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Age of Empires Series Wiki
Age of Empires Series Wiki

This page contains all Home City Cards available for the Maltese civilization in Age of Empires III: Definitive Edition - Knights of the Mediterranean.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE amount of times
  • Blue: Shipment that arrives fast (5 seconds)
  • Red: Shipment that can be sent TWICE

Card Description Age
2 Settlers Ships 2 Settlers
3 Settlers Ships 3 Settlers
Distributivism Gives a trickle of 1.25 wood
Merchant Republics Returns 25% of resources previously gained from Trade Routes; Trade routes generate 35% more resources
7 Cows Ships 7 Cows with 150 additional food
15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
Crates of 300 Food Ships 300 food
Crates of 600 Food Ships 600 food
Crates of 700 Food Ships 700 food
Crates of 1000 Food Ships 1,000 food
Shipping Supplies Ships 2,000 wood the first time sent; ships 1,300 wood thereafter
Crates of 1600 Food Ships 1,600 food
Cords of 300 Wood Ships 300 wood
Cords of 600 Wood Ships 600 wood
Cords of 700 Wood Ships 700 wood
Cords of 1000 Wood Ships 1,000 wood
Chests of 300 Coin Ships 300 coin
Chests of 600 Coin Ships 600 coin
Chests of 700 Coin Ships 700 coin
Chests of 1000 Coin Ships 1,000 coin
7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
Bailiff Heroes get +50% attack and hit points; The Grand Master now boosts nearby units' build rate by 50% (effectively reducing build time by 33%); Ships 1 Lamb of the Creator
Hot Air Balloons Grand Master can summon a Hot Air Balloon to explore the map for a limited time
Advanced Balloon Ships an Advanced Hot Air Balloon that remains on the map until the end of the game

Card Description Age
Trip To Jerusalem Returns 10 wood, 10 coin for each unit lost so far this game (up to 1,500 resources)
TEAM Knights of the Round Table Ships 1 Hospitaller for each Town Center owned by the player; increases all unit hit points by 2%
Knights of Bodrum Ships 1 Hospitaller for each Outpost owned by the player
8 Pikemen Ships 8 Pikemen
8 Crossbowmen Ships 8 Crossbowmen
Knights of Rhodes Ships 3 Hospitallers for each Commandery owned by the player
10 Pikemen Ships 10 Pikemen
20 Pikemen Ships 20 Pikemen
12 Pikemen Ships 12 Pikemen
24 Pikemen Ships 24 Pikemen
10 Crossbowmen Ships 10 Crossbowmen
12 Crossbowmen Ships 12 Crossbowmen
20 Crossbowmen Ships 20 Crossbowmen
24 Crossbowmen Ships 24 Crossbowmen
5 Sentinels Ships 5 Sentinels
9 Sentinels Ships 9 Sentinels
8 Sentinels Ships 8 Sentinels
16 Sentinels Ships 16 Sentinels
5 Hospitallers Ships 5 Hospitallers
4 Hospitallers Ships 4 Hospitallers
8 Hospitallers Ships 8 Hospitallers
9 Fire Throwers Ships 9 Fire Throwers
8 Fire Throwers Ships 8 Fire Throwers
13 Fire Throwers Ships 13 Fire Throwers
8 Fire Throwers Ships 8 Fire Throwers
6 Petards Ships 6 Petards
1 Falconet Ships 1 Falconet
2 Falconets Ships 2 Falconets
3 Falconets Ships 3 Falconets
4 Falconets Ships 4 Falconets
1 Falconet +1 Mortar Ships 1 Falconet and 1 Mortar
4 Culverins Ships 3 Culverins
2 Mortars Ships 2 Mortars
3 Mortars Ships 3 Mortars
4 Mortars Ships 4 Mortars
TEAM 2 Mortars Ships 2 Mortars
Rockets Fire Throwers now use rockets with a range of 22 and a 1.75× multiplier against infantry
Flame Throwers Ships 1 Artillery Foundry Wagon; Fire Throwers get the 'Flamethrower' charged action which deals burning damage in close range
Steel Bolts Crossbowmen get +2 Line of Sight and range, increases their siege attack range to their ranged attack range, +2 base siege attack, and heavy infantry multiplier +0.75×
Archaic Soldier Attack Crossbowmen and Pikemen get +15% attack
Archaic Soldier Hitpoints Crossbowmen and Pikemen get +15% hit points
Archaic Soldier Combat Crossbowmen and Pikeman get +15% hit points and attack
Sovereign Order of Malta Sentinels, Hospitallers and Fire Throwers get +15% hit points and attack
Dignitaries Hospitallers get +20% ranged resistance, +4 Line of Sight, and now use a charged 'Pistol Attack' with a range of 14
Flintlock Rockets Sentinels get +2 Line of Sight, +45% hit points and attack, +45% train and kill bounty, but food and coin cost +45%; Sentinels now use the 'Battle Buster' charged action which fires a rocket with Area of Effect of 1 that deals siege damage
Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
Knights of Malta Ships 5 Hospitallers for each Fort owned by the player

