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FeaturedImage-age-of-mythology

Five of the major gods from Age of Mythology, from left to right: Odin, Thor, Zeus, Isis, and Ra

The major gods are gods in Age of Mythology, representing the different factions of each civilization. The in-game help system and game manual refer to the major gods as civilizations available to their shared cultures. As of Immortal Pillars, each shared civilization has three different major gods, except for the Norse, who have four (the fourth major god having been added in the New Gods Pack: Freyr). This gives a total of 16 in Retold and 15 in the Extended Edition.

Before a game starts, the player must choose a major god. The choice of a major god determines the god powers, minor gods, and special bonuses the civilization can access. In random map games, players can have their major god decided beforehand, or if a culture was assigned in the selection screen instead of a specific major god, chosen randomly from either the culture's major gods or from all cultures' major gods.

Each civilization's selection of major gods generally features a sort of "head god" of the civilization's pantheon (Zeus, Ra, Odin), an "evil" or opposing character (Hades, Set, Loki) and a third, popular god (Poseidon, Isis, Thor). The Greek gods in the campaign have a slightly altered role, with Hades being neutral and not supporting either the protagonist or antagonist, while Poseidon is revealed to be the antagonist and acting against Zeus. The Atlantean pantheon is slightly more complicated, since Kronos is portrayed in the game both as the leader of the Titans and as a renegade, power-hungry figure. Gaia, on the other hand, is portrayed as a "good" character and therefore opposed to the rest of the Titans. The Chinese (both in Tale of the Dragon and its reworked version) likewise do not fit in this scheme, as none of the three gods are portrayed as malignant.

Contents
Civilizations Major god
Greeks Zeus Hades Poseidon
Egyptians Ra Isis Set
Norse Odin Thor Loki Freyr
Atlanteans Kronos Gaia Oranos
Chinese
(Immortal Pillars)
Fuxi Nüwa Shennong
Chinese
(Tale of the Dragon)
Fu Xi Nü Wa Shennong

Greeks[]

The Greek major gods are Zeus, the leader of Olympian gods and the god of thunder, Poseidon, the god of horses and the sea, and Hades, the ruler of the Underworld. Zeus focuses on infantry, heroes, and favor generation, while Poseidon boosts cavalry and naval aspects, and Hades watches over ranged soldiers, gold, and town defenses.

Zeus[]

AoMR Zeus artwork

God power[]

  • Bolt: Deals ​10,000 Divine Attack divine damage to a single unit.

Technology[]

Unique unit[]

  • Myrmidon: Infantry unit whose attacks deal divine damage, ignoring enemy armor values.

Heroes[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Hades[]

AoMR Hades artwork

God power[]

  • Sentinel: Creates five sentient statues around the target Town Center that attack any enemies within range.

Technology[]

Unique units[]

  • Gastraphetoros: Expensive archer wielding a crossbow which excels against buildings.
  • Shade of Hades: Myth unit that has a 20% chance of appearing at a Temple if a human soldier is killed.

Heroes[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Poseidon[]

AoMR Poseidon artwork

God power[]

  • Lure: Places a Granary-like enchanted stone that draws animals towards the targeted location for Villagers to hunt, and spawns Chickens, more in later Ages.

Technology[]

Unique Units[]

  • Hippocampus: Naval myth unit scout that has no attack. If killed, a new one respawns at the player's oldest Dock.
  • Hetairos: Cavalry with an Area of Effect attack.
  • Militia: Weak infantry unit that appears when a Poseidon player's building is destroyed.

Heroes[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Egyptians[]

The Egyptian major gods are Ra, the god of the Sun, Isis, the mother god of protection, and Set, the god of desert and chaos. Ra's specialty lies in Priests and empowering. Isis focuses on technology and protection. Set's field of interests include using wild animals as allies, and speed.

Ra[]

AoMR Ra artwork

God power[]

  • Rain: The player's Laborers farm 150% faster.

Technology[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Isis[]

AoMR Isis artwork

God power[]

Technology[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Set[]

AoMR Set artwork

God power[]

Technology[]

  • Clairvoyance: Favor cost of recasting Vision is removed and its cooldown reduced. (Since Retold)
  • Feral: Converted animals have 10% more hit points, 10% less hack and pierce vulnerability and 25% more attack. (Before Retold)

Unique units[]

Animals of Set: Units that can be trained by the Pharaoh some of which are also granted on Age advancement.

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Norse[]

The Norse major gods are Odin, the king of the gods and god of war, Thor, the god of thunder, Loki, the trickster god, and Freyr, the god of fertility and kingship who was added with the release of the New Gods Pack: Freyr. Odin focuses on warriors and hunters, while Thor specializes in Dwarves and smithing, Loki on speed and mobility, and Freyr on defenses.

