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This article is about the Age of Empires IV unit. For the unit in Age of Empires II, see Man-at-Arms (Age of Empires II).

โ€œ Tough infantry with good damage. โ€
Age of Empires IV description

The Man-at-Arms is a heavy melee infantry unit in Age of Empires IV. They can be trained at the Barracks from Dark Age by English, from Feudal Age by Holy Roman Empire, and from Castle Age by the rest.

The English can also train Men-at-Arms from Keeps.

Civilizations[]

Available Unavailable

Tactics[]

Unit counters[]

As heavy infantry, Men-at-Arms have generally high stats in all categories, and defeat most units one-on-one. Their primary role is 'anti-Feudal-unit', as they counter the standard counter triangle of Horsemen, Archers, and Spearmen. For this reason, they are commonly used in "Fast Castle" strategies, and for the civilizations that have access to early Men-at-Arms, they are a strong option in Feudal Age aggression as well. The primary drawback that keeps them from being overpowering in the Feudal Age is their high cost (hence lower numbers) and lack of speed. This, along with the lower attack and armor of Early Men-at-Arms, allows civilizations that don't have a direct counter in the Feudal Age (such as the Musofadi Warrior) to still defeat them with a combination of archers and a front-line melee unit, or other high-damage, expensive units such as Early Knights or Camel Archers. Ghazi Raiders perform better vs Men-at-Arms than most Horsemen, but will still lose in a direct fight.

Once in the Castle Age, Men-at-Arms are heavily countered by anti-heavy units such as the Crossbowman, or Onna-Musha. Other units such as heavy cavalry and Elephants will also win due to having more hit points and attack, but are not strict counters. The primary exception is Holy Roman Empire Men-at-Arms, which have an attack bonus vs heavy units after researching Heavy Maces, and will win vs all other units with this class. Due to their high armor and health, Men-at-Arms perform much better than Feudal Age units in fighting while under fire from defensive buildings, and they are much better at taking down unguarded Mangonels and siege than most other infantry. Overall, Men-at-Arms are a well-rounded unit that can hold their own against most other units, with the only drawback being a slow move speed, making them somewhat unsuitable for raiding and susceptible to ranged cavalry as well.

Tanking damage[]

Men-at-Arms are one of the best units to use for tanking damage (so other units can avoid taking damage), especially before the other great tanking units get their upgrades.

Regular Men-at-Arms have 1.29 hit points/unit resource cost, compared with Veteran Spearmen having 1.38 hit points/unit resource cost. However, Men-at-Arms have base 4 melee and 4 ranged armor, which makes them generally better until gold runs out. Men-at-Arms do not need unit upgrades for most civilisations, unlike Veteran Spearmen, and generally take less bonus damage, especially as Archers have no attack bonus versus them. Spearmen are 11.11% faster than Men-at-Arms, which means they have an easier time staying in the front. Spearmen have the Spearwall ability to cancel out more damage, to help in the tank role. Spearmen have the added utility of having a high attack bonus versus cavalry.

Some of the best tanking units in the late game are forward Villagers (as they have a pretty high hit points/unit resource rate even in the Imperial Age and virtually never bonus damage) and Siege Towers. Players generally will not use Villagers for tanking damage until they have their desired number of Villagers for their economy, though forward Villagers have great utility for other things (building walls, quick walling, building Outposts and Keeps, repairing buildings, repairing siege, building forward production buildings, torching down expensive siege weapons with flanking attacks, etc.). Siege Towers have extremely good tanking stats, having 2.26 times as many hit points/unit wood as a Battering Ram and having very high ranged armor. However, they are most of the time useless for anything else, meaning the opponent can easily micro to avoid attacking them in the early stages of the game. They also require Siege Engineering or the Castle Age and a Siege Workshop be unlocked for most civilisations.

Compared to forward Villagers and Siege Towers, Men-at-Arms require much less micro to be used effectively, especially as they can auto-attack like a normal military unit, bringing them to the front. They also are more durable than forward Villagers (though less than Siege Towers), which is important if the tanking units need to survive for a long time to ensure the units/buildings they are protecting stay protected. They are slower than forward Villagers with Wheelbarrow though, making it harder for them to reach the front.

