BroccoliBot (talk | contribs) m (→top: clean up, replaced: [[Cavalry Units (Age of Empires II) → [[Cavalry units (Age of Empires II)) |
BroccoliBot (talk | contribs) m (→top: clean up, replaced: [[Unique Technology| → [[Unique technology|) |
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|Stats= Cavalry and Arambai +3 attack vs [[Armor Class: Building|buildings]] and [[Armor Class: Standard Building|standard buildings]] |
|Stats= Cavalry and Arambai +3 attack vs [[Armor Class: Building|buildings]] and [[Armor Class: Standard Building|standard buildings]] |
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− | }}'''Manipur Cavalry''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II HD: Rise of the Rajas]]'' that is [[Unique |
+ | }}'''Manipur Cavalry''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II HD: Rise of the Rajas]]'' that is [[Unique technology|unique]] to the [[Burmese]] and can be researched at the [[Castle (Age of Empires II)|Castle]] once the [[Imperial Age (Age of Empires II)|Imperial Age]] is reached. Once researched, it gives [[Arambai]] and [[Cavalry units (Age of Empires II)|cavalry]] {{tt|+3|+6/+0 before patch 5.3}} attack against [[Armor Class: Building|buildings]] and [[Armor Class: Standard Building|standard buildings]]. |
== Strategy == |
== Strategy == |
Revision as of 17:12, 30 January 2018
Manipur Cavalry is a technology in Age of Empires II HD: Rise of the Rajas that is unique to the Burmese and can be researched at the Castle once the Imperial Age is reached. Once researched, it gives Arambai and cavalry +3 attack against buildings and standard buildings.
Strategy
The Burmese lack the Siege Onager and the Siege Ram. Manipur Cavalry powers up the Burmese Battle Elephants' raiding capabilities so they can compensate for that.
It must be mentioned that Masonry gives buildings +3 building armor, so half of the bonus is not unlikely to be nullified in later stages of the game.
Team bonuses
Changelog
Rise of the Rajas
- Initially, Manipur Cavalry gives +6 attack against buildings. With patch 5.3, the bonus is spread over the two building classes (Building and Standard Building) equally so Architecture does not cancel the effect completely anymore.