Odin[]

AoMR Odin artwork

God power[]

  • Great Hunt: Increases the number of animals in the target area. If there are none, it spawns a few Elk.

Technology[]

  • Hamask: Berserks move and attack faster as they lose hitpoints. (+0.25% for every missing 1% hit point) (Since Retold)
  • Lone Wanderer: Ulfsarks move 10% faster. (Before Retold)

Unique Unit[]

  • Raven: Flying scout unit that has no attack. Two appear for free above the player's Temple as soon as one is built. The ravens reappear if killed.

Bonuses[]

  • Hunters gather 10% faster.
  • Great Hall units generate +25% favor in battle.
  • Human units and heroes regenerate 0.4 hit points per second.
  • Two Raven scouts spawn once the first Temple is built, and respawn a short time after being killed.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Thor[]

AoMR Thor artwork

God power[]

  • Dwarven Mine: Creates a Gold Mine wherever the player wants it to be placed. The Gold Mine holds more gold if cast in later Ages and is mined faster. Any player can mine from it.

Technologies[]

  • Hammer of Thunder: Gives Hersirs 15% damage buff and increased favor gain. (since Retold)
  • Dwarven Weapons: All human soldiers, heroes, ships, and buildings have improved attack.
  • Meteoric Iron Armor: All human units, heroes, and ships have reduced hack vulnerability. Ships also have reduced crush vulnerability.
  • Dragonscale Shields: All human units, heroes, and ships have reduced pierce vulnerability.
  • Pig Sticker: Villagers have +5 attack against animals and gather food from hunting 10% faster. (before Retold)

Unique building[]

  • Dwarven Armory: Building that replaces the Armory. It has no Age restriction on technology research and enables three additional technologies. It also spawns a Dwarf for every technology researched from it. It researches slower in the Archaic Age, but becomes faster than others in subsequent Ages.

Bonuses[]

  • Start with three Dwarves instead of three Gatherers.
  • Dwarves cost -10 gold, and gather food and wood 15% faster, nearly as fast as Gatherers.
  • Builds Dwarven Armory instead of Armory. Dwarven Armory can be built and research upgrades in any age, and can research three additional technologies.
  • Receive a free Dwarf for each Dwarven Armory upgrade researched.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Loki[]

AoMR Loki artwork

God power[]

Technology[]

  • Eyes in the Forest: Nearby animals and natural objects (trees, mines, Forage Bushes) which are within the Line of Sight of the player's units reveal the area around them. The effect continues to persist temporarily when the natural objects go out of view.

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Freyr[]

AoMR Freyr artwork

God power[]

Technologies[]

Bonuses[]

  • Technologies cost -50% food, wood, and gold, but take 150% longer (for a total of 2.5×) to research.
  • Hill Fort and Hill Fort units +10% damage.
  • Repairing buildings is free.
  • Gatherers and Dwarves can also repair any building. They repair walls 50% faster than normal builders.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Atlanteans[]

The Atlanteans, available in The Titans, worship Titans which function as the Atlantean gods. The Atlantean major gods are Kronos, the god of time, Gaia, Mother Nature, and Oranos, the god of the sky. Kronos focuses on siege weapons and myth units, Gaia on the economy, and Oranos on human units.

Kronos[]

AoMR Kronos artwork

God power[]

Technology[]

  • Temporal Chaos: Three buildings can be concurrently Time Shifted. -50% Time Shift cost for tower-line, Palaces, and Mirror Towers (only available since Retold)
  • Focus: Oracle and Oracle Hero take -1.0 second to reach maximum Line of Sight; Oracle has +10% movement speed and Oracle Hero has +20% movement speed, +15% hit points and +10% attack (only available before Retold).

Bonuses[]

  • Can time-shift buildings to new locations (towers and Palaces cost 50% of their price to shift, others are free).
  • Buildings are constructed 25% faster per nearby Manor.
  • Receive 2 free myth units instead of 1 when advancing to the next age.
  • Lost siege and myth units return 20% of their resource cost.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Gaia[]

AoMR Gaia artwork

God power[]

Technology[]

  • Channels: Units move 15% faster on Lush.

Bonuses[]

  • Start with two Hero Citizens and promoting Citizens to heroes costs -25%.
  • Economic Guilds cost -35%. Economic Guild upgrades cost -35% and can be researched an age early.
  • Economic buildings (Town Centers, Manors, Economic Guilds, and Markets) grow Lush.
  • Lush heals the player's units and buildings (1 hit point per second).

