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Leitis prev aoe2de.png
The Lithuanians are a Cavalry and Monk oriented civilization. Despite their cavalry and monk classification, the Lithuanians have a reasonably diverse tech tree and are able to field a varied army, but puts more emphasis on their late-game units such as their Paladins and their unique unit (which is further emphasized with their Relic bonus giving their cavalry units bonus attack). The flexible start, thanks to the 150 food, as well as the well-rounded and broad tech tree and good cavalry, make them a good choice for both beginner and expert players.


Their additional 150 food at the beginning allows them to get into the Feudal Age much earlier than other civilizations or allows them to create three more Villagers. This, combined with their faster Skirmishers and Spearmen, allows them to perform Dark Age or Feudal Age rushes more effectively than other civilizations.

Their unique technology, Hill Forts, increases the range of their Town Centers by 3, allowing them to have good defenses in the Castle Age, considering that they also have almost all the relevant defensive technologies, except for Arrowslits. Also, two of their core units - the Spearman line and the Skirmisher - are also used mostly for defending (against cavalry and archers, respectively).

Considering their Imperial Age technology Tower Shields, which improves the Spearmen line's and Skirmishers' pierce armor, while both unit lines are also faster, they are a strong civilization in "trash wars". Their Skirmishers in particular become even more effective against archers.

As cavalry get +1 attack for each garrisoned Relic (maximum +4 attack), they can become a devastating force if the player has at least 2 or 3 of them, considering they also have almost all improvements for Paladins (except Blast Furnace), and their unique unit is the Leitis, a cavalry unit whose attack ignores armor and also benefits from this bonus. Lithuanian cavalry are a force to fear in the late game.

Finally, their team bonus lets Monasteries work 20% faster, enabling them and their team mates to rapidly spam monks for searching and taking Relics, as well as having all Monastery technologies.


Despite having faster Skirmishers, average Cavalry Archers and Hand Cannoneers, they lack the Arbalester improvement. Also, other civilizations with trash unit bonuses surpass them.

Aside from the Bombard Cannon, their Siege Workshop is mediocre, lacking Siege Onagers, Siege Rams and Heavy Scorpions. They also lack Siege Engineers, so for taking down buildings, they must sometimes rely on cavalry. In addition to fully upgraded Champions, Halberdiers, Crossbowmen, Elite Skirmishers, Heavy Cavalry Archers, Hand Cannoneers, Hussars, and Paladins, they also have Capped Rams, Onagers, and Scorpions.

They lack Plate Mail Armor, so despite their Pikemen getting +2 pierce out of Tower Shields, their Halberdiers in the Imperial Age are still suboptimal.

They lack Shipwright and Heavy Demolition Ship and do not have any bonus for their navy.


The Lithuanians have a powerful early game, since their 150 extra food allows for fast Feudal Age times while enabling their Villagers to focus on other resources early on. A Scout Rush should be considered strongly for this reason (considering that those 150 extra food at the beginning can be invested in almost 2 extra scouts), but they may also intend a Spearman rush supported by skirmishers, as both units move faster. Also, all three trash units will retain their value in the mid and late game. Their 150 extra food may also enable them to perform a strong Dark Age Rush with Militia as early as four minutes in random map games. For this, the player must make a Barracks and a House as soon as the game starts, send a Villager to start gathering wood for the second House (the other two go to food as usual), and then make two Militia; this unique rapid rush ensures that opponents will not be able to defend themselves adequately while also allowing the Lithuanians to build their economy without major slowdown.

Another strategy that should be considered is a Fast Castle followed by a Knight or Leitis Rush. Their 150 extra food and their attack bonus makes up for this. In this case, the player should take their Dark Age normally (advancing at 22 population) and save the extra food for the Castle Age upgrade, while also saving at least 200 gold (preferably 300) for making Monks, which will be used for retrieving Relics. Once in the Castle Age, Lithuanians should strike with Knights and Leiciai and focus on the search for Relics with their Monks. If the player gets lucky and claims 4 Relics, they will get the upper hand, since their cavalry will surpass even the attack of Malian cavalry With Farimba (which is an Imperial Age technology), but even with just one Relic, a Knight rush with Lithuanians is very viable. One consideration the player must have in mind is that their opponents will likely also try to get the Relics in order to negate the Lithuanian bonus attack for cavalry. Of course, the player must also research the Blacksmith technologies in order to get the most attack possible for their cavalry. In any case, their cavalry rushes can also be supported with their faster Skirmishers in order to counter archers and with Pikemen to take out opponents' cavalry. Since their Monastery works faster, A Monk rush may also be considered.

