This article is about the building in Age of Mythology. For the building in Age of Empires III, see Manor House. |
This article is outdated. Please update this article to reflect recent events or newly available information. |
The Manor is an Archaic Age building in Age of Mythology: The Titans, only available to the Atlanteans. Manors replace the House that other civilizations build, and support 20 population and have a built limit of eight, while Houses support 10 population and have a build limit of 10.
This has both pros and cons. Fewer Manors have to be built in order to maximize population space, but when one is destroyed, 20 population slots are lost rather than just ten. Manors cost a little more than Houses, but have more hit points. A Manor would occupy a lager portion of the player's base, but they have a lower build limit. Unlike Houses, Manors can garrison units – up to five human units or Citizens.
Special ability[]
- Lush (Passive, Gaia only): Spreads Lush terrain, which causes units and buildings to regenerate. With Channels researched, it also increases the movement speed of all ground units by 15%.
- Temporal Scaffolding (Passive, Kronos only): Buildings within a range of 20 of Manors are constructed 25% faster (stacks). Does not affect Wonders and Titan Gates.
Further statistics[]
God bonuses[]
- Gaia: Regenerate 1 hit point per second. Grows lush around itself.
General[]
- Masons ➞ Architects: +15% hit points and -5% crush vulnerability.
- Signal Fires ➞ Carrier Pigeons: +6 Line of Sight.
Relics[]
- Adamantine Shingles: 2× hit points.
- Blanket of Empress Zoe: -10% crush vulnerability.
- Demeter's Throne: -25% cost and -50% construction time.
- Head of Orpheus: +8 Line of Sight.
- Nose of the Sphinx: +15% hit points.
- Texts of Imhotep: -10% construction time.
Changelog[]
Age of Mythology[]
- The Manor has a built limit of 5. It has 500 hit points and is constructed in 28 seconds.
Retold[]
- The Manor has a built limit of 8.
- With update 17.30764, it has 800 hit points and is constructed in 25 seconds.
History[]
“ | When agriculture made possible a less nomadic lifestyle, humans began creating more permanent living quarters near their farms, rather than occupying transitory camp sites near hunting grounds or natural shelters like caves. At its height, Atlantis was home to millions. Atlanteans built sturdy homes of wood, stone, and plaster. These houses were large family Manors and several generations of Atlanteans would live together under one roof. Between campaigns Atlantean soldiery were taken in, fed, clothed, and treated as family. |
” |
—In-game help section |