This article is about the unit in Age of Empires III. For the unit in Age of Empires II, see Longbowman (Age of Empires II).

"Archaic long-ranged archer. Good against infantry."

In-game description

The Longbowman is an archer in Age of Empires III that is unique to the British, which replaces the Crossbowman, and can be trained at Barracks, Fort, and Galleon.

Overview Edit

Archaic yet effective warriors, British Longbowmen possess powerful long range attack and fast rate of fire. However this makes these skilled archers more expensive. They have a range of 22 (26 with the Yeomen card), giving them the second longest range of any infantry in the game (only the Aztec Arrow Knight has a longer range at 30).

As they are an archaic unit like the Crossbowmen and Pikemen, they cannot be upgraded beyond Veteran level unless the Yeomen Home City card is sent. The card unlocks the Guard and Imperial levels for this unit.

Basically longer ranged alternatives to rifle-wielding Skirmishers, Longbowmen are effective against enemy infantry units such as the Musketeers and Melee Infantry, but lose to melee cavalry and artillery units. Properly guarded by Redcoat Musketeers, the bowmen can inflict major damage on enemy troops from afar.

Upgrades Edit

Age Improvement Cost Effect
Ages fortress
Veteran archer
Veteran Longbowmen
200 wood,
200 coin
Upgrades Longbowmen to Veteran (+20% hit points and attack)
Ages industrial
Guard archer
Guard Longbowmen
600 wood,
600 coin
Upgrades Longbowmen to Guard (+30% hit points and attack); requires the Yeomen Home City Card and Veteran Longbowmen
Ages imperial
Imperial archer
Imperial Longbowmen
1,500 wood,
1,500 coin
Upgrades Longbowmen to Imperial (+50% hit points and attack); requires the Yeomen Home City Card and Guard Longbowmen

Further statistics Edit

As the Longbowman can only be trained by the British, only improvements available to them (including native improvements) are listed here.

Unit strengths and weaknesses
Strong vs. Heavy infantry, light cavalry, Eagle Runner Knights
Weak vs. Heavy cavalry, Coyote Runners, artillery
Hit points Infantry Breastplate Infantry Breastplate (+10%)
Thin Red Line Thin Red Line (+20%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Carib Kasiri Beer Carib Kasiri Beer (+10%)
Carib Garifuna Drums Carib Garifuna Drums (+1.0x multiplier vs. villagers)
Iroquois lacrosse Iroquois Lacrosse (+10%, vanilla Age of Empires III only)
Seminole Bowyer Seminole Bowyer (+25%)
Tupi Poison Arrow Frogs Tupi Poison Arrow Frogs (+10%)
Yoga Yoga (+5%)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Military Drummers Military Drummers (+10%)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2)
Creation speed Standing Army Standing Army (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Other Merritocracy Meritocracy (-20% upgrade cost)
Penalties Thin Red Line Thin Red Line (-25% speed)

Home City Cards Edit

As the Longbowman is exclusive to the British, only other civilizations' TEAM cards that affects them are listed here.

History Edit

"Used from the Neolithic Age up to middle of the seventeenth century, the bow fell out of use as early firearms and crossbows eclipsed them. Even though a good longbowman could fire an arrow every five seconds and volleys of arrows darkened the sky, eventually the savings in speed and time to manufacture firearms and train soldiers in their use outweighed the superior range and rate of fire of longbows. Add to this that rulers wanted to be on the cutting edge of warfare technologies so their armies would seem relevant and fashionable, and the longbow's days were numbered.

The Welsh longbow, which the English longbow is based on, was a yew staff of about six feet with a string of plant fibers or silk. It could take between two and four years to make a proper longbow, and a lifetime of practice to train a longbowman.

Gallery Edit

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