|This article is about the Indian heavy cavalry unit. For other units called Lancer, see Lancer (disambiguation).|
|“|| Heavy hand cavalry that inflicts wide-area damage. Exceptionally deadly against archers and skirmishers.|
The Mahout Lancer is a melee heavy cavalry in Age of Empires III: The Asian Dynasties that is unique to the Indians and can be trained at Caravanserai and Galleon once the Fortress Age is reached, as well as the Agra Fort Wonder once it is upgraded to Delhi Gate. It is tied with the Spahi as the strongest melee cavalry unit in the game.
The Mahout Lancer cost considerable resources and population, but have a high hand attack with good area effect, and a huge number of hit points. Unlike the elephant cavalry in Age of Empires II, they are not slow. They have the same speed as some other heavy cavalry units, which is faster than infantry. The only drawback is its high cost and population slots but if used properly it can be very cost effective. Mansabdar units trained at the Charminar Gate also boost the attack and hit points of other similar nearby units (Mahout Only) by 10%, this aura is very weak in comparison to Unction for any players wishing to use aura effects.
- Note: Elephant population can be decreased by a single point through use of the Professional Handlers Home City Card, although the Mansabdar Mahout's population cost is only reduced to 13 as per the card's effect.
The Mahout Lancer is a durable heavy cavalry unit that is good against light infantry and artillery, it should be used as a normal heavy cavalry unit. Like all the lancer cavalry units it also has a bonus against infantry units. It is not as effective against heavy infantry in melee and light cavalry units, but it can slay many before dying. Furthermore, unlike most other cavalry, Mahout Lancers have a high siege damage, as their elephants can ram over other buildings, which makes them decent building killers in absence of artillery. The Indian Two and Three Mahout Lancer cards available in Fortress Age may be worth adding to a deck of cards. They also have elephant combats cards that increase hit points and damage.
- Note: Trample Mode does nothing except slow the unit down; it does not increase area or reduce damage, and is entirely useless.
|Honored Mahout||600 wood,|
|Upgrades Mahout Lancers to Honored (+30% hit points and attack)|
|Exalted Mahout||1,500 wood,|
|Upgrades Mahout Lancers to Exalted (+50% hit points and attack); requires Honored Mahout|
Mansabdar Mahout Edit
|“|| Inspires all nearby Mahout Lancers. Heavy hand cavalry that does wide area damage. Exceptionally deadly against archers and skirmishers.|
The Mansabdar Mahout is a stronger version of the Mahout Lancer that can be trained from the Charminar Gate wonder. As a Mansabdar unit, the Mansabdar Mahout has twice the hit points of a Mahout Lancer and the Imperial Service ability that increases the hit points and attack of nearby Mahout Lancers, but are two times more expensive.
|Imperial Service||The Mansabdar Mahout increases the hit points and attack of Mahout Lancers in a radius of 24 around them by 10%.|
Further statistics Edit
As the (Mansabdar) Mahout Lancer is unique to the Indians, only improvements available to them that are shown in the following table.
|Unit strengths and weaknesses|
|Strong vs.||Ranged infantry, light infantry, artillery|
|Weak vs.||Heavy infantry, light cavalry|
|Hit points|| Comanche Horse Breeding (+10%)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Creation speed|| Terror Charge (-20%)|
Cheyenne Horse Trading (-25%)
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other||Meritocracy (-20% upgrade cost)|
Home City Cards Edit
As the (Mansabdar) Mahout Lancer is unique to the Indians, only other civilizations' TEAM cards that affects them are shown in the following tables.
|Click for a list of Home City Cards related to the (Mansabdar) Mahout Lancer|
Green: TEAM Shipment that is sent to each player in a team
|“|| Mahout is the traditional name for one who trains and handles a domesticated elephant, a practice that has occurred for more than 3,000 years. In Hindu culture, elephants were highly respected as a manifestation of the elephant god Ganesh, the god of good luck. Having elephants participate in a festival or procession was required for every celebratory occasion, and being the mahout who cared for a great elephant on such an occasion was a great honor.|
Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic. Yet, as armies became more accustomed to fighting elephants in battle, the methods of how to defeat them became evident.
The most famous event involving a triumph over elephants occurred in 1398, when the Mongol conqueror Timur invaded India to overthrow the Delhi Sultanate. At a loss for how to fight back against the Indian’s elephants, Timur prayed to Allah for guidance. Then, according to legend, he attached straw to the backs of the camels in his army and sent them out to fight. When the camels neared the elephants, Timur had his men ignite the straw. The sight of the stampeding, flaming camels spooked the elephants so badly that they ended up crushing many Indian troops in their rush to escape.