So, overall, Men-at-Arms are a pretty good unit for the tank role. They are especially good before the other great units for the tank role are lacking in upgrades, such as in the early Castle Age or early Imperial Age.

Raiding[]

Men-at-Arms and their substitute units for specific civilisations are often used for raiding, due to their relatively high armor, especially their ranged armor. This is especially true for highly aggressive strategies, like the Order of the Dragon's Dark Age rush into Feudal Men-at-Arms rush strategy. In these strategies, the Men-at-Arms/units which replace them often don't attack defending troops very often, focusing on killing Villagers and destroying key economic buildings, such as Mining Camps gathering stone for civilisations which really need stone for their best build order.

Walls[]

Some of the biggest counters to Men-at-Arms are walls, especially Palisade Walls. This is because it is extremely easy to delay an army of Men-at-Arms by building Palisade Walls and then building Palisade Walls behind them (which is cheaper and faster than repairing them, leading to saving repair costs and Villager work time) for an extremely long time.

As Men-at-Arms are relatively expensive, this means the builder of the Palisade Walls can grow their economy with economic technologies and economic buildings, while the Men-at-Arms continue to be delayed by the Palisade Walls. Moreover, the builder of the Palisade walls can make Archers to slowly kill them by firing over the walls as they cannot fight back.

Men-at-Arms are particularly bad versus walls. Spearmen have a higher torch damage/unit resource cost, have a higher movement speed to get over to the walls to start attacking, and can be generally be made in the Dark Age to start attacking before the walls have likely being built. Archers can fire over walls, even if they would struggle immensely to destroy them. Cavalry's high movement speed means they can sometimes attack before the walls come up, and they can move past static defences easier, as they spend less time taking damage.

Men-at-Arms' slow movement speed also makes it relatively easy for the opponent to quick wall. This strategy can be used defensively and/or offensively against Men-at-Arms to block their attacks and/or trap them to be killed by the quick wall player's army.

Further statistics[]

