Maghrabi Camels works similarly to the regeneration ability of the Berserks, allowing Berber Camels and Camel Archers to last longer on the field without Monk support. With that said, however, it is still prudent to back them up with some healers as soon as possible as the hit point regeneration speed is still rather slow for the Camel troops to be completely independent of Monks.
Berber Camels and Camel Archers become better raiding units through the application of Maghrabi Camels.
Civilization bonuses Edit
Team bonuses Edit
- Maghrab or Maghreb is the Arabic name for the northwest part of Africa (generally including modern day Morocco, Algeria, Tunisia, and sometimes Libya). So, Maghrebi Camels literally can be defined as "the camels from Maghreb region". It also means West, as in direction.
|Garland Wars | Yeomen | Logistica | Furor Celtica | Rocketry | Bearded Axe | Anarchy | Perfusion | Atheism | Kataparuto | Shinkichon | El Dorado | Drill | Mahouts | Zealotry | Supremacy | Crenellations | Artillery | Berserkergang|
|Atlatl | Warwolf | Greek Fire | Stronghold | Great Wall | Chivalry | Marauders | Andean Sling | Fabric Shields | Sultans | Shatagni | Pavise | Silk Road | Yasama | Panokseon | Corvinian Army | Recurve Bow | Obsidian Arrows | Nomads | Boiling Oil | Madrasah | Orthodoxy | Druzhina | Inquisition | Ironclad | Sipahi | Chieftains|
|The African Kingdoms|
|Kasbah | Maghrabi Camels | Tigui | Farimba | Royal Heirs | Torsion Engines | Carrack | Arquebus|
|Rise of the Rajas|
|Howdah | Manipur Cavalry | Tusk Swords | Double Crossbow | Thalassocracy | Forced Levy | Chatras | Paper Money|
|The Last Khans|
|Stirrups | Bagains | Steppe Husbandry | Cuman Mercenaries | Hill Forts | Tower Shields | Silk Armor | Timurid Siegecraft | Kamandaran|