|This article is about the unit in Age of Empires III. For the unit in Age of Empires II, see Longbowman (Age of Empires II).|
"Archaic long-ranged archer. Good against infantry."—In-game description
Archaic yet effective warriors, British Longbowmen possess powerful long range attack and fast rate of fire. However this makes these skilled archers more expensive. They have a range of 22 (26 with the Yeomen card), giving them the second longest range of any infantry in the game (only the Aztec Arrow Knight has a longer range at 30).
As they are an archaic unit like the Crossbowmen and Pikemen, they cannot be upgraded beyond Veteran level unless the Yeomen Home City card is sent. The card unlocks the Guard and Imperial levels for this unit.
Basically longer ranged alternatives to rifle-wielding Skirmishers, Longbowmen are effective against enemy infantry units such as the Musketeers and Melee Infantry, but lose to melee cavalry and artillery units. Properly guarded by Redcoat Musketeers, the bowmen can inflict major damage on enemy troops from afar.
|Upgrades Longbowmen to Veteran (+20% hit points and attack)|
|Upgrades Longbowmen to Guard (+30% hit points and attack); requires the Yeomen Home City Card and Veteran Longbowmen|
|Upgrades Longbowmen to Imperial (+50% hit points and attack); requires the Yeomen Home City Card and Guard Longbowmen|
Further statistics Edit
As the Longbowman can only be trained by the British, only improvements available to them (including native improvements) are listed here.
|Unit strengths and weaknesses|
|Strong vs.||Heavy infantry, light cavalry, Eagle Runner Knights|
|Weak vs.||Heavy cavalry, Coyote Runners, artillery|
|Hit points|| Infantry Breastplate (+10%)|
Thin Red Line (+20%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Carib Kasiri Beer (+10%)|
Carib Garifuna Drums (+1.0x multiplier vs. villagers)
Iroquois Lacrosse (+10%, vanilla Age of Empires III only)
Seminole Bowyer (+25%)
Tupi Poison Arrow Frogs (+10%)
Clenched Fist (+30% melee attack)
|Speed|| Military Drummers (+10%)|
Incan Road-building (+20%)
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Incan Chasquis Messengers (-25%)
|Other||Meritocracy (-20% upgrade cost)|
|Penalties||Thin Red Line (-25% speed)|
Home City Cards Edit
As the Longbowman is exclusive to the British, only other civilizations' TEAM cards that affects them are listed here.
|Click for a list of Home City Cards related to the Longbowman|
Green: TEAM Shipment that is sent to each player in a team
"Used from the Neolithic Age up to middle of the seventeenth century, the bow fell out of use as early firearms and crossbows eclipsed them. Even though a good longbowman could fire an arrow every five seconds and volleys of arrows darkened the sky, eventually the savings in speed and time to manufacture firearms and train soldiers in their use outweighed the superior range and rate of fire of longbows. Add to this that rulers wanted to be on the cutting edge of warfare technologies so their armies would seem relevant and fashionable, and the longbow's days were numbered.
The Welsh longbow, which the English longbow is based on, was a yew staff of about six feet with a string of plant fibers or silk. It could take between two and four years to make a proper longbow, and a lifetime of practice to train a longbowman."