This article contains all dialogue lines of the Delhi Sultanate and Tughlaq Dynasty Man-at-Arms, as well as the Tughlaq Dynasty's Amir Warrior in Age of Empires IV. The Amir Warrior does not have separate dialogue lines for the Feudal Age, despite being available in this Age, and instead uses the Castle Age lines.
Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Garrison in Building or Ram[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Build a Siege Weapon[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While In Combat[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
When Spotting an Enemy[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Building a Siege Weapon[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Celebrating[]
- Castle
- 01
- 02
- 03
- 04
- cnone
- 01
- 02
- 03
- 04
- 05
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Castle
- 01
- 02
- Imperial
- 01
- 02
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement.
- Castle
- 01
- 02
- 03
- 04
- 05
- cnone
- 01
- 02
- 03
- 04
- 05
selectbombard[]
Based on the file name and the Imperial Age marker, the Bombard may have originally shared dialogue lines with the Man-at-Arms, and these lines would play when it was selected. Currently, the Bombard uses the generic ranged siege weapon dialogue.
- Imperial
- 01
- 02
setup[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'setup' dialogue would have originally played while unpacking from its mobile state, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
teardown[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'teardown' dialogue would have originally played while packing from its stationary state, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
weaponaim[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponaim' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
- 04
- 05
weaponfire[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponfire' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
- 04
- 05