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Maghrebi Camels (named Maghrabi Camels before the Definitive Edition) is a technology in Age of Empires II HD: The African Kingdoms that is unique to the Berbers and can be researched at the Castle once the Imperial Age is reached. Once researched, it causes Camel Riders and Camel Archers to regenerate 15 hit points per minute.

Strategy[]

Maghrebi Camels works similarly to the regeneration ability of the Berserks, allowing Berber Camel Riders and Camel Archers to last longer on the field without Monk support. With that said, however, it is still prudent to back them up with some healers as soon as possible as the hit point regeneration speed is still rather slow for the Camel troops to be completely independent of Monks.

Berber Camel Riders and Camel Archers become better raiding units through the application of Maghrebi Camels.

Team bonuses[]

  • Portuguese: Researching Maghrebi Camels is 25% faster.

Changelog[]

The African Kingdoms[]

  • The technology is named Maghrabi Camels.

Definitive Edition[]

  • The technology is named Maghrebi Camels.

Trivia[]

  • Maghrab or Maghreb is the Arabic name for the northwest part of Africa (generally including modern day Morocco, Algeria, Tunisia, and sometimes Libya).[1] So, Maghrebi Camels literally can be defined as "the camels from Maghreb region". It also means West, as in direction.
  • The technology also affects (non-converted) Mamelukes, Imperial Camel Riders and Flaming Camels, which cannot be normally trained by Berbers.
  • Despite update 56005 giving Berbers (as well as other Middle-Eastern civilizations) Trade Carts drawn by camels, this technology has no effect on them.
  • By enabling this technology in the Scenario Editor, it can be combined with the Georgian mounted units regeneration.

References[]

Unique technologies in Age of Empires II
Civilization Castle Age Imperial Age Civilization Castle Age Imperial Age
Britons Yeomen Warwolf Byzantines Greek Fire Logistica
Celts Stronghold Furor Celtica Chinese Great Wall Rocketry
Franks Bearded Axe Chivalry Goths Anarchy Perfusion
Japanese Yasama Kataparuto Mongols Nomads Drill
Persians Kamandaran Citadels Saracens Bimaristan Counterweights
Teutons Ironclad Crenellations Turks Sipahi Artillery
Vikings Chieftains Bogsveigar Aztecs Atlatl Garland Wars
Huns Marauders Atheism Koreans Eupseong Shinkichon
Maya Hul'che Javelineers El Dorado Spanish Inquisition Supremacy
Inca Andean Sling Fabric Shields Italians Silk Road Pirotechnia
Magyars Corvinian Army Recurve Bow Slavs Detinets Druzhina
Berbers Kasbah Maghrebi Camels Ethiopians Royal Heirs Torsion Engines
Malians Tigui Farimba Portuguese Carrack Arquebus
Burmese Manipur Cavalry Howdah Khmer Tusk Swords Double Crossbow
Malay Thalassocracy Forced Levy Vietnamese Chatras Paper Money
Bulgarians Stirrups Bagains Cumans Steppe Husbandry Cuman Mercenaries
Lithuanians Hill Forts Tower Shields Tatars Silk Armor Timurid Siegecraft
Burgundians Burgundian Vineyards Flemish Revolution Sicilians First Crusade Hauberk
Bohemians Wagenburg Tactics Hussite Reforms Poles Szlachta Privileges Lechitic Legacy
Bengalis Paiks Mahayana Dravidians Medical Corps Wootz Steel
Gurjaras Kshatriyas Frontier Guards Hindustanis Grand Trunk Road Shatagni
Romans Ballistas Comitatenses Armenians Cilician Fleet Fereters
Georgians Svan Towers Aznauri Cavalry Jurchens Fortified Bastions Thunderclap Bombs
Khitans Lamellar Armor Ordo Cavalry Shu Coiled Serpent Array Bolt Magazine
Wei Tuntian Ming Guang Armor Wu Red Cliffs Tactics Sitting Tiger
Revised technologies
Couriers · Manipur Cavalry · Paper Money · Royal Heirs
Removed technologies
Boiling Oil · Camelry · Madrasah · Obsidian Arrows · Orthodoxy · Panokseon · Pavise
Berserkergang · Mahouts · Scutage · Zealotry