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This article is about the building in Age of Empires III. For the building in Age of Mythology, see Manor (Age of Mythology).
More expensive than a normal House. Supports 10 population.
In-game description

The Manor, also known as Manor House, is a civilian building in Age of Empires III that replaces the House for the British. It is similar in function to Houses, but are slightly more expensive, spawns a Settler when built, and cannot be deleted; likely to prevent the aforementioned from being abused by deleting and rebuilding the Manor repeatedly.

Units Edit

Age Unit Cost Pop. Limit
Ages discovery
Settler icon Settler 100 food 1 99
Revolution
Colonial militia unit icon Colonial Militia*
Units with an asterisk (*) are added in The WarChiefs.
The Settler can only be trained from Manors with the Estates Home City Card.
The Colonial Militia replaces the Settler for a revolting British player.

Further statistics Edit

As Manors are unique to the British, only technologies that have access to are shown in the following table:

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Sight Gas Lighting Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)

Home City Cards Edit

As Manors are unique to the British, only their cards and other civilizations' TEAM cards are shown in the following tables:

History Edit

Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses in Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled in the land.

Of course, Native Americans also had a wide variety of housing, including the tipis of the Plains tribes and the wattle-and- daub houses of the Cherokee.
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