This article contains all dialogue lines of the English Man-at-Arms in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Dark
- 01
- 02
- 03
- 04
- 05
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Dark
- 01
- 02
- 03
- 04
- 05
- 06
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Dark
- 01
- 02
- 03
- 04
- 05
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Move or Attack Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Attack Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Change Formation[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Garrison in Building or Ram[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Build a Siege Weapon[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Dark
- 01
- 02
- 03
- 04
- 05
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While In Combat[]
- Dark
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
When Spotting an Enemy[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Dark
- 01
- 02
- 03
- 04
- 05
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
When Under Attack[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Building a Siege Weapon[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Celebrating[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
- cnone
- 01
- 02
- 03
- 04
- 05
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement.
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
- cnone
- 01
- 02
- 03
- 04
- 05
selectbombard[]
Based on the file name and the Imperial Age marker, the Bombard may have originally shared dialogue lines with the Man-at-Arms, and these lines would play when it was selected. Currently, the Bombard uses the generic ranged siege weapon dialogue.
- Imperial
- 01
- 02
setup[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'setup' dialogue would have originally played while unpacking from its mobile state, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
teardown[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'teardown' dialogue would have originally played while packing from its stationary state, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
weaponaim[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponaim' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
- 04
- 05
weaponfire[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponfire' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
- 04
- 05
selectgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05
movegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05
attackgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05
attackmovegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05