
In-game, the Malians are specified as an infantry civilization.
Overview[]
Unique unit[]
Unique technologies[]
Tigui: Town Centers fire +8 arrows always.
Farimba: Cavalry units +5 attack.
Civilization bonuses[]
- Buildings cost -15% wood (except Farms and starting Town Center).
- Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
- Villagers drop off +10% gold.[note 1]
Team bonus[]
- Universities work +80% faster.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
|
||||||||
![]() | ![]() | ![]() | ![]() | |||||
|
|
|
| ![]() | ||||
|
|
|
||||||
|
|
|||||||
|
Archery Range[]
![]() |
||||||
|
|
|
| |||
|
|
| ||||
|
|
|||||
|
| |||||
![]() | ||||||
|
Stable[]
![]() |
||||||||
|
|
|
|
|||||
|
|
|
||||||
|
|
| ||||||
![]() |
| |||||||
|
|
Siege Workshop[]
![]() |
||||||||
|
|
|
|
|||||
|
|
| ||||||
|
|
| ||||||
|
|
|||||||
|
![]() |
|
Castle[]
|
|||||||
|
|
|
|
||||
|
|
| |||||
|
|
| |||||
|
|
| |||||
|
Dock[]
|
|
|||||||
|
|
|
|
|||||
|
|
|
||||||
|
|
|
|
|||||
|
|
|
||||||
|
![]() |
|
||||||
|
![]() |
|
||||||
![]() |
|
Monastery[]
![]() |
|||||||
![]() |
![]() |
![]() |
![]() | ||||
![]() |
![]() |
![]() | |||||
![]() |
![]() |
![]() | |||||
![]() |
![]() |
![]() | |||||
![]() |
![]() |
![]() |
Defensive structures[]
|
|
|
| |||
|
|
|
| |||
|
|
|||||
|
|
|
|
Research[]
Blacksmith[]
|
||||||
|
|
|
| |||
|
|
| ||||
|
|
| ||||
|
|
| ||||
|
|
| ||||
|
|
|
University[]
|
||||||||
|
|
|
|
|||||
|
|
|||||||
|
![]() | ➞ |
| |||||
|
|
|||||||
|
|
|||||||
|
|
|||||||
|
||||||||
|
Economy[]
Town Center[]
|
![]() |
|||||
|
|
|
| |||
|
|
|
||||
|
|
|
||||
![]() | ![]() | ![]() |
Mining Camp[]
|
||||||
|
|
|
| |||
![]() | ![]() | |||||
![]() | ![]() |
Lumber Camp[]
|
||||||
|
|
|
| |||
![]() | ![]() |
|
Mill[]
|
|
|||||
|
|
|
| |||
![]() | ![]() |
|
Market[]
![]() |
||||||
|
|
|
| |||
|
|
| ||||
![]() |
|
Others[]
|
| |||||
|
|
|
|
Notes[]
- ↑ This bonus has three implications:
- Gold miners and Oyster gatherers work 10% faster.
- Gold Mines and Oysters have +10% gold.
- Gold miners and Oyster gatherers have +10% carry capacity.
| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |



































































































































































