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This article is about the unit in Age of Empires IV. For the unit in Age of Empires II, see Mangonel (Age of Empires II).

โ€œ Fires multiple projectiles dealing damage in an area. โ€
Age of Empires IV description

The Mangonel is a ranged siege engine in Age of Empires IV that can be trained at the Siege Workshop starting in the Castle Age. It is has a large Area of Effect damage, which is best used against large groups of enemies.

For the Abbasid Dynasty, Ayyubids, and the Mongols, in addition to being trained regularly, it can also be constructed by infantry units in the field. The English can also train them at their Keeps, just like other regular units.

For the Chinese and Zhu Xi's Legacy, the Mangonel is replaced by the Nest of Bees, which fills a similar role.

The Ayyubid Mangonel is named Manjaniq (meaning Mangonel in Arabic).

Ability[]

  • Ayyubids AoE4 Ayyubids only: The Manjaniq is equal in all aspects to the Mangonel, other than the ability to use a unique incendiary projectile, as it can toggle between the two different ammunition types. Each toggle has a 6 second cooldown.
    • AoE4 SwapToKinetic Swap Weapon (Kinetic): Switch to the standard projectile used by all Mangonels. This ammunition scatters its projectiles in a circle of radius 0.75 tiles. Each projectile has a 0.875 tile Area of Effect and no damage reduction across the area.
    • AoE4 SwapToIncendiary Swap Weapon (Incendiary): Switch to incendiary ammunition. This unique ammunition has a much larger scatter radius of 3 tiles, and each projectile has a 1.5 tile Area of Effect with no damage reduction. However, it only does 2 base attack, +14 vs buildings and +16 vs ships per projectile. It has no attack bonus vs ranged units. Additionally, it deals fire damage instead of siege.

Tactics[]

Mangonels do Area of Effect damage. They cannot cut trees, and need a bigger path to move through trees, so be careful when moving them in maps like Oasis. Mangonels, unlike most other ranged units, can miss with their shots. Unlike other projectiles in the game which track their targets at all times, Mangonel projectiles only track unit movement up to the instant of firing, similar to the effect of Ballistics on archers in the first two games. Hence, their shots can be avoided by changing unit direction as soon as they fire.

Since they deal +6 (which translates to +50%) attack against ranged units (including ranged cavalry like the Camel Archer, Mangudai, and Horse Archer), they can be a great counter to massed ranged units, which can otherwise be very strong even against cavalry. Three to four Mangonels are usually enough to one-shot them.

The Springald is probably the most effective counter to the Mangonel due to the former's large attack bonus against siege engines and longer range. Any kind of melee cavalry units can also do the job due to their speed, and ability to quickly close the distance, although this can be countered by surrounding Mangonels with Spearmen. Even melee infantry units, especially in staggered formation where they are less vulnerable to the Area of Effect damage can quickly kill Mangonels if they are not protected by any other units, so it is never good idea to leave siege units exposed.

Manjaniq[]

For the Manjaniq specifically, it may be tempting to switch to the incendiary ammo because of its greater coverage, but the low attack, lack of bonus damage, and excessively large spread can make it worse versus groups of units, even in spread formation. One niche case where it may be more useful is attacking groups of closely-spaced Farms. This is surprisingly important, as a Manjaniq only needs to destroy 8 Farms to destroy as many total resources as its creation cost. This means if a Manjaniq kills a Mill and 8 Farms surrounding it, then immediately gets destroyed by an enemy army, it will be a value trade for the Ayyubid player. The 50 wood cost of the Mill and the approximately 50 wood worth of construction time of the Mill and Farms will mean the Ayyubid player will be up in value by 100 wood, which is 16.67% the cost of the Manjaniq, before accounting for the value from Villager walk time, Villager idle time, and the economy being bottlenecked by a sudden unexpected shortage of a resource.

