This article contains all dialogue lines of the Rus Lodya Fishing Boat and Lodya Trade Ship in Age of Empires IV. Although Fishing Boats are available starting in Dark Age, they do not have separate dialogue for this age and use Feudal Age dialogue.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Dark and Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Dark and Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Dark and Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Dark and Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Gather from Fish[]
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Begin Trading[]
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Repair[]
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Move[]
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Dark and Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Dark and Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
When Under Attack[]
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Celebrating[]
- Dark and Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Unused Dialogue[]
reactproud[]
It is unclear when this was intended to play, since although fishing boats can repair, they cannot build structures, which is when these lines would otherwise play for other units
- Dark and Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
resourcefishing[]
These files may have been intended to be combined with the standard 'resourcefish' category but were misnamed and hence does not play. This category contains the missing loud and alternate versions of the dialogue files in the standard category.
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
dropoff[]
This dialogue may have been intended to play when dropping off resources, but only the standard dialogue for gathering fish is ever played
- Dark and Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
garrisonunits[]
Trade ships or Fishing Boats may originally have had the ability to transport units, and these dialogue lines could have played upon loading units
- Dark and Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
unloadunits[]
Trade ships or Fishing Boats may originally have had the ability to transport units, and these dialogue lines could have played upon unloading units or giving the command to do so.
- Dark and Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
selectcart[]
This dialogue seems to be intended to play specifically when selecting a trade ship, similar to how the villager dialogue with this category plays when selecting a trader. But only the standard selection dialogue is ever played.
- Dark and Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
traderouteset[]
It is unclear what the difference was intended to be between these dialogue lines and the 'setuptraderoute' dialogue, but only the latter dialogue is ever played.
- Dark and Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03