Defensively speaking, they also have their peak in the Castle Age, as their unique technology Hill Forts will make enemy raids on the Lithuanian settlements more difficult. This allows their Town Centers to outrange Mangonels and have the same range of any standard Onager or Siege Onager with Siege Engineers (Korean Onagers being an exception, as their extra range still outranges Lithuanian Town Centers). All their fast trash units also help them in the defense department.

In the Imperial Age, they must keep raiding with cavalry and start considering adding gunpowder units to their ranks. Once the gold runs out, especially in single games, they have little to worry about in trash Wars, since they have faster Halberdiers and Skirmishers, strengthening them for late-game trash raids.

They have a mediocre navy, so unless the control of the seas is necessary, they should avoid the use of ships.

In update 36906, the cost and training time of the Leitis was significantly changed. They now cost 70 food and 50 gold, and the training time was reduced to 20 for standard and 18 for elite, which now makes them much easier to use in large numbers and much better as an alternative to the Knight. The Tower Shields technology also got the food cost reduced to 500 and now grants +2 pierce armor instead of +1 pierce armor. While it only makes their Halberdiers average against archers, their Skirmishers can get 10 pierce armor, and with a Vietnamese ally, the Imperial Skirmisher gets 11 pierce armor, making them among the units with the toughest resistance against archers.

In update 37650, among with other civilizations, the Lithuanians lost access to Supplies, possibly to prevent them from have an effective unit against "trash units" even when they lack Plate Mail Armor, since they already have solid Spearmen and Skirmishers, and to compensate for their extra food at the start of the game.

In update 42848, the pierce armor of both standard and elite Leiciai was reduced to 1, which makes them more prone to ranged attacks. However, Lithuanians can freely use Paladins and Skirmishers to take down archers while the Leitis' perfomance against melee units is unchanged, which makes Leiciai more specialized.

Strategy changes Dawn of the Dukes[]

The Lithuanians lose access to Blast Furnace, making their Halberdiers and their cavalry weaker in melee combat. This is meant to balance their access to the Winged Hussar unit, which strengthens their already good trash unit line. In turn, this would require the player to collect at least two Relics to make up for the loss of Blast Furnace for their Paladins. To compensate, their Leiciai have their base attack increased, thus encouraging the player to focus their cavalry on Leiciai and Winged Hussars over Paladins (in fact, a fully upgraded Leitis will have more attack than a fully upgraded Paladin with 4 Relics collected). However, in the Castle Age, Lithuanian Knights can still get really high attack with Relics, so the player now has to use this advantage in the Castle Age, because in the Imperial Age, the Relic bonus falls in power. Their Paladins can now only get 20 attack maximum, which is still stronger than Frankish Paladins, but now compete with Teutonic Paladins in melee combat. However, Lithuanians have Husbandry, while Teutons do not.


In team games, Lithuanian players should be better positioned in the flank position. as this civilization can perform early raids on the opponents, but if not, they also may be ok in the pocket position and try a fast castle.

The Lithuanian team bonus (Monasteries work faster) makes great synergy with prominent Monk civilizations like the Saracens, Spanish, Slavs, Aztecs, Burmese and Bohemians. This enables their allies to perform Monk Rushes earlier and better. The best synergies in this regard are with the Burmese, who allow the Lithuanians to snatch Relics faster, as the Burmese team bonus makes Relics visible on the map from the start of the game, with Aztecs, since they have full Monastery technologies and each one furthers increases the HP of the Aztec Monks, while in return, Relics will give the player 33% more Gold; and with Bohemians, since the Lithuanian Monastery boost will aid the Bohemian player in researching Fervor and Sanctity faster in the Castle Age (for Bohemians, those technologies benefit Villagers), while in the Imperial Age, they can more easily spam their trash Monks after Hussite Reforms. In any case, when playing on a team game, it is preferable to give all the Relics the team can take to the Lithuanian player (until they have four), to maximize the attack of the Lithuanian cavalry. Another interesting ally in this regard are Burgundians, since each of the four Relics they need to increase the attack of their heavy cavalry will also generate food.

