|This article is about the building in Age of Empires II. For the building in Age of Mythology, see Lumber Camp (Age of Mythology).|
|“||Used to deposit wood and research wood-gathering improvements.||”|
|—Age of Empires II description|
Tactics and placement
It is advantageous to build Lumber Camps near forests so that the Villagers have the shortest possible walking distance to drop off their chopped wood. Leaving one tile between the edge of the forest and the Lumber Camp is most efficient if there are at least three Lumberjacks working on that Lumber Camp. In order to keep the walking distances short and the wood-chopping efficiency high, new Lumber Camps should be built when the Villagers start to have longer ways, so the Villagers can 'dig' into the forest.
As in the Dark Age the most valuable resources are wood and food, most players build a Lumber Camp with their starting 200 wood. As Lumber Camps only cost 100 wood, they are also the cheapest way (next to Mills and Mining Camps) to cover a building prerequisite to advance to the Feudal Age.
Villagers building a Lumber Camp drop off any resource at the Lumber Camp once it is built (not only wood, but also food, gold and stone).
Clicking on the icon links to the corresponding page.
|Building strengths and weaknesses|
|Hit points|| Masonry (+10%)|
|Armor|| Masonry (+1/+1, +3 building armor)|
Architecture (+1/+1, +3 building armor)
|Line of Sight|| Town Watch (+4)|
Town Patrol (+4)
|Conversion defense|| Faith|
|Construction speed||Treadmill Crane (+20%)|
- Burgundians: Technologies from Lumber Camps can be researched one Age earlier and cost -50% food.
- Burmese: Researching Faith is 50% cheaper. Lumber Camp technologies are free.
- Byzantines: Lumber Camps have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age. Town Watch is free.
- Chinese: Technologies that benefit Lumber Camps and Lumber Camp technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
- Japanese: Lumber Camps are 50% cheaper.
- Malians: Lumber Camps are 15% cheaper.
- Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
- Portuguese: Technologies that benefit Mining Camps and Mining Camp technologies are researched 30% faster.
- Spanish: Lumber Camps are built 30% faster.
- Vietnamese: Lumber Camp technologies cost .
The Age of Kings
- Lumber Camps always have 1,000 HP.
- Heresy introduced.
- Lumber Camp HP staggered: 600/800/1,000/1,000 in the Dark/Feudal/Castle/Imperial Age.
- Portuguese: With update 42848, all technologies are researched 30% faster.
- Vietnamese: With update 35584, Lumber Camp technologies cost no wood.
Lords of the West
- The Western European, Central European, Mediterranean, and East Asian Lumber Camps have a Treadmill Crane. The Eastern European and Native American ones also have one but without the treadmill. However, a European style treadmill crane would have been unknown to the Mesoamericans and East Asians in reality.
- The treadmill cranes mentioned above are also counterweight cranes. They use the same counterweight model from the Trebuchet albeit smaller.
|“||The great forests of Dark Age Europe were an important natural resource that was converted into wood for building and firewood for fuel. Lumber was cut from tree logs at a lumber camp. The early lumber camps were highly labor-intensive. A log was laid perpendicular to the ground above a pit. With one man above ground and one in the pit, a long iron saw was used to rip boards from the log. In the Middle Ages, better technology was developed to use water or animal power to drive iron saws and increase productivity.||”|
|Buildings in Age of Empires II|
|House · Monastery · Wonder|
|Economic||Town Center · Dock · Fish Trap · Mill · Farm · Market · Lumber Camp · Mining Camp · Feitoria|
|Research||Blacksmith · University|
|Barracks · Archery Range · Stable · Siege Workshop · Castle · Harbor · Krepost · Donjon|
|Tower||Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower|
|Wall||Palisade Wall · Stone Wall · Fortified Wall · Palisade Gate · Gate|