| This article is about the building in Age of Mythology. For the building in Age of Empires III, see Longhouse (Age of Empires III). |
| “ | Norse Longhouses train and upgrade basic infantry units. | ” |
| —In-game description | ||
| “ | Norse Longhouses train and upgrade basic infantry and cavalry. | ” |
| —In-game description | ||
The Longhouse is a Norse building in Age of Mythology. It is first available in the Classical Age, and is where basic Norse human foot soldiers are trained, as well as where technologies that improve them are researched.
Overview[]
Prior to Retold, the Longhouse was where all Classical Age Norse military units could be trained - including the only trainable Norse hero, the Hersir (also available at the Temple). Unlike with the Egyptian Barracks, the Longhouse remains useful into the Heroic Age, when Hill Fort units become available.
In Retold, its role has become somewhat less dominant for the Norse military, due to the addition of the Great Hall as the secondary unit production building for heroes and cavalry, with the Longhouse now focusing entirely on human infantry and ranged soldiers. Of course, these still largely form the backbone of Norse armies.
Further statistics[]
General technologies[]
Masons: +20% hit points.
Architects: +30% hit points.
Signal Fires ➞
Carrier Pigeons: +6 Line of Sight.
Myth technologies[]
Relics[]
Blanket of Empress Zoe: -15% crush vulnerability.
Head of Orpheus: +8 Line of Sight.
Nose of the Sphinx: +15% hit points.
Texts of Imhotep: -10% construction time.
Units[]
Technologies[]
General[]
Myth[]
Call of Valhalla (Bragi)
Swine Array (Bragi)
Huntress' Axe (Skadi)
Berserkergang (Tyr)
Hamask (Odin)
Silent Resolve (Vidar)
Twilight of the Gods (Vidar)
Fury of the Fallen (Vidar)
Servants of Glory (Ullr)
Technology tree[]
Longhouse |
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Berserk |
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Throwing Axeman |
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Hirdman |
Levy Longhouse Soldiers |
Conscript Longhouse Soldiers | ||||
Medium Infantry |
Heavy Infantry |
Champion Infantry |
Changelog[]
Age of Mythology[]
- Longhouses cost 130 wood, have a base build time of 30 seconds, and have 30%
hack / 96%
pierce armor and 1,200 hit points. - Longhouses make a unique sound when selected.
- With patch 1.02, Longhouses cost 110 wood.
Retold[]
- Longhouses cost 90 wood, and have 30%
hack / 90%
pierce armor and 1,080 hit points. - Raiding Cavalry, Hersir, and cavalry upgrades moved to the Great Hall.
- Axe of Muspell removed.
- Hirdman added.
- Longhouses now make the same sound as the Egyptian Barracks and Atlantean Military Barracks when selected. The old select sound is now used by the Great Hall instead.
Immortal Pillars[]
- With update 18.33318, Longhouses have a base build time of 25 seconds and 40%
hack / 90%
pierce armor.
History[]
| “ | Because of the harsh climate, the Norse were forced indoors much of the year. Therefore their winter combat training and weapons practice took place in large communal buildings called Longhouses. These often doubled as meeting halls, communal food halls, and craft workshops. | ” |
| —In-game help section | ||
Trivia[]
- Whilst the Longhouse is an accurate name, a more accurate name would be a Mead Hall.
- The Longhouse was originally planned to only train infantry, such as the Berserk, Hirdman, and Bondi, as the Throwing Axeman was originally an archer unit, not an infantry unit.