Further statistics[]

Strengths and weaknesses
Strong vs. Ranged infantry
Weak vs. Horsemen, Springalds, Culverins
Conditional matchups Ranged cavalry
Technologies
Hit points AoE4 SiegeWorks Siege Works (+20%); Improved: (+30%, Mongols AoE4 Mongols)
Armor AoE4 SiegeWorks Siege Works (+10 ranged); Improved: (+15 ranged, Mongols AoE4 Mongols)
Attack speed AoE4 AdjustableCrossbars Adjustable Crossbars (+25%; Improved: +35% Mongols AoE4 Mongols)
AoE4 SiegeCrews Siege Crews (+25% while garrisoned Ottomans AoE4 Ottomans)
Movement speed AoE4 GreasedAxles Greased Axles (+15%); Improved: (+20% Mongols AoE4 Mongols)
Creation speed AoE4 MilitaryAcademy Military Academy (+33%); Improved: (+53%, Mongols AoE4 Mongols)
AoE4 EfficientProduction Efficient Production (+100%, requires Scholar garrisoned in the Siege Workshop, Delhi Sultanate AoE4 Delhi Sultanate)
Ability AoE4 SiegeCarpentry Siege Carpentry (Grants Structural Reinforcements ability, Ayyubids AoE4 Ayyubids)
Other AoE4 SiegeEngineering Siege Engineering Improved (Can be built by infantry in the field, Mongols AoE4 Mongols)
AoE4 SiegeCrewTraining Siege Crew Training (Setup and teardown speed is instant, Rus AoE4 Rus)
Aura enhancements
Hit points AoE4 AtabegSupervision Atabeg Supervision (+20%, Ayyubids AoE4 Ayyubids)
Attack AoE4 Conversion Buddhist Conversion (+20% for 20 seconds, Japanese AoE4 Japanese)
AoE4 AttackSpeedDrums Kurultai Aura (+20%, Mongols AoE4 Mongols)
AoE4 SaintsBlessing Saint's Blessing (+2, or +3 with Fervor, Rus AoE4 Rus)
Armor AoE4 StructuralReinforcements Structural Reinforcements (+20 melee, +10 fire armor for 10 seconds, Ayyubids AoE4 Ayyubids only)
AoE4 DefenseArrow Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols AoE4 Mongols)
AoE4 MeleeDefenseDrums Mehter Melee Armor Drums (+2 melee/fire, Ottomans AoE4 Ottomans)
AoE4 RangedDefenseDrums Mehter Ranged Armor Drums (+1 ranged, Ottomans AoE4 Ottomans)
AoE4 SaintsBlessing Saint's Blessing (+1 melee and ranged armor, Rus AoE4 Rus)
Attack speed AoE4 NetworkOfCastles Network of Castles (+15%, or +30% with Network of Citadels, English AoE4 English)
AoE4 ValorousInspiration Valorous Inspiration (+35% for 20 seconds, Jeanne d Arc AoE4 Jeanne d'Arc)
AoE4 AttackSpeedDrums Mehter Attack Drums (+15%, Ottomans AoE4 Ottomans)
Line of Sight AoE4 SetupCampBuff Set up Camp (+30%, English AoE4 English)
Movement speed AoE4 SpeedEnhancement Naval Deployment (+50% speed for 12 seconds after unloading from a Transport Ship, Byzantines AoE4 Byzantines)
AoE4 NehanConversion Nehan Conversion (+25% for 20 seconds, Japanese AoE4 Japanese)
AoE4 ManeuverArrow Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols AoE4 Mongols)
AoE4 SpeedEnhancement Mehter Speed Aura (+15% when in formation with Mehter, requires Mehter Drums, Ottomans AoE4 Ottomans)
Resource cost AoE4 GoldenAgeTier4 Golden Age Tier 4 (-20%, Ayyubids AoE4 Ayyubids only)
AoE4 ConsecratedBuilding Consecrate (-25%, requires Ordinance Company, Jeanne d Arc AoE4 Jeanne d'Arc)
AoE4 HighArmoryEnhancement High Armory Bonus (-20%, Rus AoE4 Rus)
Creation speed AoE4 GoldenAgeTier3 Golden Age Tier 3 (+20%, Abbasid Dynasty AoE4 Abbasid Dynasty and Ayyubids AoE4 Ayyubids)
AoE4 InfluenceBuff AoE4 Conscriptio Conscriptio Influence (+20% per Cistern water level, Byzantines AoE4 Byzantines)
AoE4 YorishiroBonus Yorishiro Bonus (+150%, Japanese AoE4 Japanese)
AoE4 MilitaryFestival Military Festival (+100%, Malians AoE4 Malians)
AoE4 InfluenceBuff Blacksmith/University Influence (+30%/40% in Castle/Imperial Age, +100% with Istanbul Observatory, Ottomans AoE4 Ottomans)
Civilization bonuses
Creation speed English AoE4 English (+75% from AoE4 TheWhiteTower The White Tower)
Other Abbasid Dynasty AoE4 Abbasid Dynasty and Ayyubids AoE4 Ayyubids (Can be built by infantry in the field)
English AoE4 English (Available at Keeps)

