The forested boglands east of the Baltic Sea hold more than meets the eye. Coagulate the various Baltic tribes into a Grand Duchy with a new religion, smash invading forces with powerful cavalry and mobile spearmen and javelineers, and assemble the largest empire in late-medieval Europe! The Lithuanian unique unit is the Leitis, a heavy cavalry unit who strikes with such vigor that all armor is useless against his weaponry.
The Lithuanians are an Eastern European civilization introduced in Age of Empires II: Definitive Edition. They focus on cavalry and monks. Historically, the Lithuanians are made up of many Baltic tribes who eventually formed a united nation, the Grand Duchy of Lithuania, to withstand continued invasions from the Teutonic Order and Eastern Slavs before forming a union with Poland in the mid-16th century. Gameplay-wise, the Lithuanians have very broad technology tree, but their late-game puts emphasis on expensive late-game units such as Paladin, their unique unit, gunpowder units, and Monks; with the option to go into "trash wars" in low gold situations (a gameplay very similar to the Spanish).
As a cavalry and Monk civilization, they have complete upgrades and technologies (also access to the Paladin upgrade) for both of their strengths, and the Leitis whose attack ignores melee armor. Furthermore, their Knight line and Leiciai gain +1 attack from each garrisoned Relic (up to +4), making the Lithuanian cavalry a force to fear, and even supreme over other cavalry civilizations such as the Berbers, Franks or Magyars. Their Monasteries also work 20% faster, which synergies with their excellent monks.
Lithuanian siege units are mediocre, with Bombard Cannons without Siege Engineers as their only viable siege option, and their navy average. Their defenses are excellent, since they only lack Arrowslits and have access to Hill Forts, their Castle Age unique technology that provides their Town Centers +3 range. Their economy is decent, as they have one of the best starts in the game, thanks to their +150 food, and only lack Gold Shaft Mining.
The Lithuanians have a campaign devoted to their civilization: Algirdas and Kestutis. They are also the playable civilization in a scenario from the Jadwiga campaign.
They also appear in:
Initially, the Lithuanian cavalry attack bonus has a limit of +5 and affects all cavalry. With update 34055, the limit was reduced to +4 and the bonus no longer affects the Scout Cavalry line.
Intitially, Leiciai cost 50 food and 80 gold, and the training time was 23 seconds for standard and 20 for elite. With update 36906, they cost 70 food and 50 gold, and the training time is reduced to 20 seconds for standard and 18 for elite.
Initially, Tower Shields cost 800 food and only granted +1 pierce armor. With update 36906, the food cost was dropped to 500 food and the extra pierce armor increased to 2.
Lithuanian units speak the Lithuanian language, an Eastern Baltic tongue closely related to the neighboring Latvian language. Baltic languages are grouped in the same family as the Slavic languages (see Balto-Slavic languages), and are distantly related to Germanic, such as the rest of the Indo-European languages. Like most of the Indo-European languages, Lithuanian is written with an alphabet based on a modification of the Latin script.
Along with other Baltic languages, Lithuanian is notable for retaining many ancestral Proto-Indo-European features which are lost in most modern Indo-European descendants: notably, a pitch-accent system, dual number, a phonemic inventory which retains many PIE phonemes as well as phonemic contrasts, seven inflection cases (out of eight or nine PIE cases), among others. Thus, the late-attested Baltic languages' retention rate rivals those of early-attested languages like Vedic Sanskrit, Mycenaean Greek and Old Latin. Although, on the other hand, some features were preserved in these classical languages while they were lost in Baltic tongues; for instance, Sanskrit retains murmured stops which are merged with voiced stops in Baltic.
The in-game dialogue uses old-fashioned language, including some archaic word forms which are not used anymore in modern Lithuanian. For example, they say archaic "eimi žūklautų/kirstų/medžiotų" (subjunctive mood) instead of modern "einu žūklauti/kirsti/medžioti" (indefinite form). "Žūklauti" is an old form for "to go fishing", whereas "žvejoti" would be almost always prefered nowadays.
Select 3Kodėl mane trukdai? - Why are you bothering me?
Move 1Padarysiu, ką prašai - I will do, what you ask
Move 2Iš savo malonės - By my grace
Move 4Padarysiu - I will do it
AI player names
When playing a random map game against the computer, the player may encounter any of the following Lithuanian AI characters:
Algirdas: Grand Duke of Lithuania; died 1377. Alongside of Kestutis, he is the main subject of the Lithuanian campaign of the Dawn of the Dukes expansion.