As a cavalry civilization, they naturally benefit from team bonuses that help cavalry like the Huns (Stables work faster), Franks (+2 LOS For Knights), Persians (more attack against archers for Knights), Poles (more attack against archers for Scout Cavalry line), Hindustanis (anti-building bonus for Light Cavalry), and Mongols (+2 LOS for Scout Cavalry line). The last one also helps early on in finding Relics.

Vietnamese sight of enemies bonus as well as its official team bonus (the Imperial Skirmisher) are also very helpful for Lithuanians, as their Skirmishers are faster and can get +2 pierce armor out of the Tower Shields technology. The Briton team bonus and Goth team bonus (faster production for Archery Range and Barracks respectively) helps with spamming more Skirmishers and Halberdiers.

Compared advantages and disadvantages[]

Advantages vs other civilizations[]

  • The Leitis is a cavalry unit, with stats similar to a Knight, whose attack ignores armor. It is capable of taking down heavily armored and well-rounded units quickly, such as the Boyar and the Teutonic Knight.
  • Civilizations with poor early and/or mid-game (like the Turks, Portuguese, and Khmer) may have trouble against an early Lithuanian rush, thanks to the initial 150 extra food and their faster-moving Skirmishers and Spearmen.
  • As they have overall good cavalry that increase their attack per Relic garrisoned, they get an advantage against civilizations that lack proper counters to cavalry, like the Turks (who lack the Halberdier upgrade), or that lack proper defense, since their cavalry can deal enough damage to take down non-defensive buildings with ease. The increased attack puts the Lithuanian cavalry supreme over other prominent cavalry civilizations like the Bulgarians, Franks, Magyars, and even the Malian one with Farimba.
  • Since their Skirmishers are faster and have (along with Spearmen) +2 pierce armor out of Tower Shields, they have a good advantage against archer-based civilizations such as Britons, Mayans, Ethiopians or Chinese.Their cavalry also adds more power against archers.
  • Since their Town Centers get +3 range out of Hill Forts and have most defensive technologies, they have an advantage against civilizations that have poor siege or that lack a proper anti-building unit (of course this before the Imperial Age, as all civilizations can create Trebuchets).
  • Their Monasteries work faster, which is advantageous against civilizations that lack the Heresy or Faith technologies or that have units with low conversion resistances, such as the Battle Elephant, the Persian War Elephant, the Indian Elephant Archer, and the Paladin.
  • Access to Bombard Cannons gives the Lithuanians an advantage against defensive civilizations like the Byzantines and Incas.
  • The Lithuanians have access to almost all Dock units and technologies (except Shipwright and Heavy Demolition Ship; see in Disadvantages), so they are also able to perform a Galley rush against civilizations with poor early navy.
  • They are great in Trash Wars, since they have access to Winged Hussar, and their Skirmishers and Halberdiers move faster, so civilizations that have poor trash units (like the Turks) or civilizations that doesn't have access to the Champion (the typical "Trash buster"), like the Persians, may struggle in the late game against Lithuanians.

Disadvantages vs other civilizations[]