Dialogue lines[]

Mangonels use the standard ranged siege engine dialogue lines

Main article: Siege engine#Dialogue lines

Changelog[]

  • Originally, reload time was 8.75 seconds, and area-of-effect shape was 180 degrees. With update 8324, reload time is 6.75 seconds, and area-of-effect shape is 360 degrees.
  • Originally, Mangonels only dealt bonus damage to buildings. With patch 11009, they deal the same bonus damage (+24) to Ships.
  • Originally, Mangonels were constructed in the field in 40 seconds. With the Season One Update, constructing them in the field now takes 80 seconds (base).
  • Originally, Mangonels had a blast radius of 1.25 tiles. With Server-Side Patch 12973, it was reduced to 0.75 tiles. With Server-Side Patch 14681, it was increased to 0.875 tiles, and they were given a 50% (+6) attack bonus against ranged units.
  • Originally, Mangonels had 240 hit points and 8 ranged armor. With Season Two Update 17718 they have 140 hit points and 20 ranged armor. With patch 9.2.628, they have 30 ranged armor. With update 10.0.576, they have 130 hit points.

Trivia[]

  • The unit model represents an Onager, unlike Mangonels in real life, which were actually varieties of the Traction Trebuchet. Whether or not Onagers were actually used in the Middle Ages is a matter of debate, but most current sources seem to think that they were not.[1][2][3]
  • In addition to the name, there are several likely fictional aspects of the in-game Mangonel compared to a real-life Onager. Firstly, although the model changed, the unit icon still contains wheels, which in reality would have caused the platform to be smashed by the downward force of the recoil.[2] Secondly, the model uses a spoon, whereas a real Onager would have used a sling, like a Trebuchet.[2]
  • The alternate incendiary attack of the Manjaniq was already present in the Mangonels featured in the campaigns.

Campaign version[]

Because the original four campaigns have not been rebalanced since the release of the game, Mangonels have the following differences in those campaigns:

  • They cost 250 wood, 500 gold and train in 45 seconds.
  • They have 300 hit points, 5 fire armor, 5 ranged armor, and move at 0.88 tiles per second.
  • The Mangonels of every civilization can swap between an incendiary and standard attack (just like the current Ayyubid Manjaniq). Both attacks deal 15 (x3) damage with 6.5 tiles of range and an attack time of 8.88 seconds. The standard attack does siege damage with a +30 bonus vs buildings. The incendiary attack does fire damage with a +45 bonus vs buildings.