Gediminas: Grand Duke of Lithuania; died 1341
Jaunutis: Grand Duke of Lithuania; died 1345.
Jogaila: Founder of the Polish–Lithuanian union: died 1434. He is the protagonist of the last scenario of Algirdas and Kestutis and an important character in Jadwiga's campaign.
Kestutis (Kęstutis): Also known as Kinstut, the ruler of the Grand Duchy of Lithuania and the Ruthenians as the Duke of Trakai from 1342 to 1382. Alongside Algirdas, he is the main subject of the Lithuanian campaign of the Dawn of the Dukes expansion.
Mindaugas: First and only King of Lithuania; died 1263.
Netimeras: Ruler of the Yotvingians; lived around 1009.
User interface image displays Pahonia, the historical coat of arms of the Grand Duchy of Lithuania, one variation of which is the current coat of arms of Lithuania.
Before the Dawn of the Dukes expansion the Lithuanians were the only civilization that were not playable in a single scenario.
Dawn of the Dukes gave the Lithuanians a total of 6 playable scenarios across 2 campaigns, and 20 additional non-playable appearances. This makes their representation in the campaigns fairly sizable, comparable to civilizations like the Celts (7 playable and 18 non-playable appearences).
Historically, the Lithuanian cavalry mostly consisted of light cavalry. However, the access to the Paladin upgrade reflects their alliance with the Poles, who utilized heavy cavalry during medieval times.
The Lithuanians might have the weakest siege units, as they lack all final upgrades and Siege Engineers. They are also the only civilization introduced in The Last Khans that does not get access to Siege Rams.
The Lithuanians having a lackluster siege may have some historical merits, as while the Lithuanians had some knowledge on siege warfare, they were unable to break through the toughest fortifications such as the Kremlin and the extensive network of Castles in Prussia.
At release, the Lithuanians probably had the strongest trash units in the game, mostly due to their Relic bonus which was capped at five and included all cavalry, meaning that the Lithuanian Hussars could reach the strongest attack among trash units with 16 attack. At that point, they dominated most match-ups when gold was scarce, combined with their strong Halberdiers and Skirmishers. Their Paladins also had the potential to reach the second highest attack of land units, only behind the Elite War Elephant, and was able to kill Halberdiers in three hits, which was widely considered overpowered, especially in team games where collecting Relics is easier. The Leitis was also very controversial after the cost reduction, due to their deadly nature in melee fights, so one pierce armor was removed to not make them too good facing lots of ranged units and raiding.
In Dawn of the Dukes, the Lithuanians gained access to the Winged Hussar, replacing the Hussar upgrade, to reflect their commonwealth created with the Poles in the 15th and 16th centuries (also to give them an identity as a civilization with strong light cavalry, like they were historically), but losing the Blast Furnace technology to balance them. Leitis retain the option as the medium cavalry unit with high attack, which was in conflict with the Lithuanian Paladin, that had high attack with the Relic bonus.
Of the civilizations that have a bonus to improve the Paladin's strength (Burgundians, Cumans, Franks, Huns, Lithuanians, Persians, and Teutons), the Lithuanians are the only ones that have access to Bracer and prominent Skirmishers, but lack an economic bonus for the late game, possibly to balance that they can potentially have the strongest one in the game.
With update 44725, a new bug was introduced. If the player uses a Monk to collect a Relic and proceeds to repeatedly ungarrisoning and garrisoning it, their Knights and Leiciai can reach unlimited amount of attack. This was fixed in hotfix 44834.
Despite the Lithuanians' unique unit being able to counter the Teutonic Knight, which represents the greatest historical enemy of the Grand Duchy of Lithuania, Lithuanians have a relatively low win rate against Teutons, possibly because the latter have a stronger economic bonus, plus stronger Halberdiers and siege weapons, a combination that enables them to hold the line against the strong Lithuanian cavalry and "trash units". Also, apart from the Leitis, they do not have effective units to deal with Teutonic high melee armor units, since their Knights need to collect Relics to empower, while the Teutons will access the advantage once they are in the Castle Age. The Leitis itself is a Castle unit, which is harder to mass compared to the Knight.
This is somewhat justifiable on historical grounds, in that while Lithuania proved to be a hard nut for the Teutonic Order, the former was never able to expel the latter from Prussia.
While not culturally related, the Lithuanians are considered to be similar to the Spanish in terms of their tech tree and gameplay:
Both civilizations have strong Monks and have strong bonuses or unique technologies related to their Monks.
Both civilizations have all the important upgrades for their Paladins and Hussars (although the Lithuanians have a direct bonus for their Paladins).
