| This article is about the building in Age of Mythology. For the building in Age of Empires III, see Manor House. For the building in Age of Empires IV: Knights of Cross and Rose, see Manor (Age of Empires IV). |
The Manor is an Archaic Age building in Age of Mythology: The Titans, only available to the Atlanteans. Manors replace the House that other civilizations build, and support 20 population and have a built limit of eight, while Houses support 10 population and have a build limit of 16.
This has both pros and cons. Fewer Manors have to be built in order to maximize population space, but when one is destroyed, 20 population slots are lost rather than just ten. Manors cost a little more than Houses, but have more hit points. A Manor would occupy a lager portion of the player's base, but they have a lower build limit. Unlike Houses, Manors can garrison two foot units. This refers to any land units which are not cavalry, myth units, or siege weapons. This is particularly useful to protect just a few Citizens in case of a sudden raid, as they move slower than other workers.
Special ability[]
Lush (Passive,
Gaia only): Spreads Lush terrain, which causes units and buildings to regenerate. With
Channels researched, it also increases the movement speed of all ground units by 15%.
Temporal Scaffolding (Passive,
Kronos only): Buildings within a range of 20 of Manors are constructed 25% faster (stacks). Does not affect Wonders and Titan Gates.
Further statistics[]
God bonuses[]
Gaia: Regenerate 1 hit point per second. Grows lush around itself.
General[]
Masons: +20% hit points.
Architects: +30% hit points.
Signal Fires ➞
Carrier Pigeons: +6 Line of Sight.
Titan Shield (Atlas): -15% hack and crush vulnerabilities. (Before Retold)
Relics[]
Adamantine Shingles: 2× hit points.
Blanket of Empress Zoe: -15% crush vulnerability.
Demeter's Throne: -50% cost and -75% construction time.
Head of Orpheus: +8 Line of Sight.
Nose of the Sphinx: +15% hit points.
Texts of Imhotep: -10% construction time.
Changelog[]
Age of Mythology[]
- The Manor has a built limit of 5 and costs 80 wood, 25 gold. It has 500 hit points, 30%
hack / 96%
pierce armor, and is constructed in 28 seconds (base). It can garrison 5 foot units.
Retold[]
- The Manor has a built limit of 8 and costs 80 wood, 20 gold.
- With update 17.30764, it has 800 hit points, 30%
hack / 90%
pierce armor, and is constructed in 25 seconds (base). It can garrison 2 foot units.
Immortal Pillars[]
- With update 18.33318, Manors have 40%
hack / 90%
pierce armor.
Heavenly Spear[]
- With update 18.52475, its build limit is 6 in only Deathmatch mode.
History[]
| “ | When agriculture made possible a less nomadic lifestyle, humans began creating more permanent living quarters near their farms, rather than occupying transitory camp sites near hunting grounds or natural shelters like caves. At its height, Atlantis was home to millions. Atlanteans built sturdy homes of wood, stone, and plaster. These houses were large family Manors and several generations of Atlanteans would live together under one roof. Between campaigns Atlantean soldiery were taken in, fed, clothed, and treated as family. |
” |
| —In-game help section | ||