Card Description Age
Carmelite Churches Ships 2 Church Wagons and increases Church build limit by 2
Wignacourt Constructions Villagers gather natural resources 10% faster, and an additional 15% faster when nearby a Town Center, Outpost, or Commandery
Vittoriosa Town Center cost -30% and Settler food cost -50%
Barrakka Gardens Exchanges all food for an equal amount of wood
Auberges Commanderies now support 10 population and Order Units cost -10% resources (rounded to 5, 10, or 15 less resources)
Extensive Fortifications Outpost built limit +7; Walls, Outposts, Fixed Gun, and Fort hit points +25%
6 Spies Ships 6 Spies
TEAM Saluting Battery Ships 1 Fixed Gun Wagon
1 Fixed Gun Wagon Ships 1 Fixed Gun Wagon
2 Fixed Gun Wagons Ships 2 Fixed Gun Wagons
15 Spies Ships 15 Spies
Papal Bull Provides the Church with Teutonic Knights, Crusader Knights and Knights of the Hospital technologies
10 Spies Ships 10 Spies
Assassins Upgrade Spies into Assassins with +100% attack and +5.0× multiplier against heroes and mercenaries
Advanced Arsenal Arsenals can be built in the Commerce Age; provides Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion
Hospitality The next Age up researches twice as fast and Hospital upgrades cost 150 wood, 150 coin less
Squires Military buildings train and research work rate +80%, except Forts which get train and research work rate +260%
Native Warriors Native warriors cost 25% less resources
Pioneers Villagers get +65% hit points
TEAM Improved Buildings Buildings get +25% hit points
Fort Construction Grand Master and Sentinels can now build Forts in any age; Fort build limit +1
Wall Guns Sentinels now have +1% increased attack and +2.5% increased range for each wall piece in a radius of 16, up to 10% increased attack and 50% increased range
Gunpowder Mills All future shipments now grant an additional Depot Wagon
Frontier Defenses Ships 2 Outpost Wagons
Heavy Fortifications Grants Bastion, Frontier Outpost, Fortified Outpost, Revetment, Star Fort, and Heavy Fixed Guns (if not already)
Fort Ships 1 Fort Wagon; Fort build limit +1
2 Fort Wagons Ships 2 Fort Wagons; Fort build limit +2
De Redin Towers Ships 2 Outpost Wagons; Outposts can now train Crossbowmen, Pikemen, Hospitallers, Sentinels and Fire Throwers
Fire Towers Grants Frontier Outpost; Outposts now use a fire attack within a range of 10
Advanced Commanderies Commanderies gain +55 garrison space and -50% deploy ability cooldown time
Advanced Mill Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost
Advanced Market Markets get +20% buy/sell factors
Advanced Estate Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age
Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Factory Ships 1 Factory Wagon

Card Description Age
Medicine Villager cost and train time -15%
Schooners Fishing Boats cost -20% and train time -40%
Fishing Market Fishing Boats gather 25% faster
Rendering Plant Fishing Boats gather 30% faster
Sawmills Villagers gather wood 15% faster; trees last 15% longer
Exotic Hardwoods Villagers gather wood 20% faster
Establish Ironmonger Villagers gather from mines 20% faster
Silversmith Villagers gather from mines 20% faster; mines last 20% longer
Royal Mint Villagers gather coin 25% faster
Sicilian Supply Villagers gather from Mills 25% faster; grants a trickle of 2.75 food
Sustainable Agriculture Villagers gather food from Mills, Farms, Rice Paddies, Fields and Haciendas 15% faster
Refrigeration Villagers gather food 20% faster
Furrier Villagers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster; Increases gather yield for huntable animals by 8% and Berry Bushes and Cherry Orchards by 10%
Spice Trade Villagers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
Rum Distillery Villagers gather coin from Estates, Rice Paddies, Fields and Haciendas 20% faster
Cigar Roller Villagers gather coin from Estates, Rice Paddies, Fields and Haciendas 20% faster
Textile Mill Villagers gather coin from Estates, Rice Paddies, Fields and Haciendas 25% faster
Stonemasons Villagers build buildings 65% faster
Land Grab Mills, Livestock Pens and Estates cost -40% and build time -75%
Stockyards Livestock fattens 30% faster when tasked to a Livestock Pen, Farm, Village, or Hacienda
Ranching Livestock Pens can now train Cows
TEAM Frugal Constructions Gives a trickle of 0.75 wood/sec.; trees and Mango Groves last 15% longer

