The Indians can also receive Marathan Catamaran from shipments on water maps with Dacoits or Thuggees garrisoned. Players usually use it to collect Treasures at sea. It can carry a fair amount of units, including artillery. It can attack, fish (though it is as inefficient as Canoes), transport units and train Old Doug the Orangutans, and Dacoits and Thuggees if they are available at Tavern/Monastery.
Catamarans have weak firepower against ground units and other ships, but they fire from a good distance when compared to Musketeers for instance. Their range is the same as that of a Skirmisher, allowing them to outrange most military ground units when they are near the sea. A group of them can be used to support other war ships, as they cost no population slot, and they can also be used as a distraction for enemy ships or coast defenses. It should be noted, though, that they have low hit points and get easily destroyed by other ships. Their siege damage, though, is nearly half that of an upgraded Caravel and they perform well for their cost against buildings, especially Docks.
Because they are somewhat cheap compared to regular ships and fire from long range, they can be used to harass enemy units that are too close to the coast, especially villagers, forcing them to flee or send ships to down the Catamarans, distracting the enemy either way.
Strategy[]
Both Water Ceremony and War Ceremony boost ranged warships. The former requires a card, the latter does not. Ranged attack can be boosted as high as 36, 91 siege damage and 588 hit points with the former ceremony and all upgrades. 32 ranged attack, 58 siege damage and 275 hit points with only the latter ceremony and upgrades; depending on whether the player wishes to send a card or not.
Units[]
The Marathan Catamaran must be close to the shore to train the units, and will also be unable to move and attack while doing so.
The Bandit Catamaran is an African variant of the Marathan Catamaran in Age of Empires III: Definitive Edition - The African Royals trainable by default on Horn and Swahili Coast maps, and is only available on them. It also differs from the Marathan Catamaran in its statistics and the units that it can train.
Units[]
The Bandit Catamaran must be close to the shore to train the units, and will also be unable to move and attack while doing so.
Ships 1 Carbine Cavalry for every shipment that had been sent by the player, including this one; all units' train time, technology research time, and age-up time -10%; costs 500 wood
Vermont Coppers
Estate technologies are free and researched instantly; villagers and fishing boats gather coin 5% faster; all coin autogather and trickle 5% faster
Connecticut Shipwrights
Artillery train time -25%, buildings' build time -35%, and ships' train time -50%
Imperial Age
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Vermont Coppers" is available upon selecting the Vermont Federal State.
"Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
Treasure guardian[]
There is also the treasure guardian variant of the Marathan Catamaran. It is usually featured in large area of seas surrounding a rather abundant treasure.
As the Catamaran sinks, the Dacoit-like unit steering the vessel tries to jump out of the sinking vessel, only to fall into the sea alongside the vessel.
African Bandit Catamarans have a black bandit sailing the ship, while Marathan Catamarans have a Dacoit.
History[]
“
The Maratha were the influential power behind an empire that covered a large region of India in the late-seventeenth and eighteenth centuries CE. The Maratha aided in bringing about the fall of the powerful Mughal Empire, and later became fierce rivals of the British occupation of India. By the middle of the eighteenth century, their empire, under the ruler Sivaji, extended the kingdom's reach south through the vast Deccan plateau and onto the Indian peninsula. The British Empire was able to greatly reduce the great empire's influence, subduing it completely by 1818.
Today, Maratha refers to a member of the Western Indian Marathi-speaking people known for their devotion to Hinduism and their skill as warriors. They are named for their homeland of Maharashtra.
The word "catamaran" comes from the Anglicized Tamil words "kattu," or to tie, and "maram," meaning wood, or tree. Comprised of two connected hulls or a single hull with two parallel keels, the catamaran is a watercraft that was developed by natives of Polynesia and first used in the fifth century CE. Its maneuverability proved advantageous for crews braving the waves of the Pacific Ocean, as it could reach speeds of up to 45 miles per hour while maintaining its stability.
Westerners adopted the catamaran design in the 1870s, when famous American naval engineer Nathanael Herreshoff began building a modified version of the craft. Today, catamarans can range from 12 to 315 feet, depending on their purpose, and are widely used for sport and business.
”
Gallery[]
The Marathan Catamaran history portrait
An in-game Marathan Catamaran
An Indian home city shipment of six thuggees and two Marathan Catamaran
The "Dacoit" trying to escape the sinking Catamaran
Bandit Catamarans guarding treasure
In-game Marathan Catamaran in the Definitive Edition
Marathan Catamaran image from the Compendium section