This article contains all the voice lines of the English Longbowman in Age of Empires IV.
- Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Acknowledgements[]
These voice lines play softer and in the background whenever any command is given to a group
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single longbowman
Select[]
- Feudal
- 01
- 02 Baedeth me. - Bid me.
- 03
- 04
- Castle
- 01
- 02 Boa is a boon. - Bow is a boon.
- 03
- 04
- Imperial
- 01 Sayest thou to me, whoest thou desirest a shot? - Tell me, who should I shoot?
- 02
- 03 Hoost thou havest me hoonter? - Who would you like me to hunt?
- 04 Addressa me at a worthy poota tag - Talk to me at a better time
Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01 Havae me bow. Ferrenday. - Have my bow. Moving.
- 02
- 03
- 04 Ich am ferrenday noo. - I am moving now.
- Imperial
- 01
- 02 Ferring to a new shetting stead. - Moving to a new shooting location.
- 03
- 04
Attack[]
- Feudal
- 01 Sheotanday. - Shooting.
- 02
- 03
- 04
- 05
- Castle
- 01 Lessenday always. - Loosing (my arrow) always.
- 02
- 03 Shettenday, soe ah et. - Shooting, so be it.
- 04
- 05 Shettenday at him. - Shooting at him.
- Imperial
- 01 Shettenday min marker. - Shooting (at) my target.
- 01 alt Shetty at the foe! - Shooting at the foe!
- 02
- 03 Shetting at oor foe. - Shooting at our foe.
- 03 alt Hitty the marker! - Hit the target!
- 04 Shetting. Foe shall swelten. - Shooting. Foe shall suffer.
- 04 alt Shetting! - Shooting!
- 05
- 05 alt Taking me shotta at the foe! - Taking my shot at the foe!
Attack Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 01 alt
- 02
- 02 alt
- 03
- 03 alt
- 04
- 04 alt
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only longbowmen.
Select[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move or Attack Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 01 alt
- 02
- 03
- 04
Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed unit Group Commands[]
These lines play whenever addressing group of units containing at least one longbowman (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 01 alt
- 02
- 03
- 04
Change Formation[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Garrison in Building or Ram[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Build a Siege Weapon[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While in Combat - Generic Set[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- Castle
- 01
- 02
- 02 alt
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 05 alt
- 06
- 06 alt
While in Combat - Aiming Weapon[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
While in Combat - Shooting Weapon[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
When Spotting an Enemy[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 04 alt
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
- 05 alt
When Under Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Building a Siege Weapon[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Celebrating[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
- cnone
- 01
- 02
- 03
- 04
- 05
Unused Dialogue[]
placepalings[]
- Imperial
- 01
- 02
- 03
Based on the file name, these voice lines appear to be intended to play after deploying the palings ability, but seem to be unused. The standard General Acknowledge dialogue is used no matter the age. This may be because palings were originally intended to be available only in the Imperial age, and when they were made available in all ages, no additional dialogue was available.
setupcamp[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Based on the file name, these voice lines appear to be intended to play upon activating the 'setup camp' ability, but they seem to be unused. No dialogue is played.
resourcehunt[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
selectgmr[]
- cnone
- 01
- 02
- 03
- 04
- 05
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
movegmr[]
- cnone
- 01
- 02
- 03
- 04
- 05
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
attackgmr[]
- cnone
- 01
- 02
- 03
- 04
- 05
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
attackmovegmr[]
- cnone
- 01
- 02
- 03
- 04
- 05
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.