Both civilizations have average or below average siege, with Bombard Cannons as their only noticeable siege weapon (although the Spanish do have access to Siege Rams and have a civilization bonus that affects their Bombard Cannons).
Both civilizations have a diverse tech tree that puts emphasis on their gold-intensive late-game units (such as their unique units and Paladins) and have one of the strongest "trash units" in low-gold situations (in the case of the Lithuanians, they have a unique technology and a civilization bonus that benefit their Spearman and Skirmisher unit-line, while the Spanish have access to all the important upgrades for their trash units).
A more similar civilization to the Lithuanians are Burgundians. Both have good cavalry units (though the latter lacks Bloodlines, their faster access to Paladin and Castle Age Cavalier with all half price can be compensated). Both Castle unique units are cavalry, and they have good Monks for reliance on Relics. Their infantry are average and they have mediocre archer lines. On the downward, their siege weapons are both very weak and their navy is also lacking.
Due to their starting extra food, the Lithuanians might be the strongest civilization for hybrid maps like Four Lakes, as players can send their starting Villagers to wood so they get Fishing Ships earlier than other civilizations.
Since Dawn of the Dukes, the Lithuanians are the only civilization without access to any Imperial Age Blacksmith upgrades for their infantry.
The Lithuanians are considered one of the oldest European civilizations, as their Baltic ancestors inhabited the Baltic region dating back to the third millennium BC. By the Early Middle Ages, the Balts had differentiated into distinct groups, including the Lithuanians. Society was structured around chiefdoms, which prevented the emergence of large states. However, under the pressure of Rus’ and Viking raids, local chieftains started to cooperate. This confederacy of Lithuanian clans paved the way for a more complex polity. During the following centuries, strong rulers did not only unite the clans, but also expanded their territory to form one of the largest European states:
At the beginning of the thirteenth century, a young duke named Mindaugas (r. 1236-1263) was building his fame through military successes. At the same time, Pope Gregory IX called for a crusade against the pagan Lithuanians. The latter united under Mindaugas and decimated the Christian military order of the Livonian Brothers of the Sword. The Teutonic Order, however, continued the campaign. Unable to defeat them through force, Mindaugas converted to Christianity, effectively removing the reason for crusading. In 1253, the pope recognized him as a ruler and crowned him the first and only king in all of Lithuanian history. All subsequent rulers would bear the title of Grand Duke. His alliance with the Christians was, however, ill-received by the pagan population and Mindaugas was assassinated in 1263.
After decades of turmoil, the foundations for a long-term state were created under Gediminas (r. 1316-1341). First, he used his diplomatic skills to secure Lithuania’s position in international politics. He acquired the favor of European rulers and the pope despite not adopting Christianity. Furthermore, he founded a new capital at Vilnius, to which he invited Western artisans and intellectuals. Finally, he secured the borders with a network of hillforts defended by professional guards and the Leiciai, who were personal servants of the Grand Duke. Due to all of these achievements, Gediminas is considered to be the true founder of the Grand Duchy of Lithuania. His offspring, the Gediminid dynasty, would rule for over two centuries.
The greatest expansion of the duchy was conducted by Algirdas (r. 1345-1377) who annexed Rus’ territories after defeating the Tatars of the Golden Horde. The absorption of so many Rus’ resulted in the assimilation of some cultural elements, most notably the script. However, this all changed under Jogaila (r. 1377-1381). As the last pagan state, Lithuania was trapped between Christian Europe and Orthodox Muscovy. To protect the duchy, Jogaila adopted Christianity as the state religion and married the Polish queen. This union caused Lithuanian culture to become Polonized.
Under Vytautas the Great (r. 1392-1430), the duchy reached the height of its power. Vytautas is best known for commanding the Lithuanian troops in the battle of Grunwald (1410), one of the largest battles to occur in Medieval Europe. In this battle, a joint Lithuanian-Polish army defeated the Teutonic Order, bringing a halt to two centuries of German expansion in the Baltic region. The core of the Lithuanian army consisted of light cavalry with shields and javelins in accordance with the type of warfare conducted in Rus’ and Tatar territories. The infantry, equipped with a variety of weapons and pavise shields, functioned primarily as support for the cavalry.
As the Middle Ages came to a close, the survival of the duchy was threatened by Muscovite invasions. In response, the Lithuanians strengthened the already existing union with Poland and established the Polish-Lithuanian Commonwealth in 1569. Lithuania remained an independent state, but due to a lack of strong rulers it soon became the subordinate member of the union. By 1795, its territories were annexed by neighboring states.