Strengths and weaknesses
Strong vs. Archers, Horsemen, Spearmen
Weak vs. Crossbowmen, Musofadi Warrior, Onna-Musha
Technologies
Hit points AoE4 EliteArmyTactics Elite Army Tactics (+20%); Improved: (+30% Mongols AoE4 Mongols)
Attack AoE4 Bloomery Bloomery (+1)
AoE4 Decarbonization Decarbonization (+1)
AoE4 DamascusSteel Damascus Steel (+1)
AoE4 EliteArmyTactics Elite Army Tactics (+20%); Improved: (+30%, Mongols AoE4 Mongols)
AoE4 HonedBlades Honed Blades (+3, Delhi Sultanate AoE4 Delhi Sultanate)
AoE4 TwoHandedWeapons Two-Handed Weapons (+2, HRE AoE4 Holy Roman Empire)
AoE4 HeavyMaces Heavy Maces (+6 vs heavy units, HRE AoE4 Holy Roman Empire)
AoE4 AdditionalTorches Additional Torches (+3 fire, Mongols AoE4 Mongols)
AoE4 AdditionalTorches Additional Torches Improved: (+5 fire, Mongols AoE4 Mongols)
Armor AoE4 FittedLeatherwork Fitted Leatherwork (+1 melee)
AoE4 InsulatedHelm Insulated Helm (+1 melee)
AoE4 MasterSmiths Master Smiths (+1 melee)
AoE4 IronUndermesh Iron Undermesh (+1 ranged)
AoE4 WedgeRivets Wedge Rivets (+1 ranged)
AoE4 AngledSurfaces Angled Surfaces (+1 ranged)
AoE4 ArmorClad Armor Clad (+2 melee and +2 ranged, English AoE4 English)
Creation speed AoE4 MilitaryAcademy Military Academy (+33%); Improved : (+53%, Mongols AoE4 Mongols)
AoE4 FastTraining Fast Training (+25% from Military School, Ottomans AoE4 Ottomans)
Ability AoE4 SiegeEngineering Siege Engineering (Can build Battering Rams and Siege Towers)
AoE4 SiegeEngineering Siege Engineering Improved: (can construct Springalds, Mangonels, and Traction Trebuchets, Mongols AoE4 Mongols)
AoE4 ForcedMarch Forced March (Gains Forced March ability, Delhi Sultanate AoE4 Delhi Sultanate)
Aura enhancements
Attack AoE4 Inspired Inspiration Bonus (+15%, HRE AoE4 Holy Roman Empire)
AoE4 AttackSpeedDrums Kurultai Aura (+20%, Mongols AoE4 Mongols)
AoE4 SaintsBlessing Saint's Blessing (+2, or +3 with Fervor, Rus AoE4 Rus)
Armor AoE4 Inspired Inspiration Bonus (+1 melee/ranged, HRE AoE4 Holy Roman Empire)
AoE4 DefenseArrow Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols AoE4 Mongols)
AoE4 MeleeDefenseDrums Mehter Melee Armor Drums (+2 melee, Ottomans AoE4 Ottomans)
AoE4 RangedDefenseDrums Mehter Ranged Armor Drums (+1 ranged, Ottomans AoE4 Ottomans)
AoE4 SaintsBlessing Saint's Blessing (+1 melee/ranged, Rus AoE4 Rus)
Damage resistance AoE4 WallDefense Wall Defense (-25% ranged, -50% siege)
Attack speed AoE4 ZealEnhancement Zeal (+50% for 3 seconds, Delhi Sultanate AoE4 Delhi Sultanate)
AoE4 NetworkOfCastles Network of Castles (+20%, or +40% with Network of Citadels, English AoE4 English)
AoE4 ValorousInspiration Valorous Inspiration (+35% for 20 seconds, Jeanne d Arc AoE4 Jeanne d'Arc)
AoE4 AttackSpeedDrums Mehter Attack Drums (+15%, Ottomans AoE4 Ottomans)
Line of Sight AoE4 SetupCampBuff Set up Camp (+30%, English AoE4 English)
Movement speed AoE4 ForcedMarchAbility Forced March (+100% for 10 seconds,Delhi Sultanate AoE4 Delhi Sultanate)
AoE4 YamAura Yam Aura (+15%, requires Yam Network, Mongols AoE4 Mongols)
AoE4 ManeuverArrow Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols AoE4 Mongols)
AoE4 SpeedEnhancement Mehter Speed Bonus (+15% when in formation with Mehter, requires Mehter Drums, Ottomans AoE4 Ottomans)
Resource cost AoE4 ConsecratedBuilding Consecrate (-25% food, or -25% total with Ordinance Company, Jeanne d Arc AoE4 Jeanne d'Arc)
Creation speed AoE4 GarrisonedScholar Garrisoned Scholar (+100%, requires Efficient Production, Delhi Sultanate AoE4 Delhi Sultanate)
AoE4 InfluenceBuff Blacksmith/University Influence (+30%/40% per Age, +100% with Istanbul Observatory, Ottomans AoE4 Ottomans)
Civilization bonuses
Attack speed Delhi Sultanate AoE4 Delhi Sultanate (+20% with Tower of Victory)
Movement speed HRE AoE4 Holy Roman Empire (+10%)
Creation speed English AoE4 English (+50%, additional +75% from AoE4 TheWhiteTower The White Tower)
HRE AoE4 Holy Roman Empire (+400% from Burgrave Palace)
Ability Delhi Sultanate AoE4 Delhi Sultanate (Can build Palisade Walls by default, and Stone defenses with Compound of the Defender)
Other English AoE4 English (Available at Keeps)

Unique landmark boosts[]

The Mongols, through the Khaganate Palace can obtain unique technologies and units from other civilizations. As such, their Men-at-Arms can potentially have access to the following boosts normally not available to them:

Aura enhancements
Attack AoE4 SaintsBlessing Saint's Blessing (+2, Mongols AoE4 Mongols)
Armor AoE4 SaintsBlessing Saint's Blessing (+1 melee/ranged, Mongols AoE4 Mongols)

Dialogue lines[]

Changelog[]

  • Originally, the elite upgrade took 90 seconds. With update 8324, it takes 60 seconds.
  • Originally, English Man-at-arms were trained in 22.5 seconds, the same as for all the other civilizations. With the Season One Update, this was reduced to 15 seconds.
  • Originally, Vanguard Man-at-arms had two pierce and two melee armor. With the Season One Update, this was increased to three. With update 7.0.5861, the melee armor was reduced to two.
  • With Season Two Update 17718, all melee units now attack siege engines with their melee attack, instead of their torch attack.
  • Originally, upgrading Vanguard Man-at-arms to Early Man-at-arms took 30 seconds and cost 25 food, 75 gold. With patch 20249, it takes 15 seconds and costs 15 food, 35 gold.
  • Originally, all infantry had a minimum charge attack trigger distance of 2 tiles, and a duration of 5 seconds. With update 24916, this was changed to a 1 tile minimum distance and a 7 second duration.
  • With update 7.0.5861, English Man-at-Arms gain the Setup Camp ability. With patch 10.1.48, it was removed and moved to the Scout.

