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This article is about the Indian heavy cavalry unit. For other units called Lancer, see Lancer.

Heavy hand cavalry that inflicts wide-area damage. Exceptionally deadly against archers and skirmishers.
—In-game description

The Mahout Lancer is a melee heavy cavalry in Age of Empires III: The Asian Dynasties that is unique to the Indians and can be trained at Caravanserai and Galleon once the Fortress Age is reached, as well as the Agra Fort Wonder once it is upgraded to Delhi Gate. It is the strongest melee unit in the game.

Overview[]

The Mahout Lancers cost considerable resources and population, but have a high hand attack with good area effect, and a huge number of hit points. They are most easily compared to the French Cuirassier. The Mahout Lancer is a durable heavy cavalry unit that is good against non-heavy infantry such as archers, and artillery, much like other units of the same class.

Unlike the Spanish Lancer, it is not as effective against heavy infantry, but it can slay many before dying. Furthermore, unlike most other cavalry, Mahout Lancers have a high siege damage, as their elephants can ram over buildings, which makes them decent building killers in absence of artillery. The Indian Two and Three Mahout Lancer cards available in the Fortress Age may be worth adding to a deck. They also have elephant combat cards that increase hit points and damage.

Unlike the elephant cavalry in Age of Empires II, they are not slow. They have the same speed as some other heavy cavalry units, which is faster than infantry. The only drawback is its high cost and population slots, but if used properly, it can be very cost effective. Mansabdar units trained at the Charminar Gate also boost the attack and hit points of Mahout Lancers by 10%. This aura is very weak in comparison to Unction for any players wishing to use aura effects.

Note: Elephant population can be decreased by a single point through use of the Professional Handlers Home City Card, although the Mansabdar Mahout's population cost is only reduced to 13 as per the card's effect.

While Mahouts are incredibly powerful, they do suffer from a few weaknesses. Firstly they take an enormous amount of population. As they actually have a lower base damage than Hussars or Cuirassiers, they can struggle vs an equal population of most units, with the exception of the units they hard counter. Secondly, they are very poor vs Villagers, having a negative multiplier despite their underwhelming base damage. For perspective, a single Honoured Steppe Rider has a higher damage vs a single villager. In late stages of the game, Mahouts should primarily be replaced with either Sowars, consulate cavalry (Gardeners, Gendarmes, etc), or Jat Lancers.

Countering Mahouts in the earlier stages of the Fortress age can be quite difficult due to their exceptional hitpoints (similar to a Mameluke shipment). A mixture of heavy cavalry and either heavy infantry or ranged cavalry will most likely be required to take them down.

Note: Trample Mode does nothing except slow the unit down; it does not increase area or reduce damage, and is entirely useless.

Mansabdar Mahout[]

Inspires all nearby Mahout Lancers. Heavy hand cavalry that does wide area damage. Exceptionally deadly against archers and skirmishers.
—In-game description

The Mansabdar Mahout is a stronger version of the Mahout Lancer that can be trained from the Charminar Gate wonder. As a Mansabdar unit, the Mansabdar Mahout has twice the hit points of a Mahout Lancer and Imperial Service that increases the hit points and damage of nearby Mahout Lancers, but are two times more expensive.

Special ability[]

  • Imperial Service (passive): The Mansabdar Mahout increases the hit points and damage of Mahout Lancers in a radius of 24 around them by 10%.

Upgrades[]

Age Upgrade Cost Effect
Disciplined Mahout Automatically Upgrades Mahout Lancers and Mansabdar Mahout to Disciplined (+20% hit points and damage)
Honored Mahout 600 wood
600 coin
Upgrades Mahout Lancers and Mansabdar Mahout to Honored (+30% hit points and damage)
Imperial Age
Imperial Age
Exalted Mahout 1,500 wood
1,500 coin
Upgrades Mahout Lancers and Mansabdar Mahout to Exalted (+50% hit points and damage); requires Honored Mahout

Civilization differences[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Infantry, artillery, buildings
Weak vs. Heavy infantry, light ranged cavalry, ranged shock infantry
Improvements
Hit points Cavalry Cuirass (+10%)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Crushing Force (+15% hand attack; Indians only)
Wind Horses (-10% Rate of Fire)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Pancerni (+10% ranged resistance)
Speed Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Line of Sight Town Watch (+3)
Cost Good Will Agreements (-15%, -1 population; Ethiopians only)
Train time Cheyenne Horse Trading (-40%)
Mass Cavalry (-35%)
Terror Charge (-20%; Indians only)
Immigrants (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Ethiopians only)
Other Jagiellonian Legacy (delivers 1/2/3 Mahout Lancers if Charminar Gate was built for the Indians to reach the Fortress/Industrial/Imperial Age respectively)
Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the (Mansabdar) Mahout Lancer
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Blue Shipment that arrives fast (5 seconds)