Gallery[]

References[]

  1. โ†‘ Purton, P. (2006), The myth of the mangonel: torsion artillery in the Middle Ages, Arms & Armor, Vol. 3, No. 1, 79-90
  2. โ†‘ 2.0 2.1 2.2 Nossov, K (2005). Ancient and medieval siege weapons: a fully illustrated guide to siege weapons and tactics
  3. โ†‘ Nicolle, D. (2002). Medieval Siege Weapons (1), Western Europe AD 585-1385
Units in Age of Empires IV
Common/Generic
Miscellaneous AoE4 GenericVillager Villager ยท AoE4 Trader Trader ยท AoE4 FishingBoat Fishing Boat ยท AoE4 TradeShip Trade Ship ยท AoE4 TransportShip Transport Ship ยท AoE4 Monk Monk/Imam/Shaman ยท AoE4 Leader Monarch
Melee infantry AoE4 Spearman Spearman ยท AoE4 ManAtArms Man-at-Arms
Ranged infantry AoE4 Archer Archer ยท AoE4 Crossbowman Crossbowman ยท AoE4 Handcannoneer Handcannoneer
Melee cavalry AoE4 Scout Scout ยท AoE4 Horseman Horseman ยท AoE4 Knight Lancer/Knight
Siege AoE4 SiegeTower Siege Tower ยท AoE4 BatteringRam Battering Ram ยท AoE4 Springald Springald ยท AoE4 Mangonel Mangonel ยท AoE4 CounterweightTrebuchet Counterweight Trebuchet ยท AoE4 Bombard Bombard ยท AoE4 Ribauldequin Ribauldequin ยท AoE4 Culverin Culverin
Military ship AoE4 ArcherShip Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
AoE4 SpringaldShip Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
AoE4 IncendiaryShip Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
AoE4 Warship Warship: Baochuan, Carrack, Xebec
Cheat AoE4 PhotonMan Photon Man
Unique
Abbasid Dynasty AoE4 Abbasid Dynasty AoE4 CamelRider Camel Rider ยท AoE4 CamelArcher Camel Archer ยท AoE4 Ghulam Ghulam
Ayyubids AoE4 Ayyubids AoE4 Atabeg Atabeg ยท AoE4 BedouinSkirmisher Bedouin Skirmisher ยท AoE4 BedouinSwordsman Bedouin Swordsman ยท AoE4 CamelLancer Camel Lancer ยท AoE4 Dervish Dervish ยท AoE4 DesertRaider Desert Raider ยท AoE4 Ghulam Ghulam ยท AoE4 TowerOfTheSultan Tower of the Sultan
Byzantines AoE4 Byzantines AoE4 Cataphract Cataphract ยท AoE4 VarangianGuard Varangian Guard ยท AoE4 Cheirosiphon Cheirosiphon ยท AoE4 Limitanei Limitanei ยท AoE4 Dromon Dromon
Chinese AoE4 Chinese AoE4 ImperialOfficial Imperial Official ยท AoE4 ZhugeNu Zhuge Nu ยท AoE4 PalaceGuard Palace Guard ยท AoE4 NestOfBees Nest of Bees ยท AoE4 FireLancer Fire Lancer ยท AoE4 Grenadier Grenadier
Delhi Sultanate AoE4 Delhi Sultanate AoE4 Monk Scholar ยท AoE4 WarElephant War Elephant ยท AoE4 TowerElephant Tower Elephant ยท AoE4 SultansEliteTowerElephant Sultan's Elite Tower Elephant ยท AoE4 GhaziRaider Ghazi Raider
English AoE4 English AoE4 Longbowman Longbowman ยท AoE4 King King ยท AoE4 WynguardRanger Wynguard Ranger ยท AoE4 WynguardFootman Wynguard Footman
