This article is about the building in Age of Empires III. For the building in Age of Mythology, see Manor (Age of Mythology). |
“ | More expensive than a normal House. Supports 10 population. | ” |
—In-game description |
The Manor, also known as Manor House, is a civilian building in Age of Empires III that replaces the House for the British. It is similar in function to Houses, but are 35 wood more expensive and spawn a Settler when built. Manors cannot be deleted; this is likely to prevent spawning extra Settlers by deleting and rebuilding the Manor repeatedly.
Manors have continually been a part of British strategy due to the extra Settlers that they spawn, in excess of those trained by the Town Center. This gives the British a strong economic advantage in the mid-game until the opponent can establish multiple Town Centers.
The "Florence Nightingale" Home City Card gives Manors the ability to slowly heal friendly units in an AOE of 12 around it at a rate of 5 hit points per second, similar to Field Hospitals but weaker.
In the Definitive Edition, choosing The Logistician to advance into the Commerce Age make Manors spawn a Longbowman instead of Settler when built.
Contents
Units[edit | edit source]
Age | Unit | Cost | Pop. | Limit |
---|---|---|---|---|
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100 food | 1 | 99 | |
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∞ |
- Units with an asterisk (*) are added in The WarChiefs.
- The Settler can only be trained from Manors with the "Estates" Home City Card.
- The Revolutionary replaces the Settler for a revolting British player, except if they revolted to Canada or South Africa.
Further statistics[edit | edit source]
As Manors are unique to the British, only technologies that have access to are shown in the following table:
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | ![]() |
Sight | ![]() |
Construction cost | ![]() ![]() |
Home City Cards[edit | edit source]
As Manors are unique to the British, only their cards and other civilizations' TEAM cards are shown in the following tables:
Click for a list of Home City Cards related to the Manor | ||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team British[edit | edit source]
Chinese[edit | edit source]
Indians[edit | edit source]
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Changelog[edit | edit source]
Age of Empires III[edit | edit source]
- Manors have a destroy bounty of 54 XP.
Definitive Edition[edit | edit source]
- Manors now have a destroy bounty of 81 XP.
- The Logistician introduced.
History[edit | edit source]
“ | Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses in Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled in the land. Of course, Native Americans also had a wide variety of housing, including the tipis of the Plains tribes and the wattle-and- daub houses of the Cherokee. |
” |