| This article is about the Age of Empires II unit. For the unit in Age of Empires IV, see Mangudai (Age of Empires IV). |
| “ | Mongol unique cavalry archer with fast-firing attack. | ” |
| —Age of Empires II description | ||
The Mangudai is the unique unit of the Mongols in Age of Empires II. It is a mounted archer with an attack bonus against siege weapons.
Mangudai can be upgraded to Elite Mangudai in the Imperial Age.
Tactics[]
Mangudai are effective against slow-moving units, such as Monks, Villagers, and infantry. They can also take down unsuspecting archers. With bonus damage dealt to rams, Mangudai can also be used to counter them effectively from behind fortifications.
However, despite their attack bonus against them, attacking (massed) Scorpions and Mangonels is not recommended unless there are enough Mangudai to destroy the machine in one volley and they can be micromanaged to dodge the projectiles. Camel Riders and Mamelukes are a threat. However, these units have low pierce armor and hence take a lot of damage themselves. Elite Skirmishers and Light Cavalry can also be dangerous to Mangudai in sufficiently large numbers. Enemy heavy cavalry (especially the Savar) and specific units such as Genitours and Japanese Heavy Cavalry Archers, can also defeat an equal value of Mangudai without any other support.
Mangudai are usually paired with Hussars, Steppe Lancers, and siege weapons, because they all benefit from the Mongols' civilization bonuses and unique technology Drill, respectively.
Mangudai also have pretty low attack delay, meaning micromanaging them is much easier than Cavalry Archers. They have +20% hit points over Cavalry Archers, meaning keeping them alive is much easier too.
Despite the official description, Mangudai attack slower than Cavalry Archers. However, since Thumb Ring grants a bigger Rate of Fire boost to Mangudai, they become slightly better in attack speed.
Comparison with similar units[]
With other Mongol options[]
| Cost | 55 wood, 65 gold | 40 wood, 60 gold |
| 1.68 TR - 1.428 |
1.6 TR - 1.44 | |
| Training time | 26 seconds | 34 seconds |
| 60 | 50 | |
| 6 | 6 | |
| Attack bonus | +1 vs Spearman +3 vs siege weapons |
+2 vs Spearman |
| Attack delay | 0.5 | 0.9 |
| Line of Sight | 6 | 5 |
| Upgrade cost and time |
1,100 food, 675 gold 50 seconds |
900 food, 500 gold 50 seconds |
| Training time | 26 seconds | 27 seconds |
| 60 | 60 | |
| 8 | 7 | |
| Attack bonus | +1 vs Spearman +5 vs siege weapons |
+4 vs Spearman |
| Attack delay | 0.5 | 0.88 |
| Line of Sight | 6 | 6 |
- Common
- Range - 4
- Armor - 0/0, 1/0 (Elite)
- Speed - 1.4
With other mounted archer unique units[]
| Cost | 55 wood, 65 gold | 50 wood, 60 gold | 60 wood, 35 gold |
| Training time | 26 seconds | 20 seconds with Kasbah | 20 seconds |
| 1.428 | 1.7 | 1.87 | |
| Attack delay | 0.5 | 0.63 | 0.5 |
| Other | Has Armor class: Camel instead of Armor class: Cavalry | Additional projectiles have 0 melee attack and 3 pierce attack | |
| 60+20 | 55+20 | 40+20 | |
| 6+2 | 7+2 | 4+2 + 2 | |
| Attack bonus | +1 vs Spearman +3 vs siege weapons |
+4 vs mounted archers | +1 vs Spearman |
| 4+2 | 4+2 | 4+2 | |
| 0+2/0+2 | 0+2/1+2 | 0+2/0+2 | |
| 1.54 | 1.54 | 1.544 | |
| Line of Sight | 6+2 | 5+2 | 6+2 |
| Upgrade cost and time |
1,100 food, 675 gold50 seconds | 1,000 wood, 500 gold45 seconds | 1,100 food, 1,000 wood65 seconds |
| 60+20 | 60+20 | 45+20 | |
| 8+4 | 8+4 | 5+3 + 3 | |
| Attack bonus | +3 vs Spearman +5 vs siege weapons |
+6 vs mounted archers | +3 vs Spearman |
| 4+3 | 4+3 | 4+2 | |
| 1+3/0+4 | 1+3/1+4 | 0+4/0+6 | |
| 1.54 | 1.54 | 1.621 | |
| Line of Sight | 6+3 | 5+3 | 6+2 |
| Other | Can regenerate 0.25 HP/s | Can be obtained for free and faster |
Further statistics[]
As Mangudai are unique to the Mongols, only technologies that are available to them are shown in the following table:
| Strengths and weaknesses | |
|---|---|
| Strong vs. | Infantry, siege weapons |
| Weak vs. | Camel Riders, Elite Skirmishers, Genoese Crossbowmen, Mamelukes, Camel Archers, Genitours, Rattan Archers |
| Conditional matchups | Paladins, Eagle Warriors, Ghulams, Huskarls |
| Technologies | |
|---|---|
| Attack | |
| Accuracy | |
| Armor | |
| Conversion resistance | |
| Creation speed | |
| Team bonuses | |
|---|---|
| Conversion resistance | |
| Line of Sight | |
| Creation speed | |
Team bonuses[]
Britons: Researching Thumb Ring and Parthian Tactics is 10% faster.
