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This article is about the building in Age of Empires III. For the building in Age of Mythology, see Manor (Age of Mythology).

More expensive than a normal House. Supports 10 population.
—In-game description

The Manor, also known as Manor House, is a civilian building in Age of Empires III that replaces the House for the British. It is similar in function to Houses, but are 35 wood more expensive and spawn a Settler when built. Manors cannot be deleted; this is likely to prevent spawning extra Settlers by deleting and rebuilding the Manor repeatedly.

Manors have continually been a part of British strategy due to the extra Settlers that they spawn, in excess of those trained by the Town Center. This gives the British a strong economic advantage in the mid-game until the opponent can establish multiple Town Centers.

The "Florence Nightingale" Home City Card gives Manors the ability to slowly heal friendly units in an AOE of 12 around it at a rate of 5 hit points per second, similar to Field Hospitals but weaker.

In the Definitive Edition, choosing The Logistician to advance into the Commerce Age make Manors spawn a Longbowman instead of Settler when built.

Units[edit | edit source]

Age Unit Cost Pop. Limit
Ages discovery.jpg
Settler icon.png Settler 100 food 1 99
Revolution.png
Colonial militia unit icon.png Revolutionary*
Units with an asterisk (*) are added in The WarChiefs.
The Settler can only be trained from Manors with the "Estates" Home City Card.
The Revolutionary replaces the Settler for a revolting British player, except if they revolted to Canada or South Africa.

Further statistics[edit | edit source]

As Manors are unique to the British, only technologies that have access to are shown in the following table:

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)

Home City Cards[edit | edit source]

As Manors are unique to the British, only their cards and other civilizations' TEAM cards are shown in the following tables:

Changelog[edit | edit source]

Age of Empires III[edit | edit source]

  • Manors have a destroy bounty of 54 XP.

Definitive Edition[edit | edit source]

History[edit | edit source]

Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses in Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled in the land.

Of course, Native Americans also had a wide variety of housing, including the tipis of the Plains tribes and the wattle-and- daub houses of the Cherokee.
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