Campaign version[]

Because the original four campaigns have not been rebalanced since the release of the game, Men-at-Arms have the following differences in those campaigns:

  • Their Elite upgrade costs 200 food, 600 gold and takes 90 seconds to research
  • They cost 90 food, 30 gold and have 135 hit points

Gallery[]

Units in Age of Empires IV
Common/Generic
Miscellaneous AoE4 GenericVillager Villager ยท AoE4 Trader Trader ยท AoE4 FishingBoat Fishing Boat ยท AoE4 TradeShip Trade Ship ยท AoE4 TransportShip Transport Ship ยท AoE4 Monk Monk/Imam/Shaman ยท AoE4 Leader Monarch
Melee infantry AoE4 Spearman Spearman ยท AoE4 ManAtArms Man-at-Arms
Ranged infantry AoE4 Archer Archer ยท AoE4 Crossbowman Crossbowman ยท AoE4 Handcannoneer Handcannoneer
Melee cavalry AoE4 Scout Scout ยท AoE4 Horseman Horseman ยท AoE4 Knight Lancer/Knight
Siege AoE4 SiegeTower Siege Tower ยท AoE4 BatteringRam Battering Ram ยท AoE4 Springald Springald ยท AoE4 Mangonel Mangonel ยท AoE4 CounterweightTrebuchet Counterweight Trebuchet ยท AoE4 Bombard Bombard ยท AoE4 Ribauldequin Ribauldequin ยท AoE4 Culverin Culverin
Military ship AoE4 ArcherShip Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
AoE4 SpringaldShip Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
AoE4 IncendiaryShip Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
AoE4 Warship Warship: Baochuan, Carrack, Xebec
Cheat AoE4 PhotonMan Photon Man
Unique
Abbasid Dynasty AoE4 Abbasid Dynasty AoE4 CamelRider Camel Rider ยท AoE4 CamelArcher Camel Archer ยท AoE4 Ghulam Ghulam
Ayyubids AoE4 Ayyubids AoE4 Atabeg Atabeg ยท AoE4 BedouinSkirmisher Bedouin Skirmisher ยท AoE4 BedouinSwordsman Bedouin Swordsman ยท AoE4 CamelLancer Camel Lancer ยท AoE4 Dervish Dervish ยท AoE4 DesertRaider Desert Raider ยท AoE4 Ghulam Ghulam ยท AoE4 TowerOfTheSultan Tower of the Sultan
Byzantines AoE4 Byzantines AoE4 Cataphract Cataphract ยท AoE4 VarangianGuard Varangian Guard ยท AoE4 Cheirosiphon Cheirosiphon ยท AoE4 Limitanei Limitanei ยท AoE4 Dromon Dromon
Chinese AoE4 Chinese AoE4 ImperialOfficial Imperial Official ยท AoE4 ZhugeNu Zhuge Nu ยท AoE4 PalaceGuard Palace Guard ยท AoE4 NestOfBees Nest of Bees ยท AoE4 FireLancer Fire Lancer ยท AoE4 Grenadier Grenadier
Delhi Sultanate AoE4 Delhi Sultanate AoE4 Monk Scholar ยท AoE4 WarElephant War Elephant ยท AoE4 TowerElephant Tower Elephant ยท AoE4 SultansEliteTowerElephant Sultan's Elite Tower Elephant ยท AoE4 GhaziRaider Ghazi Raider
English AoE4 English AoE4 Longbowman Longbowman ยท AoE4 King King ยท AoE4 WynguardRanger Wynguard Ranger ยท AoE4 WynguardFootman Wynguard Footman
