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  This article is about the unit in Age of Empires II. For the unit class, see Light cavalry.

Stronger than Scout Cavalry. Fast with extensive line of sight.
Age of Empires II description

The Light Cavalry is a light cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. It is a fast unit with resistance to conversion that excels at taking down enemy archers, Monks, and siege weapons. Its combat abilities against other melee units such as other cavalry units or infantry is severely limited, though.

Light Cavalry cost only food to create, making them a viable alternative if the player is low on other resources. Despite their in-game description, they do not actually possess a greater Line of Sight than the Scout Cavalry. In fact the entire Scout Cavalry line have the same LOS. They all receive a +2 bonus to their Line of Sight upon every Age advance, for a total of 10 LOS in the Imperial Age.

Light Cavalry are available to all civilizations except for the Aztecs, Incas, Mayans, and Teutons.

Tactics[edit | edit source]

The Light Cavalry have an exceptionally high Line of Sight and moderately better combat skills in comparison to Scout Cavalry. Against groups of siege weapons or archers, they have the speed and attack needed to run down and kill groups, though combat with other more armored melee units should be avoided. As stated in the manual, a group of Light Cavalry will make an ample replacement in any cavalry division, but the Knight and Camel Rider far exceed their attacking abilities.

It is better used in conjunction with other cavalry units and Cavalry Archers, but also useful to protect friendly archer units, as a meat shield against enemy Knights or as a direct counter against enemy Elite Skirmishers. As Light Cavalry have an innate conversion resistance and attack bonus against Monks, they can be used for countering enemy Monks, which are much more expensive to produce. Light Cavalry may often kill two Monks before being converted, even more with Faith researched. Because of this, even a player going full Knights or full Elephants should consider adding Light Cavalry to the mix if enemy Monks are predicted or seen as a reaction, using them solely and directly as Monk killers (even if they perish after the kill it's still good value).

Since Light Cavalry only costs food it is considered a "trash unit" and when gold is running low it takes the place of the cavalry in "trash wars" at the late game.

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Skirmishers, Villagers, siege weapons, archers, Monks
Weak vs. Most melee units, Genoese Crossbowmen
Upgrades
Hit points Bloodlines.png Bloodlines (+20)
Attack Forging.jpg Forging (+1)
Ironcasting.jpg Iron Casting (+1)
Blastfurnace.jpg Blast Furnace (+2)
Unique-tech-imperial.jpg Farimba (+5, Malians only)
Unique-tech-imperial.jpg Manipur Cavalry (+3 attack against buildings and standard buildings, Burmese only)
Armor Scalebardingarmor.jpg Scale Barding Armor (+1/+1)
Chainbardingarmor.jpg Chain Barding Armor (+1/+1)
Platebardingarmor.jpg Plate Barding Armor (+1/+2)
CastleAgeUnique.png Silk Armor (+0/+1, Tatars only)
Firing Rate CastleAgeUnique.png Stirrups (+25% attack speed, Bulgarians only)
Speed Husbandry.jpg Husbandry (+10%)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Creation speed Conscription.jpg Conscription (+33%)
CastleAgeUnique.png Chivalry (+40%, Franks only)
CastleAgeUnique.png Steppe Husbandry (+50%, Cumans only)
Upgrades Light-cavalry-research.jpg Hussar

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Conquerors[edit | edit source]

The Forgotten[edit | edit source]

The African Kingdoms[edit | edit source]

  • Berbers: Initially, Light Cavalry were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.
  • Franks: Light Cavalry now benefit from the civilization bonus and have +20% HP.

Rise of the Rajas[edit | edit source]

Definitive Edition[edit | edit source]

  • Initially, Lithuanian Light Cavalry gained +1 attack for each garrisoned Relic, up to +5. From Update 34055, this bonus no longer affects Light Cavalry.

History[edit | edit source]

As Middle Age armies grew larger and campaigned farther afield, the importance of scouting grew. Many civilizations developed light cavalry, an improvement on scout cavalry, for this role. Light cavalry were better trained and better equipped for fighting. In battle they could be used to harass or charge enemy infantry or support their own knights in a charge. Light cavalry wore only partial armor and a shield and fought most commonly with a spear. Civilizations that could not afford extensive armor for warriors, such as barbarian groups from the East, put large contingents of light cavalry into the field.

Gallery[edit | edit source]

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