marathan Catamarans with 10 Marathan Dacoits in it; costs 500 coin; +1 Hindu Villager

Italians[]

Card Description Age
Infantry Hitpoints Infantry get +15% hit points
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage

Japanese[]

Card Description Age
Onin War Infantry get +33% siege attack damage
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
Moccasins Infantry get +10% speed

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
Plan of Tuxtepec Turns all Salteadores into Soldados; musket infantry get +1 Line of Sight and range; costs 500 food, 500 wood
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
Bustamante The General can build Field Hospitals for free; musket infantry get +10% hit points; Field Hospitals can train Soldados
Pok Ta Pok Infantry get +10% speed and -10% train time

Ottomans[]

Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead

Portuguese[]

Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points

Russians[]

Card Description Age
Ransack Infantry get +50% siege attack damage
Dueling School Infantry train time -25%

Spanish[]

Card Description Age
Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

Swedes[]

Card Description Age
TEAM House of Bernadotte Heavy infantry get +15% hit points

All[]

Card Description Age HC level
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Fencing School" is available to the Aztecs and Europeans (except French, Maltese, Ottomans, and Spanish).

Asians[]

Card Description Age HC level
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Villager for the Indians)
10

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10

Dutch[]

Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10

Europeans[]

Card Description Age HC level
Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin; outlaws take -2 population (to a minimum of 1)
1

French[]

Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Recruit Maratha +10 Dacoit Delivers 3 Marathan Catamarans with 10 Marathan Dacoits in it; costs 500 coin; +1 Villager
1

Iroquois[]

Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10

Japanese[]

Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Portuguese[]

Card Description Age HC level
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
10

Russians[]

Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Treasure guardian[]

The Fugitive Dacoit is a Treasure guardian version of the Marathan Dacoit. They yield more hit points and speed as well as deal the same ranged attack damage as a Marathan Dacoit. However, Fugitive Dacoit lack the melee multiplier against cavalry and shock infantry. They can be found on maps such as Indochina, Himalayas, and Borneo.

Changelog[]

The Asian Dynasties[]

  • Fugitive Dacoits give 15 XP when killed.

Definitive Edition[]

In-game dialogue[]

The Marathan Dacoit speaks Modern Hindi, using the Thuggee's dialogue lines.

History[]

The Maratha were the influential power behind an empire that covered a large region of India in the late-seventeenth and eighteenth centuries CE. The Maratha aided in bringing about the fall of the powerful Mughal Empire, and later became fierce rivals of the British occupation of India. By the middle of the eighteenth century, their empire, under the ruler Sivaji, extended the kingdom’s reach south through the vast Deccan plateau and onto the Indian peninsula. The British Empire was able to greatly reduce the great empire’s influence, subduing it completely by 1818.

Today, Maratha refers to a member of the Western Indian Marathi-speaking people known for their devotion to Hinduism and their skill as warriors. They are named for their homeland of Maharashtra.

A dacoit is a bandit, or a devotee of the professions of robbery and extortion. The word "dacoit" is an anglicized version of the Hindi word "dakaethee," meaning a local robber or thief.

Since the fourteenth century, dacoits held a position of prominence in rural Indian life. The most powerful became local warlords, holding great influence over local officials and politicians. They made money through ransoms and robberies, and by protecting members of their own castes against wandering bandits and rival dacoit. As payment, the villagers often sheltered the dacoit from the law.
—In-game compendium section

Trivia[]

  • They have no association with the Marathan Catamaran (which is an entirely separate unit despite the fact Dacoit appear to steer those vessels).
  • Although the Marathan Dacoit wields a sword in the icon and in his art shown in the history portrait, they only use a pistol just like the Pistolero.
  • Since update 23511, the Marathan Dacoit is tagged as musket infantry, but it does not wield a musket.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot