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Major gods

The major gods are gods in Age of Mythology. They represent the different "factions" of each civilization. In the in-game help system and the out-of-game manual, the major gods are referred to as civilizations available to the shared cultures. Every shared civilization has three different major gods, counting for a total of 15 until Tale of the Dragon. Before a game starts, the player must choose a major god. The choice of a major god determines the kind of god powers, minor gods, and special bonuses the civilization will have access to.

In random map games, players can have their major god decided beforehand, or if a culture was assigned in the selection screen instead of a specific major god, chosen randomly from the culture's three major gods.

Each civilization's selection of major gods generally features a sort of "head god" of the civilization's pantheon (Zeus, Ra, Odin), an "evil" or opposing character (Hades, Set, Loki) and a third, popular god (Poseidon, Isis, Thor). The Greek gods in the campaign have a slightly altered role, with Hades being neutral and not supporting either the protagonist or antagonist, while Poseidon is revealed to be the antagonist and acting against Zeus. The Atlantean pantheon is slightly more complicated, since Kronos is portrayed in the game both as the leader of the Titans and as a renegade, power-hungry figure. Gaia in the other hand, is portrayed as a "good" character and therefore opposed to the rest of the Titans. The Chinese likewise do not fit in this scheme, as none of the three gods is portrayed as malignant.

Contents
Civilizations Major god
GreekPortrait Greeks ZeusIcon Zeus PoseidonIcon Poseidon HadesIcon Hades
EgyptianPortrait Egyptians RaIcon Ra IsisIcon Isis SetIcon Set
NorsePortrait Norse OdinIcon Odin ThorIcon Thor LokiIcon Loki
AtlanteanPortrait Atlanteans KronosIcon Kronos GaiaIcon Gaia OranosIcon Oranos
ChinesePortrait Chinese FuXiIcon Fu Xi NuWaIcon NĆ¼ Wa ShennongIcon Shennong

GreekPortrait Greeks[]

The Greek major gods are Zeus, the leader of Olympian gods and the god of thunder, Poseidon, the god of horses and the sea, and Hades, the ruler of the Underworld. Zeus focuses on infantry, heroes, and favor generation, while Poseidon boosts cavalry and naval aspects, and Hades watches over archers, gold, and town defenses.

ZeusPortrait Zeus[]

God power[]

  • BoltIcon Bolt: Kills any single unit of choice instantly (except a Titan, to which it only deals damage equals to 20% of its total health).

Technology[]

Unique unit[]

  • MyrmidonIcon Myrmidon: Infantry unit that has an attack bonuses against all non-Greek human soldiers.

Heroes[]

Bonuses[]

  • Starts with 10 favor and has a maximum favor of 200 instead of 100.
  • Villagers generate favor 37.5% faster.
  • Hoplites move 12% faster.
  • Infantry units do double damage to buildings.

Minor gods[]

Classical Age
Heroic Age
Mythic Age
  • HeraIcon Hera - Buildings and myth units
  • HephaestusIcon Hephaestus - Human soldier armor and weapons

PoseidonPortrait Poseidon[]

God power[]

  • LureIcon Lure: Places a stone that draws animals towards the targeted location for Villagers to hunt.

Technology[]

Unique Units[]

  • HippocampusIcon Hippocampus: Naval myth unit scout that has no attack. If killed, a new one appears after 60 seconds at the player's oldest Dock.
  • HetairoiIcon Hetairoi: Cavalry with a large attack bonus against buildings.
  • MilitiaIcon Militia: Weak infantry unit that appears when a Poseidon worshipper's building is destroyed.

Heroes[]

Bonuses[]

  • Cavalry units cost 10% less.
  • Stables cost 15% less.
  • Market use costs only 10%.
  • When Poseidon's buildings are destroyed (but not when deleted), Militia emerge from the rubble. Militia are weak melee units, but the more expensive the structure, the more Militia are created.
  • Gains a Hippocampus at the Dock if the player also has a Temple. The Hippocampus has no attack, but is a good scout, and will respawn at a dock if killed.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

HadesPortrait Hades[]

God power[]

  • SentinelIcon Sentinel: Creates five sentient statues around the target Town Center that attack any enemies within range.

Technology[]

Unique units[]

  • GastraphetesIcon Gastraphetes: Expensive archer wielding a crossbow.
  • ShadeIcon Hades Shade: Spectral unit that has a 20% chance of appearing at a Temple if a human soldier of Hades is killed.

Heroes[]

Bonuses[]

  • When human units are killed, there is a 20% chance a Hades Shade will be generated at the player's Temple. Shades are weak melee units that become more powerful in later ages.
  • Buildings have 25% more hit points and 20% more attack.
  • Archers have 10% more attack (including Sentinels).

Minor gods[]

Classical Age
  • AresIcon Ares - Attack of human soldiers
  • AthenaIcon Athena - Infantry, defense
Heroic Age
Mythic Age

EgyptianPortrait Egyptians[]

The Egyptian major gods are Ra, the god of the Sun, Isis, the mother god of protection, and Set, the god of desert and chaos. Ra's specialty lies in Priests and empowering. Isis focuses on technology and protection. Set's field of interests include using wild animals as allies, and speed.

RaPortrait Ra[]

God power[]

  • RainIcon Rain: Allied Villagers farm 200% faster, enemy Villagers farm 100% faster. Wood gathering (for player only) increased by 50%.

Technology[]

Bonuses[]

  • Pharaoh empowering yields 25% bonus resources instead of the standard 20%; other empowerment bonuses are unaffected.
  • Priests can empower drop-off buildings and monuments, but with a 15% resource bonus instead of the Pharaohs' 20%. Priest-empowered buildings are built 30% faster and they research technologies and train units 20% faster.
  • Camels and Chariot Archers have 22% more hit points and move 10% faster.
  • Monuments cost 25% less and have 20% more hit points.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

IsisPortrait Isis[]

God power[]

  • ProsperityIcon Prosperity: Gold is mined at double speed for 50 seconds. This affects the player's Villagers only.

Technology[]

Bonuses[]

Minor gods[]

Classical Age
  • AnubisIcon Anubis - Infantry and myth units
  • BastIcon Bast - Villagers
Heroic Age
Mythic Age

SetPortrait Set[]

God power[]

Technology[]

  • Feral Feral: Converted animals have 10% more hit points, 10% less hack and pierce vulnerability and 25% more attack

Unique units[]

HippopotamusIcon Animals of Set: Units that can be trained by the Pharaoh and that are also granted on age advancement.

Toggle Animals of Set list

Bonuses[]

  • Starts with a Hyena of Set scout.
  • Priests can convert wild animals.
  • Pharaoh can summon animals at the cost of favor. The variety of animals the Pharaoh can summon increases with each Age advance.
  • Five animals are summoned at the Temple on each Age advance.
  • Slingers and Chariot Archers are trained 20% faster.
  • Slingers have 10% more HP and 10% less hack vulnerability.
  • Migdol Strongholds cost 25% less gold.

Minor gods[]

Classical Age
  • AnubisIcon Anubis - Infantry and myth units
  • PtahIcon Ptah - Technology
Heroic Age
Mythic Age

NorsePortrait Norse[]

The Norse major gods are Odin, the king of the gods and god of war, Thor, the god of thunder, and Loki, the trickster god. Odin focuses on warriors and hunters, while Thor specializes in Dwarves and smithing, and Loki on speed and mobility.

OdinPortrait Odin[]

God power[]

  • GreatHuntIcon Great Hunt: Increases the number of animals in the target area.

Technology[]

Unique Unit[]

  • RavenIcon Raven: Flying scout unit that has no attack. Two appear for free above the player's Temple as soon as one is built. Before the Extended Edition, the ravens appear above the Temple at the start of the Classical Age. The ravens reappear if killed.

Bonuses[]

  • Hunters gather 20% faster.
  • Gains two Raven scouts (Huginn and Muninn) after building a Temple. The ravens reappear if killed.
  • Human soldiers constantly regenerate hit points, at 1.5 HP/s when idle (slower when active).
  • Huskarls, Portable Rams and Ballistae +20% hit points.
  • Jarls +15% hit points.

Minor gods[]

Classical Age
Heroic Age
  • NjordIcon Njord - Ships and Hill Forts
  • SkadiIcon Skadi - Throwing Axemen
Mythic Age
  • BaldrIcon Baldr - Siege and cavalry
  • TyrIcon Tyr - Infantry

ThorPortrait Thor[]

God power[]

  • DwarvenMineIcon Dwarven Mine: Creates a Gold Mine wherever the player wants it to be placed. The Gold Mine holds more gold if cast in later Ages. Any civilization can mine from it, but the one that cast it gathers gold from it faster.

Technology[]

  • PigSticker Pig Sticker: Villagers have +5 attack against animals and gather food from hunting 10% faster.

Unique building[]

Technologies[]

Bonuses[]

  • Starts with two Dwarves instead of two Gatherers.
  • Dwarves cost 10 less gold, gather food at the same rate as regular Villagers and gather wood only slightly slower; regular Dwarves gather food and wood 20% slower.
  • Builds Dwarven Foundry instead of Armory. Dwarven Foundry is available in the first Age; it has no Age restriction on technology research and enables three additional technologies.
  • Dwarven Foundry (Armory) technologies are cheaper.

Minor gods[]

Classical Age
Heroic Age
Mythic Age
  • BaldrIcon Baldr - Siege and cavalry
  • TyrIcon Tyr - Infantry

LokiPortrait Loki[]

God power[]

Technology[]

Bonuses[]

  • Hersirs move 10% faster.
  • Hersirs summon myth units after fighting for long enough.
  • Myth units cost -10% favor.
  • Longhouse units train 10% faster.
  • Ox Carts move 50% faster and cost half as much, but have 45% less hit points.

Minor gods[]

Classical Age
Heroic Age
Mythic Age
  • HelIcon Hel - Myth units
  • TyrIcon Tyr - Infantry

AtlanteanPortrait Atlanteans[]

The Atlanteans, available in The Titans, worship Titans which function as the Atlantean gods. The Atlantean major gods are Kronos, the god of time, Gaia, Mother Nature, and Oranos, the god of the sky. Kronos focuses on siege weapons and myth units, Gaia on the economy, and Oranos on human units.

KronosPortrait Kronos[]

God power[]

Technology[]

  • Focus Focus: Oracle and Oracle Hero have -1.0 per second Line of Sight increase speed; Oracle has +10% movement speed and Oracle Hero has +20% movement speed, +15% hit points and +10% attack.

Bonuses[]

  • Siege weapons are 10% cheaper and move 10% faster.
  • Myth units are 10% cheaper and move 10% faster.
  • Can Time Shift buildings to any location within own Line of Sight.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

GaiaPortrait Gaia[]

God power[]

Technology[]

Bonuses[]

  • All buildings are surrounded by lush terrain which cannot be built on by enemies.
  • Buildings regenerate 3 HP/s.
  • Fishing Ships are 10% cheaper, Caravans are 20% cheaper and both have +25% hit points.
  • Economic Guild technologies are 30% cheaper.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

OranosPortrait Oranos[]

God power[]

  • ShockwaveIcon Shockwave: Creates a shockwave which casts enemy units into the air, damaging them slightly, and leaving them stunned for a few seconds.

Technology[]

  • Safe Passage Safe Passage: Sky Passages cost -25% wood, -20% gold, have +1 ranged attack, and +6 line of sight.

Unique Building[]

  • SkyPassage icon Sky Passage: Tower that can be used to transport up to 30 units from one Sky Passage to another.

Bonuses[]

  • Can build Sky Passages (up to 10).
  • Shares visibility with allies of all Settlements on the map.
  • Human military units (including Heroes) move 10% faster.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

ChinesePortrait Chinese[]

The Chinese major gods are Fu Xi, the Heavenly Sovereign, NĆ¼ Wa, the Earthly Sovereign, and Shennong, the Human Sovereign. Fu Xi focuses on buildings and heroes, NĆ¼ Wa on the economy and human units, and Shennong on Monks and Siege weapons.

FuXiPortrait Fu Xi[]

God power[]

  • IconYearOfTheGoat Year of the Goat: Spawns a herd of Goats at a selected location. Spawns more goats if used in later ages.

Technology[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

NuWaPortrait NĆ¼ Wa[]

God power[]

Technology[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

ShennongPortrait Shennong[]

God power[]

Technology[]

  • WheelbarrowAOM Wheelbarrow: Lets Peasants carry +5 food, wood, and gold.

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Gods in Age of Mythology
Civilization
ArchaicAge Archaic Age
ClassicalAge Classical Age
HeroicAge Heroic Age
MythicAge Mythic Age
GreekPortrait Greeks ZeusPortrait Zeus
HadesPortrait Hades
PoseidonPortrait Poseidon
AthenaIcon Athena

HermesIcon Hermes

AresIcon Ares
ApolloIcon Apollo

DionysusIcon Dionysus

AphroditeIcon Aphrodite
HeraIcon Hera

HephaestusIcon Hephaestus

ArtemisIcon Artemis
EgyptianPortrait Egyptians RaPortrait Ra
IsisPortrait Isis
SetPortrait Set
BastIcon Bast

PtahIcon Ptah

AnubisIcon Anubis
HathorIcon Hathor

SekhmetIcon Sekhmet

NephthysIcon Nephthys
OsirisIcon Osiris

HorusIcon Horus

ThothIcon Thoth
NorsePortrait Norse ThorPortrait Thor
OdinPortrait Odin
LokiPortrait Loki
FreyjaIcon Freyja

HeimdallIcon Heimdall

ForsetiIcon Forseti
SkadiIcon Skadi

BragiIcon Bragi

NjordIcon Njord
BaldrIcon Baldr

TyrIcon Tyr

HelIcon Hel
AtlanteanPortrait Atlanteans KronosPortrait Kronos
OranosPortrait Oranos
GaiaPortrait Gaia
PrometheusIcon Prometheus

LetoIcon Leto

OceanusIcon Oceanus
HyperionIcon Hyperion

RheiaIcon Rheia

TheiaIcon Theia
HeliosIcon Helios

AtlasIcon Atlas

HekateIcon Hekate
ChinesePortrait Chinese FuXiPortrait Fu Xi
NuWaPortrait NĆ¼ Wa
ShennongPortrait Shennong
HuangDiIcon Huang Di

SunWukongIcon Sun Wukong

ChangEIcon Chang'e
DaboGongIcon Dabo Gong

ZhongKuiIcon Zhong Kui

HeBoIcon He Bo
ChongliIcon Chongli

AoKuangIcon Ao Kuang

XiWangmuIcon Xi Wangmu
Major gods have circular icons
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