Ethiopians
Card Description Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Feudal Armies Unit train time -15%; hero respawn time -15%
French
Card Description Age
TEAM Hand Cavalry Attack Hand cavalry and hand shock infantry damage +15%
Germans
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Germans-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
2 Mahout Lancers Delivers 2 Mahout Lancers, +1 Hindu Villager; costs 350 food
4 Mahout Lancers Delivers 4 Mahout Lancers, +1 Hindu Villager; costs 1,000 food
3 Mahout Lancers Delivers 3 Mahout Lancers, +1 Hindu Villager; costs 1,000 food
Elephant Combat Elephant hit points and damage +20%, +1 Hindu Villager
Professional Handlers Mahout Lancer, Howdah, and Flail Elephant population cost -1; Siege Elephant population cost -2, +1 Hindu Villager
Tame Elephants Elephant cost and train time -10%, +1 Hindu Villager
Mughal Elephant Armors Mahout Lancer and Howdah hand resistance +10%, Flail Elephant siege resistance +10%, Siege Elephant ranged resistance +10%, +1 Hindu Villager; costs 500 wood, 500 coin
TEAM Shivaji's Tactics Unit hit points and damage +5%
Riding School Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead, +1 Hindu Villager
Foreign Trading Companies Adds 0.75 to export trickle rate; banner army export cost -15%; Indian unit cost +2.5% (Hindu Villager, Fishing Boat, and Sacred Cow cost +5% instead), +1 Hindu Villager
Grazing Camel (except Gatling Camels) auto gather food 0.05; elephant auto gather wood 0.1; Sacred Cow auto gather coin 0.075, +1 Hindu Villager
Italians
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Italians-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese
Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Lakota
Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Russians
Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Spanish
Card Description Age
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10

French
Card Description Age HC level
TEAM Hand Cavalry Attack Heavy cavalry and Coyote Runners get +15% attack
10
Germans
Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack
10
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% hand attack; +1 Villager
40
2 Mahout Lancers Ships 2 Mahout Lancers; +1 Villager; costs 350 food
1
4 Mahout Lancers Ships 4 Mahout Lancers; +1 Villager; costs 1,000 food
1
3 Mahout Lancers Ships 3 Mahout Lancers; +1 Villager; costs 1,000 food
10
Elephant Combat Elephants get +15% hit points and damage; +1 Villager
25
Professional Handlers Elephants take -1 population; +1 Villager
10
Tame Elephants Elephants' cost and train time -10%; +1 Villager
10
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Riding School Cavalry train time -40%; +1 Villager
10
Grazing Camels generate 0.05 food/sec.; Brahmins and elephants generate 0.1 wood/sec.; +1 Villager
40
Japanese
Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1
Russians
Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The Asian Dynasties[]

  • Mansabdar Mahout Lancers cost 14 population.
  • Mahout Lancers have 28 damage and 2 Area of Effect in trample mode (same as normal mode).

Definitive Edition[]

  • With update 20322, Mansabdar Mahout Lancers cost 7 population.
  • With update 13.27885, Mahout Lancers have 20 damage and 3 Area of Effect in trample mode.

History[]

Mahout is the traditional name for one who trains and handles a domesticated elephant, a practice that has occurred for more than 3,000 years. In Hindu culture, elephants were highly respected as a manifestation of the elephant god Ganesh, the god of good luck. Having elephants participate in a festival or procession was required for every celebratory occasion, and being the mahout who cared for a great elephant on such an occasion was a great honor.

Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast's smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic. Yet, as armies became more accustomed to fighting elephants in battle, the methods of how to defeat them became evident.

The most famous event involving a triumph over elephants occurred in 1398, when the Mongol conqueror Timur invaded India to overthrow the Delhi Sultanate. At a loss for how to fight back against the Indian's elephants, Timur prayed to Allah for guidance. Then, according to legend, he attached straw to the backs of the camels in his army and sent them out to fight. When the camels neared the elephants, Timur had his men ignite the straw. The sight of the stampeding, flaming camels spooked the elephants so badly that they ended up crushing many Indian troops in their rush to escape.