  • Despite the attack quirk the Leitis have, it is still vulnerable to all the regular counters any cavalry have (like the Halberdier, Camel Rider, Mameluke, Genoese Crossbowman, Steppe Lancer, Kamayuk, etc). Massed Samurai and Flaming Camels are also a good response to them. They also will lose against Battle Elephants and Persian War Elephants in pitched battles thanks to their trample damage and high HP. Most of the same weaknesses (except for Samurai) are also applicable to their regular cavalry units, so civilizations with good infantry, especially Halberdiers and Pikemen (like Goths, Celts, Aztecs, Slavs, or Vikings), or civilizations specialized in camels (like Saracens, Berbers, and Hindustanis) can counter them very effectively. Their low pierce armor makes them vulnerable against large groups of foot archers, cavalry archers and even gunpowder units, giving an advantage to civilizations with good foot archers (like Britons, Mayans or Vietnamese) and good cavalry archers (like Mongols, Tatars or Turks).
  • Aside from their team bonus, their Monks are nothing special, so other prominent monk civilizations (like Aztecs, and Spanish) surpass them in terms of hit points, movement speed, or armor. They are also very vulnerable against Light Cavalry and Eagle Warriors.
  • Despite the speed bonus and increased pierce armor out of Tower Shields their Skirmishers and Halberdiers have, they are less reliable than their equivalents from other civilizations that have bonuses for both units, as their advantage only helps for fast raids and does not increase the fight capabilities or cost effectiveness of either unit in trash wars (also, they lack the last infantry attack and armor upgrade at the Blacksmith, so their Halberdiers are suboptimal).
  • Despite having good defenses, especially in the Castle Age, they are still vulnerable to siege, so civilizations like Celts, Ethiopians, Khmer, Slavs, or Turks can overturn them.
  • Since the Relics give +1 attack to their cavalry, their opponents may also try to take the Relics just in order to negate the bonus attack for Lithuanian cavalry. The best counterpick for this purpose are the Burmese, as their team bonus enables them to see every Relic on the map since the start of the game. Also, the Mongols with their +2 LOS for their scouts may help finding and taking the Relics before the Lithuanians can get them. Eagle Warriors also have an extensive Line of Sight (and is debatable that they can be in fact better scouts than the Scout Cavalry) so also Aztecs, Mayans, and Incas may use them in order to find and take the Relics before their Lithuanian opponent. Note that the Relic bonus no longer affects Light Cavalry.
  • Lithuanian siege units, apart from their Bombard Cannons, are mediocre, so civilizations with good anti-siege units (like Mongols with their Mangudai or Magyars with their Magyar Huszar), good cavalry, access to the Eagle Warrior (Aztecs, Mayans, and Incas) or just simply better siege units (like Khmer, Koreans, Celts, or Slavs) can destroy them.
  • Regarding naval warfare, they fare poorly against any naval-specialized civilization like Vikings, Portuguese, Berbers, or Italians, since they lack Heavy Demolition Ship and Shipwright while also not having any naval bonus.

Situational advantages[]

  • As the Lithuanians improve the attack of cavalry with Relics, they are at advantage in maps that have more than the typical 5 Relics (like Holy Line), since they have a much better chance of maximizing their cavalry attack. If playing in explored or revealed maps, they can easily go out and take the Relics if their opponents are careless.
  • In Nomad maps, If starting at Imperial Age onwards, they have an advantage, since Hill Forts will be already researched, letting them (if they find an opponent's Town center) to perform a Town center Rush. Also, in the map Budapest, Hill Forts is a crucial improvement for defense, as every player starts with two Town centers. Hill Forts is also a highly valuable technology in Sudden Death mode, since every player is limited to 1 Town Center and they lose if it is destroyed.
  • They are considered to be a strong civilization in maps like Arena, but they are also powerful in open maps like Arabia, in both cases because of their initial extra food and the raiding capabilities of their cavalry.
  • Their workspeed of Monasteries and their extra food (which can be turned into 2 Light Cavalry) make them a good pick in the "Capture the Relic" game mode.
  • In low resource settings, their +150 food Bonus is worth much more than on regular or high resource settings.
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Strategies in Age of Empires II
AoE2-DLCicon-0.png The Age of KingsBritons · Byzantines · Celts · Chinese · Franks · Goths · Japanese · Mongols · Persians · Saracens · Teutons · Turks · Vikings
AoE2-DLCicon-1.png The ConquerorsAztecs · Huns · Koreans · Mayans · Spanish
AoE2-DLCicon-2.png The ForgottenIncas · Hindustanis · Italians · Magyars · Slavs
AoE2-DLCicon-3.png The African KingdomsBerbers · Ethiopians · Malians · Portuguese
AoE2-DLCicon-4.png Rise of the RajasBurmese · Khmer · Malay · Vietnamese
AoE2-DLCicon-5.png The Last KhansBulgarians · Cumans · Lithuanians · Tatars
AoE2Icon-LordsWest.png Lords of the WestBurgundians · Sicilians
Dawn of the Dukes icon.png Dawn of the DukesBohemians · Poles
AoE2Icon-DynastiesIndia.png Dynasties of IndiaBengalis · Dravidians · Gurjaras