Card Description Age
German Tongue Ships 2 Settler Wagons and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Settler Wagons (build limit of 6); costs 450 wood
British Tongue Ships 10 Order Longbowmen and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Longbowmen; costs 500 wood
Spanish Tongue Ships 9 Order Garrochistas and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Garrochistas; costs 1,000 wood
French Tongue Ships 9 Order Gendarmes and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Gendarmes; costs 1,500 wood
Portuguese Tongue Ships 13 Order Cassadores and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Cassadors; costs 750 wood
Russian Tongue Ships 13 Order Oprichniks and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Oprichniks; costs 1,500 wood
7 Hanover Allies Ships 7 Totenkopf Hussars; costs 500 coin
9 Phanar Allies Ships 9 Evzone; costs 500 coin
Hire Irish Brigadiers Ships 9 Irish Brigadiers; costs 500 coin
Hire Mediterranean Army Ships 1 Li'l Bombard, 3 Elmetti and 4 Zouave; costs 2,000 coin
7 Phanar Allies Ships 7 Boyars; costs 500 coin
Hire Armored Pistoleers Ships 7 Armored Pistoleers; costs 1,000 coin
Hire Giant Grenadiers Ships 8 Giant Grenadiers; costs 1,000 coin
Hire Royal Horsemen Ships 7 Royal Horsemen; costs 1,500 coin
25 Bourbon Allies Ships 25 Royal Musketeers; costs 1,000 coin
Hire Pandours Ships 11 Pandours; costs 1,000 coin
Mercenary Loyalty Mercenary shipments are between 10% and 25% cheaper
TEAM Coastal Defenses Defensive buildings get +0.8× multiplier against ships
Naval Gunners Warships get +20% attack
Greek Fire Docks can now train Fire Ships
Speronaras Ships get +10% speed, except Order Galleys and Fishing Boats which get +30%
Xebecs of the Order Ships 1 Xebec; Transforms all the player's Frigates into Xebecs; costs 250 coin
Morgan's Flagship Ships 1 Battleship; idle Battleships now heal 75% faster; costs 1,500 coin
1 Battleship Ships 1 Battleship; costs 1,000 coin
Recruit Privateers Ships 2 Privateers; costs 500 coin
1 Galleon Ships 1 Galleon
2 Order Galleys Ships 2 Order Galleys
2 Order Galleys Ships 2 Order Galleys
4 Order Galleys Ships 4 Order Galleys
1 Order Galley Ships 1 Order Galley
2 Order Galleys Ships 2 Order Galleys
TEAM Gunboat Diplomacy Ships 1 Monitor
Corso Galleys Ships 1 Order Galley; Order Galley attack and hit points +10%
TEAM Improved Warships Warships get attack and hit points +10%
Offshore Support Warships get +2 LOS and range, and +15% damage
Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost and research time -60%
Theaters Upgrades the Tavern to the Theater which can train Ronin; Outlaws use -2 population

Changelog[]

Knights of the Mediterranean[]

  • Originally, the Maltese were able to send 8 Fire Throwers in the Fortress Age, Merchant Republics was available in the Commerce Age and shipped a Trading Post Wagon, Vittoriosa increased Town Center build limit by 1, Auberges made Commaderies support 30 population and gave them +30% hit points, Flintlock Rockets increased Sentinel hit points, damage and cost by 25%, Squires increased military building work rate by 70% and German Tongue cost 500 wood. With update 13.10442, the Maltese can send 9 Fire Throwers in the Fortress Age, Merchant Republics is available in the Exploration Age and no longer sends a Trading Post Wagon, Vittoriosa reduces Town Center cost by 30%, Auberges makes Commanderies support 10 population and makes Order units 10% cheaper, Flintlock Rockets increases Sentinel hit points, attack and cost by 35%, Squires increases military building work rate by 80% and German Tongue costs 450 wood.
  • Originally, Wignacourt Constructions (II) gives +20% gather rate bonus around Town Centers, Outposts, and Commanderies (the total effect of gathering natural resources near one of these buildings is +30%), and Steel Bolts (III) gives 16 siege damage. With update 13.58326, a 2% penalty was added to their shipment curve to balance the hit points per card bonus, 5 Sentinels (II) was added to the Home City, Wignacourt Constructions (II) gives 15% gather rate bonus around Town Centers, Outposts, and Commanderies (the total effect is +30%), and Steel Bolts (III) gives 10 siege damage.

Trivia[]

  • The 'Fire Towers' shipment is sent almost instantly, faster than even 'fast shipments', but this is not mentioned in its description. A closer look at the game files reveals that the card requires no research points (1 research point = 1 second), so the card may be bugged.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"