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This article is about the unit in Age of Empires II. For the unit in Age of Empires IV, see Man-at-Arms (Age of Empires IV).

All-purpose infantry unit.
—In-game description

Stronger than Militia. Attack bonus vs. buildings.
—In-game description

The Man-at-Arms is an infantry unit in Age of Empires II that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy.

Tactics[]

As a military unit, the Man-at-Arms fills a similar niche to the Militia, having a tough attack to be occasional raiders. Statistics-wise, they are better than the Militia when it comes to Villager harassment and base razing thanks to a +2 attack (a 50% increase), though in practice whether or not they are efficient depends largely on the development status of one's enemy. Still, the upgrade is cheap enough to be almost always worth it, especially when against Eagle Scouts or buildings. As they are slow, they are particularly weak against Archers. Also, while somewhat effective against Scout Cavalry, they are susceptible to mobbing and will die very easily if outnumbered.

Men-at-Arms work best when paired with additional support troops. A good raiding party composition should be of around a dozen Men-at-Arms, some Skirmishers to counter enemy Archers, and optionally some Spearmen if the enemy employs a large number of Scout Cavalry (e.g., when playing against Franks). As Murder Holes is not available in the Feudal Age, their weakness towards Towers can be circumvented by zig-zagging towards the structures' bases where the towers cannot target the units. If possible, having several of the player's own Archers mixed in can yield much greater raiding results.

Men-at-Arms should be upgraded as quickly as possible when transitioning towards the Castle Age due to the enemy's greatly expanded tech tree providing them with many effective counters.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Skirmishers, Scout Cavalry, Eagle Scouts, Spearmen, Villagers, Camel Scouts
Weak vs. Archers, Scorpions
Technologies
Hit points Fereters (+30, Armenians only)
Regeneration Stronghold (regenerate 30 HP/min when within 18 tiles square of a team Celts Castle)
Attack Forging (+1, +2 for the Khitans)
Iron Casting (+1, +2 for the Khitans)
Blast Furnace (+2)
Arson (+2 against standard buildings)
Garland Wars (+4, Aztecs only)
Druzhina (gives trample damage in +0.5 tile radius, Slavs only)
Chieftains (+5 against cavalry and +4 against camels, Vikings only)
Wootz Steel (attack ignores armor, Dravidians only)
Comitatenses (+5 charge attack, Romans only)
Armor Scale Mail Armor (+1/+1, +2/+2 for the Romans)
Chain Mail Armor (+1/+1, +2/+2 for the Romans)
Plate Mail Armor (+1/+2)
Gambesons (0/+1)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
First Crusade (+4 min, +4 max, Sicilians only)
Movement speed Squires (+10%)
Resource cost Supplies (-15 food)
Kshatriyas (-25% food, Gurjaras only)
Forced Levy (+20 food, -20 gold, Malay only)
Creation speed Conscription (+33%)
Perfusion (+100%, Goths only)
Comitatenses (+50%, Romans only)
Other Chieftains (generates gold when killing Villagers, trade units, and Monks, Vikings only)
Upgrade Long Swordsman

Civilization bonuses[]

Team bonuses[]

Changelog[]

The Age of Kings[]

  • Men-at-Arms have +1 attack against standard buildings, 0 pierce armor, and 0.9 speed, and cost 60 food, 20 gold.
  • Upgrade cost of Long Swordsmen is 200 food, 65 gold. It takes 45 seconds to research.
  • Celts: Men-at-Arms move 15% faster.
  • Goths: Men-at-Arms are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age and have an extra +1 attack against standard buildings.
  • Vikings: Men-at-Arms have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.

The Conquerors[]

The Forgotten[]

The African Kingdoms[]

Rise of the Rajas[]

Definitive Edition[]

  • Tracking is free.
  • Supplies introduced.
  • Bulgarians: With update 42848, Blacksmith upgrades that benefit Men-at-Arms cost -50% food.
  • Bulgarians: Initially, the team bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost.
  • Goths: With update 36202, cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against standard buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. Goths lose access to Arson.
  • Malay: Forced Levy changes Men-at-Arms' gold cost to food cost.
  • Portuguese: With update 42848, as a civilization bonus, technologies that benefit Men-at-Arms are researched 30% faster.
  • Teutons: With update 35584, Men-at-Arms have +1 armor in the Castle/Imperial Age. With update 36906, they receive another +1 armor in the Imperial Age.

Lords of the West[]

  • Sicilians: Men-at-Arms resist 50% bonus damage. With update 47820, First Crusade increases the conversion resistance of Men-at-Arms.

Dawn of the Dukes[]

Dynasties of India[]

  • Sicilians: With update 66692, Men-at-Arms resist only 33% bonus damage.
  • Portuguese: With update 73855, as a team bonus, technologies that benefit Men-at-Arms are researched 25% faster.
  • With update 81058, the Long Swordsman upgrade takes 40 seconds to research and Gambesons is introduced.
  • Inca: With update 81058, Men-at-Arms cost -20%/-25%/-30% food in the Feudal/Castle/Imperial Age.
  • Malay: With update 81058, infantry armor upgrades are free.

The Mountain Royals[]

Chronicles: Battle for Greece[]

  • With update 141935:
    • Supplies is removed.
    • Men-at-Arms have 0.96 speed and cost 50 food, 20 gold.
    • Celts: Men-at-Arms move 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
    • Goths: Men-at-Arms are 20%/25%/30% cheaper in the Feudal/Castle/Imperial Age.

History[]

Men who had received weapons training and wore armor of some sort in battle were referred to as men-at-arms. By definition, all knights were men-at-arms, but not all men-at-arms were knights. The class of men-at-arms also included professional fighting men of no nobility called sergeants and knights in training called squires. The armies of feudal lords were divided into two distinct groups, the men-at-arms of all classes and the peasant militia. The training fighting men provided the principal fighting power of the army. Men-at-arms on foot fought with swords. This was an effective weapon and helped distinguish the men-at-arms from soldiers of lower social standing like Spearmen, Skirmishers, and missile troops. Men-at-arms wore armor, usually from head to toe, and were highly trained. They were especially effective against Spearmen if they could close under the spear points. They fought beside dismounted knights under certain conditions, such as castle assaults. During the Hundred Years War, the English often fought dismounted because the French knights usually outnumbered them by a large margin. On the open battlefield, a man-at-arms was at a great disadvantage against a mounted knight. Knights kept a body of men-at-arms on retainer to help maintain local order within the local fief and to accompany the knight when called up for military service.
Age of Empires II: The Age of Kings manual

Trivia[]

  • The Man-at-Arms is one of only three upgraded forms of military units (the other two being the Long Swordsman and the War Galley) to be available to all civilizations.
  • The Militia line is the only unit line in the game with more than three stages.
  • The name "Man-at-Arms" is incorrect: in history, a man-at-arms was a soldier (either noble or non-noble) from the High Medieval to Renaissance periods who was typically well-versed in the use of arms and served as a fully armored heavy cavalryman. A more correct term would be Swordsman.
  • The Malay is the only civilization to have the Militia line (except the Champion) as trash units (once Forced Levy is researched).
  • In the alpha version they are trash units, costing only food.

Gallery[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Dismounted Konnik · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).
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