Minor gods[]

Classical Age
Heroic Age
  • Theia - Cavalry
  • Rheia - Favor generation and infantry
Mythic Age

Oranos[]

AoMR Oranos artwork

God power[]

  • Shockwave: Flings enemy units into the air, damaging them slightly, and leaving them stunned for a few seconds.

Technology[]

  • Empyrian Speed: Infantry +10% movement speed. (Since Retold)
  • Safe Passage: Sky Passages cost -25% wood, -20% gold, have +1 ranged attack, and +6 Line of Sight. (Before Retold)

Unique Building[]

  • Sky Passage: Portal that can be used to simultaneously teleport up to 100 units from one Sky Passage to another.

Bonuses[]

  • Can build a new Sky Passage each age.
  • Units can enter Sky Passages to instantly travel between them.
  • All units have +4 Line of Sight.
  • Damaged enemy units remain visible for 25 seconds.

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Chinese (Immortal Pillars)[]

The Chinese, introduced in Immortal Pillars, worship the Three August Ones, like their counterparts in Tale of the Dragon.

Fuxi[]

Fuxi artwork AoMR

God power[]

  • The Peach Blossom Spring: Target a location to create the Peach Blossom Spring, whose resource stockpile grows overtime. The Peach Blossom Spring's resources are gathered very quickly, but its stockpile stops growing once a worker starts gathering from it.

Bonuses[]

Heroes[]

Myth technologies[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Nüwa[]

Nuwa artwork AoMR

God power[]

  • Creation: Target a location to create a number of Clay Peasants that last for a couple of minutes. Spawns more Clay Peasants in later Ages.

Bonuses[]

Heroes[]

Unique unit[]

  • Clay Peasant: Temporary worker which emerge from the earth when Creation is used.

Myth technologies[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Shennong[]

Shennong artwork AoMR

God power[]

Bonuses[]

Heroes[]

Myth technologies[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Chinese (Tale of the Dragon)[]

Added in Tale of the Dragon, the Chinese major gods are Fu Xi, the Heavenly Sovereign, Nü Wa, the Earthly Sovereign, and Shennong, the Human Sovereign. Fu Xi focuses on buildings and heroes, Nü Wa on the economy and human units, and Shennong on Monks and siege weapons.

Fu Xi[]

FuXiFullArt

God power[]

  • Year of the Goat: Spawns a herd of Goats at a selected location. Spawns more goats if used in later ages.

Technology[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Nü Wa[]

NuWaFullBody

God power[]

Technology[]

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Shennong[]

God power[]

Technology[]

  • Wheelbarrow: Lets Peasants carry +5 food, wood, and gold.

Bonuses[]

Minor gods[]

Classical Age
Heroic Age
Mythic Age

Notes[]

  1. It does not apply to Chiron when he is targeting a flying unit.
    • This is done by applying a multiplicative factor of 1.667 to the empower magnitude. This changes the Pharaoh-empower's magnitude from 1.2 to near about 2, and the Son of Osiris-empower's magnitude from 1.24 to 2.067 approximately.
    • Due to an unknown reason, Wonders also generate double the favor when empowered. This is most likely unintentional.
  2. The bonus only applies to foundations initially placed on Favored Land. If a building foundation is placed outside Favored Land and subsequently the latter is extended over it, it will not construct automatically. Similarly, if the Favored Land influence is lost over the foundation, the automatic construction will be interrupted.
Gods in Age of Mythology
Civilization
Archaic Age
Classical Age
Heroic Age
Mythic Age
Greeks Zeus
Hades
Poseidon
Athena

Hermes

Ares
Apollo

Dionysus

Aphrodite
Hera

Hephaestus

Artemis
Egyptians Ra
Isis
Set
Bast

Ptah

Anubis
Sobek ( Hathor)

Sekhmet

Nephthys
Osiris

Horus

Thoth
Norse Thor
Odin
Loki
Freyr
Freyja

Heimdall

Forseti

Ullr
Skadi

Bragi

Njord

Aegir
Baldr

Tyr

Hel

Vidar
Atlanteans Kronos
Oranos
Gaia
Prometheus

Leto

Oceanus
Hyperion

Rheia

Theia
Helios

Atlas

Hekate
Chinese
(Immortal Pillars)
Fuxi
Nüwa
Shennong
Xuannü

Houtu

Chiyou
Nüba

Goumang

Rushou
Huangdi

Gonggong

Zhurong
Removed in Retold
Chinese
(Tale of the Dragon)
Fu Xi
Nü Wa
Shennong
Huang Di

Sun Wukong

Chang'e
Dabo Gong

Zhong Kui

He Bo
Chongli

Ao Kuang

Xi Wangmu
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