“ | Combines Market and Livestock Pen. Can fatten and sell livestock for wood or gold. | ” |
—In-game description. |
The Livestock Market is an economic building introduced in Age of Empires III: Definitive Edition - The African Royals that is unique to the African civilizations (Ethiopians and Hausa). It combines the functions of a Market and a Livestock Pen with some additional features explained below.
Overview[]
As previously mentioned, the Livestock Market combines the functions of both a Market and Livestock Pen, allowing the player to trade coin for food or wood, or vice-versa. It also trains livestock (Zebu Cattle for the Ethiopians, Sanga Cattle for the Hausa), which can be tasked to the Livestock Market to make them fatten at a faster rate. Also, it provides early economic technologies.
Unique to the Livestock Market, livestock that are being tasked to it can be sold for wood or coin; only livestock that are tasked to the Market (and only the Market) which does the transaction that can be sold. Selecting the building shows the selling value of livestock, which starts at roughly 56% and slowly increases to 100%; the value increases by 0.2 every second.
Whenever livestock is sold, the value decreases by 20% for whichever resource was just gained. This offers game balance, so as players cannot train new animals, then immediately sell them for a constant large resource gain.
Units[]
Unit | Cost | Init. food | Max. food | Limit | Civ. |
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100 coin | 100 | 500 | 20 | |
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Technologies[]
Age | Technology | Cost | Effect |
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50 food | Villagers gather from trees and Mango Groves 10% faster | |
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75 food, 75 wood |
Villagers gather from mines 10% faster | |
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75 food | Villagers get +20% hit points and +10% speed | |
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Villagers get +4 range and +8 LOS; Requires Tribal Societies | ||
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150 wood, 150 coin |
Livestock fattens 25% faster | |
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250 coin | Sells all livestock for influence equal to 50% of their food | |
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125 food, 125 coin |
Villagers gather from trees and Mango Groves 15% faster; Requires Hardened Iron Axes | |
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200 food, 200 wood |
Villagers gather from mines 20% faster; Requires Placer Mines | |
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125 food, 125 coin |
Villagers gather from trees and Mango Groves 20% faster; requrires Selective Logging | |
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350 wood, 350 coin |
Livestock influence generation rate +0.15 | |
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300 wood, 300 coin |
Spawns an unfattened clone of a fully fattened livestock when they are sold | |
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300 food, 300 wood |
Villagers gather from mines 30% faster; Requires Amalgamation | |
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1,000 food, 1,000 coin |
Villagers gather from trees and Mango Groves 30% faster; Requires Blackwood Trade |
Further statistics[]
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Home City Cards[]
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History[]
“ | Like for several other world societies, livestock played a crucial role among several African people-groups – sedentary and pastoral-nomadic – both as a source of food and as a symbol of wealth. As such, livestock markets were prime loci of economic commercial transactions, whether they were within a society, with foreign merchants, or as a bridge between sedentary and pastoral-nomadic groups. | ” |