Bulgarians: Researching Blacksmith technologies is 80% faster.
Huns: Researching Bloodlines and Husbandry is 20% faster.
Lithuanians: Researching Heresy, Devotion, and Faith is 20% faster.
Malians: Researching Chemistry and Ballistics is 80% faster.
Portuguese: Technologies that benefit Mangudai are researched 25% faster.
Changelog[]
The Age of Kings[]
- Mangudai only have a single attack bonus against siege weapons of +3 (+5 for Elite).
- Mangudai have a base reload time of 2.0.
- Mangudai have an accuracy of 100%.
- Mangudai move at a speed of 1.43.
- Mangudai have a train time of 21 seconds.
- Non-Elite and Elite Mangudai have attack delays of 1 and 0 respectively.
- Mangudai receive standard anti-archer attack bonus from Elite Skirmishers.
The Conquerors[]
- Mangudai gain a +1 attack bonus against Spearmen.
- Mangudai receive extra attack bonus (+2) from Elite Skirmishers.
- Mangudai base reload time increased (made slower) to 2.1.
- Mangudai accuracy lowered to 95%.
- Mangudai speed increased to 1.45.
- Mangudai train time increased to 26 seconds.
- Bloodlines introduced.
- Heresy introduced.
- Parthian Tactics introduced. With patch 1.0b, it also gives Mangudai another +2 attack bonus against Spearmen.
- Thumb Ring introduced.
The Forgotten[]
- Mangudai attack bonus against siege weapons reduced to +1.
- Mangudai receive an attack bonus against rams of +3 (+5 for Elite).
- Non-Elite Mangudai's attack delay reduced to 0.5.
The African Kingdoms[]
- With patch 4.8, Elite Mangudai's attack delay increased to 0.5.
- With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. The attack bonus against rams is removed.
Lords of the West[]
- With update 47820, Mangudai move at a speed of 1.4.
Heroes[]
There are two heroes in the game with the appearance of a Mangudai:
Regular:
Bleda the Hun (before the Definitive Edition)
Elite:
History[]
| “ | The Mongols were united by Genghis Khan, who took them off on a campaign of conquest that reached from the Pacific to the Mediterranean to Central Europe. The Mongols were superb horsemen and each warrior kept a stable of ponies so that fresh mounts were always available. The strength of the Mongol armies was the horse archer firing a composite bow from the saddle. The best of these archers, called the mangudai, used great tactics to catch enemies at a disadvantage. They used feints and traps to wear out enemy cavalry and shoot it to pieces. Slower troops could be shot to pieces at range with little risk. Enemy armies were exhausted and shattered without ever coming to grips with the elusive mangudai. The main weakness of the Mongol army was that only great leaders could keep it together. When the great Khan or later leaders died, the army dissolved into factions bickering for primacy. | ” |
| —Age of Empires II manual | ||
Trivia[]
- The Mangudai is the only unique unit that has the same hit points as its Elite version, with 60 hit points.
- Historical Mangudai were Mongol army's vanguards, named after the Manghud, a Mongol clan related to Genghis Khan's Kiyad clan.
- The Mangudai historically rode the Mongolian horse, which is much smaller than a warhorse elsewhere in the world, and almost pony-sized. The Mangudai in-game ride the same sized warhorses as other units.
- The Elite Mangudai has better quality armor and modified weapons compared to the regular. Notably, he wears a Qing Dynasty helmet as seen in early modern era specimens.
- Since update 56005, the "yes we khan" cheat code turns all of the player's Mangudai into Genghis Khan in the Genghis Khan campaign.