French AoE4 French AoE4 RoyalKnight Royal Knight ยท AoE4 Arbaletrier Arbalรฉtrier ยท AoE4 Galleass Galleass ยท AoE4 Cannon Cannon
HRE AoE4 Holy Roman Empire AoE4 Monk Prelate ยท AoE4 Landsknecht Landsknecht
Japanese AoE4 Japanese AoE4 Warship Atakebune ยท AoE4 BuddhistMonk Buddhist Monk ยท AoE4 KatanaBannerman Katana Bannerman ยท AoE4 MountedSamurai Mounted Samurai ยท AoE4 OnnaBugeisha Onna-Bugeisha ยท AoE4 OnnaMusha Onna-Musha ยท AoE4 Ozutsu Ozutsu ยท AoE4 Samurai Samurai ยท AoE4 Shinobi Shinobi ยท AoE4 ShintoPriest Shinto Priest ยท AoE4 TreasureCaravan Treasure Caravan ยท AoE4 UmaBannerman Uma Bannerman ยท AoE4 YumiAshigaru Yumi Ashigaru ยท AoE4 YumiBannerman Yumi Bannerman
Jeanne d Arc AoE4 Jeanne d'Arc AoE4 JeannesChampion Jeanne's Champion ยท AoE4 JeannesRider Jeanne's Rider ยท AoE4 RoyalKnight Royal Knight ยท AoE4 Arbaletrier Arbalรฉtrier ยท AoE4 Galleass Galleass ยท AoE4 Cannon Cannon ยท Jeanne d'Arc [AoE4 JdA Peasant Peasant ยท AoE4 JdA WomanAtArms Woman-at-Arms ยท AoE4 JdA Hunter Hunter ยท AoE4 JdA Knight Knight ยท AoE4 JdA MountedArcher Mounted Archer ยท AoE4 JdA BlastCannon Blast Cannon ยท AoE4 JdA Markswoman Markswoman]
Malians AoE4 Malians AoE4 Donso Donso ยท AoE4 MusofadiWarrior Musofadi Warrior ยท AoE4 JavelinThrower Javelin Thrower ยท AoE4 WarriorScout Warrior Scout ยท AoE4 Sofa Sofa ยท AoE4 Cattle Cattle ยท AoE4 MusofadiGunner Musofadi Gunner
Mongols AoE4 Mongols AoE4 Khan Khan ยท AoE4 Mangudai Mangudai ยท AoE4 TurkicHorseArcher Khan's Hunter ยท AoE4 TractionTrebuchet Traction Trebuchet ยท AoE4 HuihuiPao Huihui Pao ยท AoE4 Keshik Keshik
Order of the Dragon AoE4 Order of the Dragon AoE4 GildedSpearman Gilded Spearman ยท AoE4 GildedManAtArms Gilded Man-at-Arms ยท AoE4 GildedLandsknecht Gilded Landsknecht ยท AoE4 GildedArcher Gilded Archer ยท AoE4 GildedCrossbowman Gilded Crossbowman ยท AoE4 DragonHandcannoneer Gilded Handcannoneer ยท AoE4 GildedHorseman Gilded Horseman ยท AoE4 GildedKnight Gilded Knight ยท AoE4 GenericVillager Gilded Villager ยท AoE4 Monk Prelate
Ottomans AoE4 Ottomans AoE4 Sipahi Sipahi ยท AoE4 Mehter Mehter ยท AoE4 Janissary Janissary ยท AoE4 GreatBombard Great Bombard ยท AoE4 GrandGalley Grand Galley
Rus AoE4 Rus AoE4 FishingBoat Lodya Fishing Boat ยท AoE4 WarriorMonk Warrior Monk ยท AoE4 HorseArcher Horse Archer ยท AoE4 Streltsy Streltsy ยท AoE4 Militia Militia
Zhu Xis Legacy AoE4 Zhu Xi's Legacy AoE4 ImperialOfficial Imperial Official ยท AoE4 ZhugeNu Zhuge Nu ยท AoE4 PalaceGuard Palace Guard ยท AoE4 NestOfBees Nest of Bees ยท AoE4 Grenadier Grenadier ยท AoE4 ImperialGuard Imperial Guard ยท AoE4 YuanRaider Yuan Raider ยท AoE4 ShaolinMonk Shaolin Monk
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