French AoE4 French AoE4 RoyalKnight Royal Knight ยท AoE4 Arbaletrier Arbalรฉtrier ยท AoE4 Galleass Galleass ยท AoE4 Cannon Cannon
HRE AoE4 Holy Roman Empire AoE4 Monk Prelate ยท AoE4 Landsknecht Landsknecht
Japanese AoE4 Japanese AoE4 Warship Atakebune ยท AoE4 BuddhistMonk Buddhist Monk ยท AoE4 KatanaBannerman Katana Bannerman ยท AoE4 MountedSamurai Mounted Samurai ยท AoE4 OnnaBugeisha Onna-Bugeisha ยท AoE4 OnnaMusha Onna-Musha ยท AoE4 Ozutsu Ozutsu ยท AoE4 Samurai Samurai ยท AoE4 Shinobi Shinobi ยท AoE4 ShintoPriest Shinto Priest ยท AoE4 TreasureCaravan Treasure Caravan ยท AoE4 UmaBannerman Uma Bannerman ยท AoE4 YumiAshigaru Yumi Ashigaru ยท AoE4 YumiBannerman Yumi Bannerman
Jeanne d Arc AoE4 Jeanne d'Arc AoE4 JeannesChampion Jeanne's Champion ยท AoE4 JeannesRider Jeanne's Rider ยท AoE4 RoyalKnight Royal Knight ยท AoE4 Arbaletrier Arbalรฉtrier ยท AoE4 Galleass Galleass ยท AoE4 Cannon Cannon ยท Jeanne d'Arc [AoE4 JdA Peasant Peasant ยท AoE4 JdA WomanAtArms Woman-at-Arms ยท AoE4 JdA Hunter Hunter ยท AoE4 JdA Knight Knight ยท AoE4 JdA MountedArcher Mounted Archer ยท AoE4 JdA BlastCannon Blast Cannon ยท AoE4 JdA Markswoman Markswoman]
Malians AoE4 Malians AoE4 Donso Donso ยท AoE4 MusofadiWarrior Musofadi Warrior ยท AoE4 JavelinThrower Javelin Thrower ยท AoE4 WarriorScout Warrior Scout ยท AoE4 Sofa Sofa ยท AoE4 Cattle Cattle ยท AoE4 MusofadiGunner Musofadi Gunner
Mongols AoE4 Mongols AoE4 Khan Khan ยท AoE4 Mangudai Mangudai ยท AoE4 TurkicHorseArcher Khan's Hunter ยท AoE4 TractionTrebuchet Traction Trebuchet ยท AoE4 HuihuiPao Huihui Pao ยท AoE4 Keshik Keshik
Order of the Dragon AoE4 Order of the Dragon AoE4 GildedSpearman Gilded Spearman ยท AoE4 GildedManAtArms Gilded Man-at-Arms ยท AoE4 GildedLandsknecht Gilded Landsknecht ยท AoE4 GildedArcher Gilded Archer ยท AoE4 GildedCrossbowman Gilded Crossbowman ยท AoE4 DragonHandcannoneer Gilded Handcannoneer ยท AoE4 GildedHorseman Gilded Horseman ยท AoE4 GildedKnight Gilded Knight ยท AoE4 GenericVillager Gilded Villager ยท AoE4 Monk Prelate
Ottomans AoE4 Ottomans AoE4 Sipahi Sipahi ยท AoE4 Mehter Mehter ยท AoE4 Janissary Janissary ยท AoE4 GreatBombard Great Bombard ยท AoE4 GrandGalley Grand Galley
Rus AoE4 Rus AoE4 FishingBoat Lodya Fishing Boat ยท AoE4 WarriorMonk Warrior Monk ยท AoE4 HorseArcher Horse Archer ยท AoE4 Streltsy Streltsy ยท AoE4 Militia Militia
Zhu Xis Legacy AoE4 Zhu Xi's Legacy AoE4 ImperialOfficial Imperial Official ยท AoE4 ZhugeNu Zhuge Nu ยท AoE4 PalaceGuard Palace Guard ยท AoE4 NestOfBees Nest of Bees ยท AoE4 Grenadier Grenadier ยท AoE4 ImperialGuard Imperial Guard ยท AoE4 YuanRaider Yuan Raider ยท AoE4 ShaolinMonk Shaolin Monk
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