|This article is about the unit in Age of Empires III. For the unit in other games of the series, see Longbowman.|
|“||Archaic long-ranged archer. Good against infantry.||”|
British Longbowmen possess a powerful long range attack and fast rate of fire. Longbowmen can be useful raiding units in the early game due to their range, which is one of the highest in the game, and high damage output. Archaic yet effective, these skilled archers are more expensive than Crossbowmen but shoot twice as fast.
However, most bow units such as the Longbows have to set up and draw for 0.98 seconds before firing, as compared to the 0.45-0.49 of most ranged units. This makes it more difficult for these British units to maneuver and fire at the same time. This option can be an alternative comparable to rifle-wielding Skirmishers in the midgame, although there are sizeable downsides because Longbowmen are less durable and do not benefit from anti-infantry multipliers or rifle upgrades from the Arsenal (Counter Infantry Rifling, Flint Lock, or Paper Cartridge).
There are two more civilization-based considerations that affect their strategy. Their wood cost can interfere with spending the same resource on a Manor boom strategy, particularly as wood is usually a slow resource to gather. Additionally, Longbowmen lack the 15% Damage, Hitpoint and Combat upgrade cards available to the Musketeer.
Longbowmen are effective against enemy infantry units such as Musketeers and melee infantry, but actually most capable against Ranged Cavalry. They generally lose to melee cavalry and artillery units. Properly guarded by Redcoat Musketeers from cavalry, the bowmen can inflict major damage on enemy troops from afar. They have a range of 22 (26 with the Yeomen card), giving them the second longest range of any infantry in the game (For comparison, Musketeers have half the range at 12 units, and only the Aztec Arrow Knight has a longer range at 30). This allows them to strike Settlers from afar.
By sending the "Rangers" Home City Card, they can be fully replaced with Rangers at the Barracks, Home City and on the map. Rangers are a ranged gunpowder infantry unit similar to the Skirmisher, and they do a better job countering heavy infantry such as Musketeers, but have less range and only half the Rate of Fire.
|Veteran Longbowmen||200 wood
|Upgrade Longbowmen to Veteran (+20% hit points and attack)|
|Guard Longbowmen||600 wood
|Upgrade Longbowmen to Guard (+30% hit points and attack); requiresand Veteran Longbowmen|
|Imperial Longbowmen||1,500 wood
|Upgrade Longbowmen to Imperial (+50% hit points and attack,); requires and Guard Longbowmen|
As Longbowmen are unique to the British, only technologies that they have access to are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Heavy infantry, light cavalry, Eagle Runner Knights|
|Weak vs.||Heavy cavalry, Coyote Runners, artillery|
|Hit points|| Infantry Breastplate (+10%)|
Thin Red Line (+20%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Carib Kasiri Beer (+10%)|
Carib Garifuna Drums (+1.0x multiplier vs. villagers)
Iroquois Lacrosse (+10%, vanilla Age of Empires III only)
Seminole Bowyer (+25%)
Tupi Poison Arrow Frogs (+10%)
Clenched Fist (+30% melee attack)
Somali Jile Daggers (-35% melee attack ROF)
Kalthoff Repeaters (+0.1× multiplier vs. light infantry)
|Armor||Somali Oryx Hide Shields (additional 10% melee/ranged resistance)|
|Speed|| Military Drummers (+10%)|
Quechuan Mountaineering (+20%)
Apache Endurance (+5%)
Akan Fontomfrom (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Quechuan Diet (-25%)
Akan Fontomfrom (-20%)
|Other||Meritocracy (-20% upgrade cost)|
|Penalties||Thin Red Line (-25% speed)|
Home City Cards
As Longbowmen are unique to the British, only their cards and other civilizations' TEAM cards are shown in the following tables:
|Click for a list of Home City Cards related to the Longbowman|
Age of Empires III
- Guard and Imperial Longbowmen upgrades require the "Yeomen" Home City Card.
- Longbowmen have 24 LOS.
- Guard and Imperial Longbowmen upgrades no longer require the "Yeomen" Home City Card.
- With update 20322, the Imperial Longbowmen upgrade grants +0.25x multiplier vs Heavy Infantry.
- With update 43871, Longbowmen have 26 LOS.
Knights of the Mediterranean
|“||Used from the Neolithic Age up to middle of the seventeenth century, the bow fell out of use as early firearms and crossbows eclipsed them. Even though a good longbowman could fire an arrow every five seconds and volleys of arrows darkened the sky, eventually the savings in speed and time to manufacture firearms and train soldiers in their use outweighed the superior range and rate of fire of longbows. Add to this that rulers wanted to be on the cutting edge of warfare technologies so their armies would seem relevant and fashionable, and the longbow's days were numbered.|
The Welsh longbow, which the English longbow is based on, was a yew staff of about six feet with a string of plant fibers or silk. It could take between two and four years to make a proper longbow, and a lifetime of practice to train a longbowman.