Gallery[]

Military units in Age of Empires III
Common/shared units
Age of Empires III Explorer · Militiaman · Crossbowman · Pikeman · Halberdier · Musketeer · Skirmisher · Grenadier · Hussar · Dragoon · Cavalry Archer · Falconet · Culverin · Mortar · Heavy Cannon · Caravel · Galleon · Frigate · Monitor
The WarChiefs Warrior · Horse Artillery · Petard · Spy · Canoe · War Canoe · Ironclad
Definitive Edition* Captured Mortar · Sloop · Steamer · Battleship
The African Royals Levied Spearman · Levied Bowman · Levied Gunner · Javelin Rider · Desert Warrior · Desert Archer · Desert Raider · Battle Canoe · Cannon Boat
Unique units
British Longbowman · Ranger · Rocket
Dutch Ruyter · Fluyt
French Cuirassier
Germans Landwehr · Doppelsoldner · Uhlan · War Wagon
Ottomans Bashibozuk · Janissary · Azap · Nizam Fusilier · Deli · Abus Gunner · Humbaraci · Great Bombard · Muhbir · Sipahi · Galley
Portuguese Ordinance Rifleman · Cassador · Organ Gun
Russians Strelet · Rekrut · Poruchik · Cossack · Oprichnik
Spanish Rodelero · Lancer
Aztecs Aztec War Chief · Eagle Scout · Coyote Runner · Otontin Slinger · Puma Spearman · Arrow Knight · Eagle Runner Knight · Jaguar Prowl Knight · Warrior Priest · Skull Knight · Tlaloc Canoe
Haudenosaunee Haudenosaunee War Chief · Aenna · Tomahawk · Forest Prowler · Kanya Horseman · Musket Rider · Ram · Mantlet · Light Cannon
Lakota Lakota War Chief · Cetan Bowman · Club Warrior · Wakina Rifle · Axe Rider · Bow Rider · Rifle Rider · Tashunke Prowler · Tokala Soldier
Chinese Shaolin Master · Disciple · Sentry · Irregular · Chu Ko Nu · Qiang Pikeman · Changdao Swordsman · Arquebusier · Steppe Rider · Keshik · Iron Flail · Meteor Hammer · Flamethrower · Hand Mortar · Flying Crow · Fire Junk · War Junk · Fuchuan
Indians Brahmin · Sentry · Irregular · Rajput · Sepoy · Gurkha · Urumi Swordsman · Sowar · Zamburak · Mahout Lancer · Howdah · Flail Elephant · Siege Elephant
Japanese Sohei Archer · Sentry · Irregular · Yumi Archer · Ashigaru Musketeer · Samurai · Naginata Rider · Yabusame · Flaming Arrow · Morutaru · Daimyo · Shogun Tokugawa · Yamabushi · Shinobi · Fune · Atakebune · Tekkousen
Inca Inca War Chief · Chasqui · Jungle Bowman · Plumed Spearman · Chimu Runner · Bolas Warrior · Huaraca · Maceman · Chincha Raft
Swedes Carolean · Hakkapelit · Leather Cannon
United States General · Minuteman · State Militia · Regular · Sharpshooter · Carbine Cavalry · Gatling Gun · Quaker Gun · Gunslinger · Cowboy · Owlhoot
Mexicans General · Padre · Insurgente · Soldado · Salteador · Chinaco · Desperado · Cuatrero · Bandido
Ethiopians Ras · Oromo Warrior · Gascenya · Shotel Warrior · Neftenya · Sebastopol Mortar · War Dhow
Hausa Emir · Fulani Archer · Raider · Lifidi Knight · Maigadi · Xebec
Italians Pavisier · Bersagliere · Papal Guard · Schiavone · Papal Lancer · Papal Zouave · Papal Bombard · Leonardo's Tank · Galleass
Maltese Grand Master · Hospitaller · Sentinel · Fire Thrower · Order Galley · Fire Ship
Revolution
Barbary Warrior · Bolivar · Californio · Cetbang Cannon · Corsair Captain · Corsair Marksman · Cruzob Avenger · Cruzob Infantry · Cuerudo · Eclaireur · Filibuster · Gatling Gun · Gaucho · Jagunço · Javanese Spearman · Llanero · Militia Officer · Morochuco · Mounted Granadero · Revolutionary · Revolutionary Sharpshooter · San Martin · Trek Wagon
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