|This article is about the unit in Age of Empires II. For the unit class, see Light cavalry.|
“Stronger than Scout Cavalry. Fast with extensive line of sight.”—Age of Empires II description
The Light Cavalry is a light cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. It is a fast unit with resistance to conversion that excels at taking down enemy archers, Monks, and siege weapons. Its combat abilities against other melee units such as other cavalry units or infantry is severely limited, though.
Light Cavalry cost only food to create, making them a viable alternative if the player is low on other resources. Despite their in-game description, they do not actually possess a greater Line of Sight than the Scout Cavalry. In fact the entire Scout Cavalry line have the same LOS. They all receive a +2 bonus to their Line of Sight upon every Age advance, for a total of 10 LOS in the Imperial Age.
The Light Cavalry have an exceptionally high Line of Sight and moderately better combat skills in comparison to Scout Cavalry. Against groups of siege weapons or archers, they have the speed and attack needed to run down and kill groups, though combat with other more armored melee units should be avoided. As stated in the manual, a group of Light Cavalry will make an ample replacement in any cavalry division, but the Knight and Camel far exceed their attacking abilities.
It is better used in conjunction with other cavalry units and Cavalry Archers. As Light Cavalry has an innate conversion resistance and attack bonus against Monks, it can be used for countering enemy Monks that are a lot more expensive to create. Light Cavalry may often kill two Monks before being converted, even more with Faith researched.
Further statistics Edit
|Unit strengths and weaknesses|
|Strong vs.||Skirmishers, Villagers, siege weapons, archers, Monks|
|Weak vs.||Infantry, cavalry|
|Hit points||Bloodlines (+20)|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Farimba (+5, Malians only)
Manipur Cavalry (+3 attack against buildings and standard buildings, Burmese only)
Stirrups (+25% attack speed)
|Armor|| Scale Barding Armor (+1/+1)|
Chain Barding Armor (+1/+1)
Plate Barding Armor (+1/+2)
|Conversion defense|| Faith|
|Creation speed|| Conscription (+33%)|
Chivalry (+40%, Franks only)
Steppe Husbandry (+80%, Cumans only)
Civilization bonuses Edit
- Berbers: Light Cavalry are 15%/20% cheaper in the Castle/Imperial Age.
- Burmese: Researching Faith is 50% cheaper.
- Celts: Light Cavalry can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Light Cavalry are 15%/20% cheaper in the Castle/Imperial Age.
- Cumans: Light Cavalry move 10% faster.
- Franks: Light Cavalry have +20% HP. With Chivalry researched, researching Husbandry is 40% faster.
- Lithuanians: Light Cavalry gains +1 attack for each Relic garrisoned in a Monastery (Max 5).
- Magyars: Forging, Iron Casting, and Blast Furnace are free. Light Cavalry are 15% cheaper.
- Mongols: Light Cavalry have +30% HP.
- Spanish: Blacksmith upgrades that benefit Light Cavalry don't cost gold.
- Tatars: Light Cavalry deal 50% bonus damage from elevations.
- Turks: The Hussar upgrade is free.
- Vietnamese: Conscription is free.
Team bonuses Edit
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Huns: Light Cavalry are created and upgraded 20% faster. Researching Bloodlines and Husbandry is 20% faster.
- A team containing Mongols: Light Cavalry have +2 LOS.
- A team containing Teutons: Light Cavalry are more resistant to conversion.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Bulgarians: Researching cavalry armor and attack upgrades at the Blacksmith is 50% faster.
The Conquerors Edit
- Light Cavalry receive an attack bonus of +10 against Monks.
- Bloodlines introduced.
- Heresy introduced.
The Forgotten Edit
The African Kingdoms Edit
- Berbers: Initially, Light Cavalry were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.
- Franks: Light Cavalry now benefit from the civilization bonus and have +20% HP.
Rise of the Rajas Edit
- Initially, Manipur Cavalry gives +6 attack against buildings. With patch 5.3, the bonus is spread over the two building classes (building and standard building) equally.
- Magyars: With patch 5.5, Light Cavalry are now 15% cheaper.
“As Middle Age armies grew larger and campaigned farther afield, the importance of scouting grew. Many civilizations developed light cavalry, an improvement on scout cavalry, for this role. Light cavalry were better trained and better equipped for fighting. In battle they could be used to harass or charge enemy infantry or support their own knights in a charge. Light cavalry wore only partial armor and a shield and fought most commonly with a spear. Civilizations that could not afford extensive armor for warriors, such as barbarian groups from the East, put large contingents of light cavalry into the field.”