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This article contains all dialogue lines of the English Man-at-Arms in Age of Empires IV.

General Command Acknowledgements[]

These dialogue lines have a chance of occurring after any command

Dark
Feudal
Castle
Imperial

General Group Command Acknowledgements[]

These dialogue lines play softer and in the background whenever any command is given to a group

Dark
Feudal
Castle
Imperial

Single Unit Commands[]

These dialogue lines play when addressing a single unit

Select[]

Dark
Feudal
Castle
Imperial

Move[]

Dark
Feudal
Castle
Imperial

Attack[]

Dark
Feudal
Castle
Imperial

Attack Move[]

Dark
Feudal
Castle
Imperial

Single Unit Type Group Commands[]

These dialogue lines play whenever addressing a group of only this unit

Select[]

Dark
Feudal
Castle
Imperial

Move or Attack Move[]

Dark
Feudal
Castle
Imperial

Attack[]

Dark
Feudal
Castle
Imperial

Mixed Unit Group Commands[]

These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.

Select[]

Dark
Feudal
Castle
Imperial

Move[]

Dark
Feudal
Castle
Imperial

Attack Move[]

Dark
Feudal
Castle
Imperial

Change Formation[]

Dark
Feudal
Castle
Imperial

Garrison in Building or Ram[]

Dark
Feudal
Castle
Imperial

Stand Ground[]

Dark
Feudal
Castle
Imperial

Stop[]

Dark
Feudal
Castle
Imperial

Build a Siege Weapon[]

Feudal
Castle
Imperial

Ambient Dialogue[]

These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action

While Marching[]

Dark
Feudal
Castle
Imperial

While In Combat[]

Dark
Feudal
Castle
Imperial

When Spotting an Enemy[]

Dark
Feudal
Castle
Imperial

After Destroying a Target[]

Dark
Feudal
Castle
Imperial

When Under Attack[]

Dark
Feudal
Castle
Imperial

After Building a Siege Weapon[]

Feudal
Castle
Imperial

Celebrating[]

Feudal
Castle
Imperial
cnone

Unused Dialogue[]

resourcehunt[]

Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.

Dark
Feudal
Castle
Imperial

engage[]

Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement.

Feudal
Castle
Imperial
cnone

selectbombard[]

Based on the file name and the Imperial Age marker, the Bombard may have originally shared dialogue lines with the Man-at-Arms, and these lines would play when it was selected. Currently, the Bombard uses the generic ranged siege weapon dialogue.

Imperial

setup[]

If the Bombard did share dialogue lines with the Man-at-Arms, then the 'setup' dialogue would have originally played while unpacking from its mobile state, similar to other ranged siege weapons.

Imperial

teardown[]

If the Bombard did share dialogue lines with the Man-at-Arms, then the 'teardown' dialogue would have originally played while packing from its stationary state, similar to other ranged siege weapons.

Imperial

weaponaim[]

If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponaim' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.

Imperial

weaponfire[]

If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponfire' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.

Imperial

selectgmr[]

Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.

cnone

movegmr[]

Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.

cnone

attackgmr[]

Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.

cnone

attackmovegmr[]

Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.

cnone

Grunts and Sounds[]

Dialogue lines in Age of Empires IV
Abbasid Dynasty AoE4 Abbasid Dynasty
Ayyubids AoE4 Ayyubids
Villager, Trader, Atabeg, and Bedouin Swordsman · Scout · Spearman · Ghulam · Archer and Bedouin Skirmisher · Camel Archer, Dervish, and Desert Raider · Crossbowman · Handcannoneer · Horseman · Lancer and Camel Lancer · Camel Rider · Imam · Ram, Siege Tower, and Tower of the Sultan · Ranged siege engines · Fishing Boat and Trade Ship · Transport Ship · Dhow and Baghlah · Explosive Dhow · Xebec
Byzantines AoE4 ByzantinesVillager and Trader · Scout · Limitanei · Varangian Guard · Archer · Crossbowman · Handcannoneer · Horseman · Cataphract · Monk · Cheirosiphon and Siege Tower · Ranged siege engines · Fishing Boat and Trade Ship · Transport Ship ·